Sunday, June 8, 2014

Keradon Mech Review

The Keradon to start is a 35 ton mech that will cost you 1,100 Ferrite, 800 Bioptics, and 70 niodes with a minimum level of 15. It starts off with the abilities of Trample 3%, and x3 damage in its build. These of course go higher as it levels up and it gets the secondary ability of x2 damage. Sometimes you can get these in boss fights and during raids as awards for finishing, as always they can be gotten through special niode purchase orders or bulk node orders. These are some serious mechs for the tonnage.

With proper equipment these can be monsters in and of themselves. The trample damage is always a great ability and the times two and three damage can often reduce higher tonnage/level mechs to molten slag. The weapons it comes equipped with aren't bad but you would be smart to change them out when you can as you will out grow them quickly. The mech itself is handy to hold onto for slot fillers in your formation as you get into bigger and badder mechs, also they come in handy for lighter tonnage events. They are not the speed demon that the fabled Smilodons are, but they are no slouches either. They hit hard and make their presence felt on the battlefield. They are a wise investment either for the immediate future or even for the short term and wind up collecting dust in your hanger until a particular event comes along, in any event these will make many pilots happy and pack a hell of a punch.













Submitted by Pat Willis#224534