Saturday, September 20, 2014

White Knight Weapon Review

This ice weapon temporarily petrifies the surface of enemy mecha by manipulating the organic bonds of their hull material using nuclear chemistry; In a strange way it briefly transforms all substances caught in its beam, altering their composition to that of limestone.  The effects are non permanent but the ramifications obvious and are used to deadly effect, limiting the total number of these which you may have in your fleet to 80 units.

The minimum level to buy one is 64, it does 53 damage and has 99 speed.  As far as crystal weapons go, this one is a bit expensive, costing 1650 Ferrite, 1000 Bioptics and 55 Crystals but it does have a 4% freeze bonus and Slow ability of 1 working to its advantage.

Straightforward candidates to arm with the White Knight are Ice mecha: The Niftel, Freon, Sever and Frigis.  However, you may want to play around with using it on general purpose mecha that do not specialize in any one particular weapon type too in order to see if you hit on an ideal weapons configuration.














Submitted by Mycobacter#712744