Sunday, February 8, 2015

Weapon Review The Arbitrator By Robert Clay #726411

As a Mecha Warrior, no doubt you have faced a situation where you and another Mecha Warrior had a dispute the same common ground over and over. You try to get your point across. He tries to get his point across. Neither of you are able to come to satisfying settlement. What you need is an Arbitrator. The Arbitrator will help you get your point across very clearly, and there will not further dispute.

With a minimum of 72 points of damage and a recharge speed of 104 nobody is in a position to argue with the Arbitrator. This weapon is new to the standard list of weapons and currently is available to Mecha Worriers at or above level 95. Because of its outstanding appeal the initial offering has a limit of 60 units per customer.

At the initial offering price of 2700 Ferrites, 1900 Bioptics, and 75 Crystals, it will be hard to keep them in stock. As always, and within the 60 unit limit, this weapon can be purchased in bulk. The bulk price is 5 units for 300 Crystals.

The Arbitrator is a Cannon weapon. When it is fired it will inflict at lease 72 points of damage on the opponent in front of him. The weapon has state of the art targeting that searched out the most vulnerable spot to attack. However, the projectiles can be a little unpredictable. Occasionally a projectile will hit the opponent in just the right spot and the explosion will cause a concussion that doubles the initial damage. Equipment can be installed on your mech that will not only enhance the initial damage, but also improve the weapon's accuracy which will increase the secondary damage.

Settle your disputes with an Arbitrator. It will prove to be one of the main weapons in your arsenal.













Submitted by Robert Clay#726411