Monday, December 22, 2014

Giga Rex The Gigus A Missile Flinging, Fire Throwing Berserker

I often, especially lately hear people once in awhile gripe about the low speed of a Gigus.  At +9, Giga Rex will never exactly be a speed demon but what he lacks in speed he makes up with in pure firepower.

Four Smelters, two Diablis Nozzles, a Rage Pulsar, two Plutocracy Missiles, twin Rupture Shots, five Death Heads, a Hornet's Nest, and two Arctic Gales make up his arsenal.

The particular equipment load out I've set him with provides the following stat bonuses:

Fire Damage + 50% <- This may not sound like alot as compared to some other, more expensive mecha that boast higher damage boosts but when combined with high output fire weapons is plenty deadly enough.

Missile Damage + 37% <- The secondary weapon employed by Giguses, missiles, receives an understandibly smaller boost than that of the primary weapon, but this is still nothing to sneeze at.

Laser Damage + 10% <- Just for kicks

Ice Damage + 10% <- No one expects a fire mecha to shoot ice beams.

Speed + 9

Fork 8% <- Not terrible but not exactly worth writing home about.

3X Damage 3%

Splash 14% <- This is decent.

Trample 20% <- Goes off 1/5 of the time, which isn't bad.

2X Damage 3%

Crit-Kill 6% <- the small double, triple damage chance increases and crit-kill % are pure gravy.

Precision (28) <- not terrible and it's higher than a buchis to be sure, but there are more precise builds and mecha out there.

Freeze 19% <- Not too shabby, considering this isn't really an ice nor a laser focused mecha.

Dodge (41) <- To be honest, I'd like to do something to increase this with further mods at later levels.

Slow (8) <- Slow is derided as not that useful compared to the other abilities like burn or freeze but it certainly doesn't hurt when the mecha with slow ability also is one that has low overall speed; Forcing an enemy mech to decelerate can potentially even the table.

Auto Repair (6) <- Takes a licking and keeps on ticking.

Shield (111) <- not too bad.

Fire Shield (20)

Proj. Shield 3% <- Pew pew! Ping ping! Secondary shielding is laughable at best most of the time but it can help in some instances

Ice Shield 26% <- Neither rain nor sleet,

Fire Shield 29% <-  nor rampaging inferno...

Missile Shield 33%  <- Yeah, you aren't going to make a substantial dent in his defenses by firing a rocket.

Laser Shield 4% <- More secondary minor shielding.

Cockpit: Neural Recalibrator, Hawkeye Marksman, Long Range Sensors and a Betrus Processor.  Just because the fire and missile weapons have a tendency to do Area of Effect damage when it comes to things like splash and fork doesn't mean you can't also be throwing them around with precision while doing so.

Chassis:  Coolant System, Magnetic Connectors, Shear Thickening Fluid, Magnetic Aura, Muon Junction and Trilerian Sprockets.  <- This is to provide significant Shielding and dodge boosts (You've got a huge equip bay chassis section on a Gigus, so you may as well take full advantage of this!).

Engines: Dark Matter Converter, Indefinite Singularity and Caged Singularity.  <- the trifecta of huge heavy duty engines.  It isn't about speed as much as it is about combat advantages, giving the Auto Repair and some further shield effects, plus damage effects.

Shielding: Three deltas: Caudata for protection against fire, Thiokol for protection against missiles, and Arctic for Protection against ice.










Submitted by Mycobacter #712744