Equipment of the Society of Cogwerk Planets
The nature of the Cogwerk clans means that much that they produce is already available on the black, mercenary and free markets throughout the galaxy. There are some technologies however that they try to keep to themselves or are just too weird for others to maintain properly. Here is a glimpse of the mad science and steam punk that is the Society of Cogwerk Planets.
Orange Clockwork Computators has been making micro clockwork computers now for some time and although slightly slower than bioptic computers they do the job quite well. They are also immune to EMP or any electromagnetic field since the micro gears are all non-ferrous. Their recent line of Valencia home computators is all the rage and come in a variety of metal cases, so you can choose the one that best suits your décor. From the black of wrought iron, to the white of polished silver, and the varying shades achieved with copper, brass and bronze. The company was also heavily involved in Talbus Armaments manufacturing of the iMech as it was part of a cross brand advertising campaign which many people forgot about.
Equipment Name: Clockwork Calibrator
Cost: # ferrite, # bioptics, # niode
Type: Cockpit
Tonnage: 1 MIN 25 MAX
Bonuses: Speed (-4), Precision (5), 9% Ice Shield
Flavor Text: Be Different, Orange Clockwork Computators Inc.
Equipment Name: iVal
Cost: # ferrite, # bioptics, # /niode
Type: Cockpit
Tonnage: 30 MIN 50 MAX
Bonuses: Speed (-3), Precision (6), 5% x2 Damage, 8% Ice Shield
Flavor Text: The computator for the rest of us, Orange Clockwork Computators Inc.
Equipment Name: Clockwork Targeter
Cost: # ferrite, # bioptics, # niode
Type: Cockpit
Tonnage: 55 MIN 70 MAX
Bonuses: Speed (-2), Precision (7), 5% x3 Damage, 7% Ice Shield
Flavor Text: Now with stylish Monocle interface, Orange Clockwork Computators Inc.
Equipment Name: Orange Clockwork
Cost: # ferrite, # bioptics, # niode
Type: Cockpit
Tonnage: 75 MIN 85 MAX
Bonuses: Speed (-1), Precision (8), 5% x2 Damage, 5% x3 Damage, 6% Ice Shield
Flavor Text: This would sharpen you up and make you ready for a bit of the old ultra-violence.
Equipment Name: Clockwork Android
Cost: # ferrite, # bioptics, # niode
Type: Cockpit
Tonnage: 90 MIN 95 MAX
Bonuses: Precision (9), 5% x2 Damage, 5% x3 Damage, 5% Ice Shield
Flavor Text: The Power to do your worst, Orange Clockwork Computators Inc.
Hydrogen/Oxygen Fuel Cells are the most common power plant in Cogwerk mecha, followed by hydrogen fuel cool fusion reactors, and the power behind the modern steam age. Some pilots developed a trick where they could vent some of the exhaust steam from their engines to surround their mecha in a cloud that could diffuse lasers and mellow fire and plasma strikes. Unfortunately it works both ways and doesn’t work as efficiently in all environments, such as high or very low humidity, extreme cold or places with no atmosphere at all. However the idea caught on and the Vapor Screens were developed.
Equipment Name: Mist Screen
Cost: # ferrite, # bioptics, # niode
Type: Chassis
Tonnage: 5 MIN 25 MAX
Bonuses: 8% Laser Shield, 8% Fire Shield, -6% Laser Damage, -6% Fire Damage, Dodge (14), 5% Ice Vulnerable.
Flavor Text: don’t think there will be any room
Equipment Name: Haze Screen
Cost: # ferrite, # bioptics, # niode
Type: Chassis
Tonnage: 30 MIN 50 MAX
Bonuses: 7% Laser Shield, 7% Fire Shield, -5% Laser Damage, -5% Fire Damage, Dodge (12), 5% Ice Vulnerable.
Flavor Text: don’t think there will be any room
Equipment Name: Steam Screen
Cost: # ferrite, # bioptics, # niode
Type: Chassis
Tonnage: 55 MIN 70 MAX
Bonuses: 6% Laser Shield, 6% Fire Shield, -4% Laser Damage, -4% Fire Damage, Dodge (10), 5% Ice Vulnerable.
Flavor Text: don’t think there will be any room
Equipment Name: Fog Screen
Cost: # ferrite, # bioptics, # niode
Type: Chassis
Tonnage: 75 MIN 85 MAX
Bonuses: 5% Laser Shield, 5% Fire Shield, -3% Laser Damage, -3% Fire Damage, Dodge (8), 5% Ice Vulnerable.
Flavor Text: don’t think there will be any room
Equipment Name: Cloud Screen
Cost: # ferrite, # bioptics, # niode
Type: Chassis
Tonnage: 90 MIN 95 MAX
Bonuses: 4% Laser Shield, 4% Fire Shield, -2% Laser Damage, -2% Fire Damage, Dodge (7), 5% Ice Vulnerable.
Flavor Text: don’t think there will be any room
The Cogwerk Block Series of engines are all hydrogen fuel cells designed to operate in any environment and are the epitome of this design. They include vaporator collectors to contain the exhaust water and even pull more water from atmospheres. This water can be used by the mechas life support systems or broken back down to hydrogen and oxygen by electrical cracking. They also included dedicated repair microbots, these aren’t as efficient as the nano-technology of the Illyrian Hegemony or Meji Shogunate but more reliable as they are much less vulnerable to electromagnetic pulses and flux which is very important for a Cogwerk mecha. The speed of these engines is highly prized by the bandit, pirate, raider and smuggler clans of the Society of Cogwerk Planets.
Equipment Name: Cogwerk Mini Block(yes, I’m suggesting a slight change it doesn’t effect things much until there are 5 and 10 ton mecha with engine slots)
Cost: # ferrite, # bioptics, # niode
Type: Engine
Tonnage: 5 MIN 10 MAX
Bonuses: Speed +30, Auto-repair (1)
Flavor Text: The fastest engine for very light mecha anywhere.
Equipment Name: Cogwerk Micro Block (yes, I’m suggesting a slight change it doesn’t effect things much until there are 5 and 10 ton mecha with engine slots)
Cost: 143 ferrite, 242 bioptics, 14 niode
Type: Engine
Tonnage: 15 MIN 30 MAX
Bonuses: Speed +25, Auto-repair (1)
Flavor Text: Heat-sensitive microbots provide repair and minute performance adjustments.
Equipment Name: Cogwerk Medi Block
Cost: # ferrite, # bioptics, # niode
Type: Engine
Tonnage: 35 MIN 55 MAX
Bonuses: Speed +20, Auto-repair (1)
Flavor Text: Cogwerk performance for your Battle Mecha needs.
Equipment Name: Cogwerk Macro Block
Cost: # ferrite, # bioptics, # niode
Type: Engine
Tonnage: 60 MIN 75 MAX
Bonuses: Speed +15, Auto-repair (1)
Flavor Text: For fast moving heavy mecha that just wont stop.
Equipment Name: Cogwerk Maxi Block
Cost: # ferrite, # bioptics, # niode
Type: Engine
Tonnage: 80 MIN 90 MAX
Bonuses: Speed +10, Auto-repair (1)
Flavor Text: Power to the people and your huge mecha
Equipment Name: Cogwerk Mega Block
Cost: # ferrite, # bioptics, # niode
Type: Engine
Tonnage: 95 MIN 100 MAX
Bonuses: Speed +5, Auto-repair (1)
Flavor Text: Cogwerk redundancy and reliability for the largest of mecha.
Cogwerk science is mastering electromagnetic field technology. The metal cladding on their mecha bristling with electromagnetic regulators wreathed in a corona of static electrical discharges is not just for show. Although such displays can be quite disconcerting and intimidating they actually have a purpose. With proper regulation and control the electromagnetic field around a mecha can reduce damage from incoming weapons fire and even blast missiles and explosive projectiles out of the air before they can detonate their warhead properly. Such are the theories behind Cogwerk Shield technology such as their Ionized Hull Plating and Electro-static Fields. (Three platings, three fields and three vapor screens should provide similar protection to one of each of the Illyrian Hegemony niode scutums I previously recommended.)
Equipment Name: Ohm Plating
Cost: # ferrite, # bioptics, # niode
Type: Shield
Tonnage: 5 MIN 25 MAX
Bonuses: 6% Laser Shield, 6% Missile Shield, 8% Projectile Shield, 6% Fire Shield, 10% Ice Shield, Shield (2)
Flavor Text: don’t think there will be any room
Equipment Name: Static Field
Cost: # ferrite, # bioptics, # niode
Type: Shield
Tonnage: 5 MIN 25 MAX
Bonuses: 8% Missile Shield, 6% Projectile Shield, 8% Trample Shield, 4% Splash Shield
Flavor Text: don’t think there will be any room
Equipment Name: Coulomb Plating
Cost: # ferrite, # bioptics, # niode
Type: Shield
Tonnage: 30 MIN 50 MAX
Bonuses: 5% Laser Shield, 5% Missile Shield, 7% Projectile Shield, 5% Fire Shield, 9% Ice Shield, Shield (4)
Flavor Text: don’t think there will be any room
Equipment Name: Flash Field
Cost: # ferrite, # bioptics, # niode
Type: Shield
Tonnage: 30 MIN 50 MAX
Bonuses: 7% Missile Shield, 5% Projectile Shield, 9% Trample Shield, 4% Splash Shield
Flavor Text: don’t think there will be any room
Equipment Name: Joule Plating
Cost: # ferrite, # bioptics, # niode
Type: Shield
Tonnage: 55 MIN 70 MAX
Bonuses: 4% Laser Shield, 4% Missile Shield, 6% Projectile Shield, 4% Fire Shield, 8% Ice Shield, Shield (6)
Flavor Text: don’t think there will be any room
Equipment Name: Spark Field
Cost: # ferrite, # bioptics, # niode
Type: Shield
Tonnage: 55 MIN 70 MAX
Bonuses: 6% Missile Shield, 4% Projectile Shield, 10% Trample Shield, 5% Splash Shield
Flavor Text: don’t think there will be any room
Equipment Name: Kilowatt Plating
Cost: # ferrite, # bioptics, # niode
Type: Shield
Tonnage: 75 MIN 85 MAX
Bonuses: 3% Laser Shield, 3% Missile Shield, 5% Projectile Shield, 3% Fire Shield, 7% Ice Shield, Shield (8)
Flavor Text: don’t think there will be any room
Equipment Name: Lightning Field
Cost: # ferrite, # bioptics, # niode
Type: Shield
Tonnage: 75 MIN 85 MAX
Bonuses: 5% Missile Shield, 3% Projectile Shield, 11% Trample Shield, 5% Splash Shield
Flavor Text: don’t think there will be any room
Equipment Name: Electro-volt Plating
Cost: # ferrite, # bioptics, # niode
Type: Shield
Tonnage: 90 MIN 95 MAX
Bonuses: 2% Laser Shield, 2% Missile Shield, 4% Projectile Shield, 2% Fire Shield, 6% Ice Shield, Shield (10)
Flavor Text: don’t think there will be any room
Equipment Name: Plasma Field
Cost: # ferrite, # bioptics, # niode
Type: Shield
Tonnage: 90 MIN 95 MAX
Bonuses: 4% Missile Shield, 2% Projectile Shield, 12% Trample Shield, 6% Splash Shield
Flavor Text: don’t think there will be any room
So as they say in Cogwerk space, "Shields positive, charge the lightning cannons and fight for freedom and profit!"
Submitted by Sean Wadey - # 356597