Wednesday, November 8, 2017

The Tower: By Kenneth Hicks ID: 896092



“Hmmm….Beefy…”

I stood back looking at our unit’s new Tower mecha. A full 105 tons of fire and projectile throwing fun. It’s Fortress A.I. is perfectly suited for enhancing these qualities. The one weird thing is the Thunderstorm cell system.

With a mech this huge, it’s obviously going to be slow. With the Thunderstorm, it actually diverts power into the weapons, giving it some nice x2 and x3 percentages. So basically, kill smaller mechs before they kill you.

To help with this, the Splash and Trample defenses are naturally cut down by 70%, has a ton of shield slots, and it’s ablative armor cuts down the effectiveness by 40%. Oh, and a point missile defense system to boot. So all together, extra power to massive weapons, slower speeds, but massive defenses. Nice mix!

My test pilot actually told me that a wing of Dilo’s trying to gang up on him actually started shooting a rock outcropping, mistaking it for the Tower, thanks to the Ablative armor. Defense that makes you shoot rocks…muahahahahaaaaa

So, recommendations? Trick this pony out in solid niode shields, give it a few cockpit slots with the VR Target Tracking so it has some freeze capability,then slap in an equal amount of Nebula and Cerberus drives for fire damage, x2 and x3 enhancements, and a few auto repair points.

Until we get some better gear built for the 105s, this is about the best you can hope for. So slap that baby into your formation, because if nothing else, it takes the attention off of your other mechs.