Showing posts with label Weapon Reviews. Show all posts
Showing posts with label Weapon Reviews. Show all posts

Sunday, April 16, 2017

Liquid Torch Weapon Review By John Ringo #899287

The smell of napalm and ash. The sight of blackened ground and charcoal where trees once stood. These things can be yours to enjoy with a purchase of a Liquid Torch. This wonderful weapon costs 555 Ferrite, 259 Bioptics and 33 Niodes unless you want to buy it in a five pack for 132 Niodes and yes if you have the Niodes to spare you really want to do just that. You also must be at least level 37 to buy these in the open market unless you are lucky and win one as a prize.

This weapon is fast at 104 Speed and it hits hard for its level with 52 Damage. This makes this weapon a good match for any mech that wants to hit fast and hard even if that mech does not have any extra fire damage boost natively or from gear.

The feature I love the most about it is the 16% burn chance. Burn can turn any mech into a DPS god if you can stack enough concurrent burn effects to get an ignite. You match a bunch of these up with a mech like the Inferno and watch your foes burn from all the stacking burn effects that combine into the ignite effect and rapidly turn them into char. BBQ Anyone?


Submitted By John Ringo #899287

Sunday, April 9, 2017

Galaxy Talk - Ep 2 (Force Ion Beam Review) By John Ringo #899287

Crappy 8-bit theme music starts playing while images showing various clan logos, mechs in action and famous places around the galaxy fade in and out on the screen and then it fades to black after the photo reel is done. After a dramatic rise in tension from the theme music the show title fades in. The camera tightens in on a shadowy figure outlined from a soft glow from some back lights. The house lights come up and the figure is revealed to be a man of middle age in suit that was in fashion last decade.

John Ringo: “Hello and welcome to Galaxy Talk. I am your host, John Ringo. Tonight, our panel will take a look at one of the most important weapons for mech pilots just starting out. The Force Ion Beam is a niode weapon and the factory specs and it’s cost you can find displayed on the upper left corner of your screen. Now let’s turn to General Stryker for his analysis. General?”

General Stryker: “Thanks John. Now for this demonstration we have the Force Ion Beam installed on a Red Ant and we have an Anzu with Viper Lasers for the target. Both mechs have no equipment installed.”

John Ringo: “Ah I thought we were just going to have a lab test of this weapon General?”

General Stryker: “This is the only way to properly test a weapon John. Get it out in the field for combat conditions. It is more fun this way as well.”

John Ringo: “Ok you are the expert.  Roll tape please.”

The Red Ant and Anzu start on opposite sides of the testing range. They begin to maneuver towards each other using the terrain to its best advantage. As they engage each other the Anzu is using its speed advantage to avoid most of the fire from the Red Ant. After the Red Ant scores a few hits the Anzu starts to look sluggish and clumsy. The Red Ant presses its advantage and the Anzu pilot ejects in his escape pod. The Anzu then explodes in a violent, multi-color display of flame and metal fragments.

General Stryker: “Hot damn I love my job! Now that was a great demonstration of why this weapon is very powerful to a pilot just starting out. This weapon has a Slow effect built in and as you saw the Red Ant was able to hang in there and after connecting a few times the enemy was slowed down enough to be an easy kill.”

John Ringo: “Thank you General that was exciting. Now this weapon is special for another reason. Those who are lucky enough to be chosen as test subjects can watch video ads and earn a Force Ion Beam for each ad they watch. This can help a new pilot get the upper hand against their foes in combat and veteran pilots can sell them to any weapons dealer for a niode each. The producers have had Chuck in the studio next door watching ads for the last full day to help pay for this shows production costs. Let’s cut to Chuck and see how he is doing.”

Chuck is sitting in a chair. There are 12 monitors arrayed in a 45 degree arc in front of him playing a different ad on each screen. His eyes are glazed over and his limbs are twitching in a random and spastic pattern. He starts to speak in a giddy, sing-song voice.

Chuck: “Hatoraide, Harotaide. Drink it down and feel the rage! Hehehehehehehehehe”

John Ringo: “Well that is unfortunate. On that bombshell thanks for watching. Goodnight!”

The crummy theme music starts playing as the camera pulls back and the screen slowly fades to black.


Submitted By John Ringo #899287

Monday, March 20, 2017

Heartbreaker Weapon Review By Pat Willis#224534

This weapon actually came to me as a four pack during the most recent raid. As it was salvage I do not have information on level required to own them or purchase price information.

What I can tell you is these things scream! A speed of 104 on a missile system is mind blowing, I mean that is the speed range of some of the better projectile weapons. The speed on this thing is on par with the Arbitrator slug thrower. So for a missile system that is pretty impressive.

The straight damage is at 77 which again isn't too shabby. That places it somewhere between the Metal Mamba and the Sniper Rack damage wise. Which even though they are crystal based weapons they still dish out some decent straight damage with no problem. Granted this is a niode weapon but still it is coming in with some seriously impressive stats, even when compared to the higher end crystal launchers.

Then we get into the weapon abilities with a 55% Fork and a 3% Crit-Kill. We all know the niode missile launchers love 50% or better for Fork ability, this puppy is no different. Add the right equipment into your mecha and you could see the Crit-Kill percentage go up nicely, as well as increasing your Fork potential. These would compliment any missile based arsenal and make their owner rain screaming death on the battlefield.

Submitted by Pat Willis#224534

Sunday, March 19, 2017

Kraken Weapon Review By Pat Willis#224534

Today we're looking at one of the big guns for niode ice weaponry. As usual all pertinent purchase information, as well as restrictions are contained in the image.

So right off the bat here we have a straight damage of 150. From what I can see from the assembled weapons in the shop that looks to be the largest available straight damage to date. So really nothing to review or remark on there, it just does some big bastard damage hands down.

The speed is 104, which for a ice weapon is fairly fast. Most ice weaponry ranges from the mid to high 90's on into the 100 mark. The speed on this puts it more in line with the Blue Dragon laser weapon and others of that ilk. So again for an ice weapon that's really some fast firing.

Weapon ability is Crit-Kill at 19%. This makes it a contender for the Crit-Kill club. A little title I bestowed upon the deadly lasers that all run 19% Crit- Kill ability. Well now we can add an ice weapon to the list for that exclusive club. So now we would have in that esteemed selection the Blue Dragon, Cherenkov Ray, the Archfiend, and now this ice weapon the Kraken. All able to produce those nasty Crit-Kills and in the case of this weapon, the speed to really pull off one hell of a good shot.

Granted these are for high level pilots only, but a high level pilot would be well served sticking this on any of the available ice mechas. Either for tonnage specific specialists positions for a war, weapon specific specialists again for a war, or for any given specialty type KOTM that may pop up. Bottom line is these are some nasty weapons if they are pointed at you. Best to get some for yourself as soon as possible and outfit accordingly. Keeping the enemy at bay, or turning him into an ice sculpture that explodes seems to be what this weapon excels at.

Submitted by Pat Willis#224534

Saturday, March 18, 2017

Retribution Weapon Review By Pat Willis#224534

Alright as you can see this is a crystal missile launcher, all applicable purchase information is contained in the image. When last I looked at this weapon I wasn't high enough of a level to purchase and use them. Now I leveled and can speak from seeing these in action.

Damage wise these are the high end of the crystal weapons available. As in the next weapon up to see an increase in damage is the Sniper rack which dishes out 85 damage but isn't available until level 135. So at level 115 you have access to a straight 80 Damage weapon, not bad at all.

The speed of 100 is honestly niode quality for a missile weapon (just look at the Arbalest) and isn't seen  until you get to the Metal Mamba, this weapon, and the one above it.

Ability wise with the Fork of 10%that's honestly pretty decent. Most Crystal missile weapons don't even reach double digits for weapon ability. Of course the Metal Mamba would be an exception with its Splash at 11%. But all in all it's a solid weapon ability at a better than usual percentage to go off.

To further your missile damage look to your equipment set up for your tonnage range and you should be able to find something that will accommodate this weapon system. Of course any mecha can take any weapon, especially with a proper equipment set up. However it should really be mentioned that a missile based build bonus and related weapon ability damage bonuses should not be over looked here. So yes these are fine to load up on your missile boat mechas and go to town with.

Submitted by Pat Willis#224534

Tuesday, March 14, 2017

Dual Gattling Weapon Review By John Ringo #899287

A pilot walked through the door of Jamar’s House of Finery. The extra dose of swagger in his stride was highly suggestive of someone trying to overcompensate for a lack of experience but the look in his eyes hinted he did have the niodes to spend and would not be a waste of her time. She did a quick scan of the sales floor and saw she was the first one to see him walk in. Before anyone else could beat her to it she crossed over to the young man before his drool could corrode the Big Burtha on display. “Greetings honored pilot. My name is Rita, how can I help you today?”

He launched into a long story of his recent exploits filled with lots of puffed up details that sounded more like an action hero in a holo show then a young pilot starting out. Rita has dealt with young pilots like this more times than she could count. After some skillful follow up questions she learned he just reached level 10 and was after some high end weapons to do better in Circuit Fights and KotM events. She linked her tablet to his and uploaded a sales brochure for a weapon that should fit his needs. “Take a look at the stats for the Dual Gattling projectile weapon and see if this is what you have in mind”

Damage 14
Speed 114
2X Damage 15%
Ferrite 150
Bioptics 70
Niodes 9

A hungry grin spread across the pilots face so Rita closed in for the kill. “I do not offer this for just anyone but I think you’re cute. If you buy a crate of five guns I will sell them to you for just 36 Niodes. Just select the quantity you need and authorize payment on your pad and these beauties will be in your hanger in no time”


Submitted By John Ringo #899287

Monday, March 13, 2017

Small Mordem Weapon Review By John Ringo #899287

Hey you! Yes, you! You look lost my friend. Your pilot suit is so new it still squeaks when you walk. Step over here to my booth and let me help you. Welcome to Crazy Bill’s Crystal Palace! We specialize in equipping pilots looking for great value when you do not have niodes to burn. Now what is it that I can help you with? You are trying to get to pilot level 7 to 10 so you can enter the circuit fights? Ah, yes… That is a good goal for a young pilot looking to earn needed crystals to grow your army. Now what mech are you looking to outfit? A Shocklite that has a few open weapon slots? You are in luck. You can buy a few Small Mordems to fill those empty slots and gain a boost to your damage from your Shocklite’s missile damage bonus. Here is a brochure with the item’s stats:

Damage 8
Speed 99
Ferrite: 100
Bioptics: 80

I will send those right over to your hanger as soon as your payment clears. I wish you the best of luck in the circuit fights and when you have won a pile of crystal please come back and I will be more than happy to upgrade you with the best crystal weapons and equipment for your level.


Submitted By John Ringo #899287

Tuesday, March 7, 2017

Hex Cannon Weapon Review By Pat Willis#224534


Today we're looking at the crystal slug thrower that is available to levels 67 and up, the Hex Cannon. All pertinent purchase info is within the side image, note there are no restrictions or limits on this weapon. As usual we'll be seeing how the weapon stacks up to the closest  beneath, and above it in levels.

Up first we have the level 59 Wrecker Shot. It has a straight damage of 50, a speed of 105, and the weapon ability of trample at 4%. The Hex Cannon adds 8 to the straight damage, looses a point of speed, but keeps the weapon ability, and at the same percentage. So same basic gun, a touch slower, but with more punch.

Then above it available to level 75 and up pilots is the H. Blast Plate. That gives a 63 straight damage, speed of 104, and weapon ability of trample at 5%.  So our Hex Cannon gets beaten out by 5 points in straight damage, speed is equal on both, and the H. Blast Plate raises the weapon ability of trample by 1%. So pretty much as expected for a crystal weapon upgrade.

Bottom line is the Hex Cannon sits just where it should, squarely between the two weapons. Also it can be used to augment an existing arsenal of the other two weapons if you have a mecha that specializes in projectile damage. After all as far as crystal weapons go this is pretty decent all around. Add in skill point allocation, mecha build bonuses, and equipment augmentation, you could be looking at a severely strong punch for your level. As well as augment your trample capabilities.

Submitted by Pat Willis#224534


Sunday, March 5, 2017

Twin Grazer Weapon Review By John Ringo #899287

This niode laser weapon is not as flashy as some but at 125 Damage and 100 Speed it gets the job done. Now if you have skill points invested in lasers and a mech with laser damage bonuses things can get excited in a hurry. Mix in this weapons 10% boost to 2X and 3X damage and the right gear you can go from exciting straight to your foe vaporized to sub-atomic particles.

Now because this weapon is not for sale in the store we can’t talk about at what level you could have bought it and the cost so I looked and found the Blue Dragon to be the closest niode laser for sale. The Blue Dragon is 125 Damage and 104 Speed and is available at Level 107. For now, you can get yours when you purchase a Pike mech and you might find it as an even prize if you are lucky.

Love niodes? Are you always finding them in short supply? Write a story, editorial, mech review and send it in to The Galaxy Gathering and get paid the cold, hard niodes your army needs to take your game play to the next level. Until next time, Cheers!

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Submitted By John Ringo #899287

Saturday, March 4, 2017

Blackout Wave Weapon Review By John Ringo #899287

This Ice niode weapon is not for sale in the open market. You might find it as a prize some day in a KotM or the MV. For now, you can get yours when you purchase a Pike mech.

This weapon does 137 Damage with 105 Speed. The closest niode gun in the store I could find to this is the Amarok that does 135 Damage at 103 Speed and you can buy one at Level 118.

Now let’s talk about the bonuses on this interesting weapon. You have a 37% Freeze chance making this a great pairing with a Boreas or another mech you have Freeze boosting gear equipped. The bonus I really love on this gun is the 27% chance to Fork. I try to find creative ways to use Ice damage in my formations, so having an Ice Gun with a solid Fork chance would work well for some of my builds on the day I am fortunate enough to get one.

This concludes my quick review of this weapon. If you would like to review a weapon, equipment or mech or have a story or mech build etc to share, write it up and send it to The Galaxy Gathering. We pay good niodes for player submitted work! Until next time Happy Hunting!

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Submitted by John Ringo #899287

Thursday, March 2, 2017

Double Trouble Weapon Review By Pat Willis#224534

This is a niode fire weapon, and from what I can tell has no listing in the shop. I got it for top 25 in a recent KOTM so it could be a limited release or retired weapon. I have no real information on levels, restrictions or any of the usual information. This review is going to have some guess work to it so bear with me.

I can compare this with the level 37 Liquid Torch weapon. That has 52 Straight Damage, a Speed of 104, and the weapon ability of Burn at 16%. They are fairly similar as the damage varies by 1 point in the D.T.'s favor, Speed is a 1 point variation in the L.T.'s favor, and the L.T. has a higher percentage for its weapon ability, where as the D.T. has two abilities at lower percentages.

So a fairly comparable weapon really. Not a bad idea for a backup weapon seeing as you would be limited on what you can hook up to your mecha by how many you can obtain. Splash, as well as Burn are some nasty abilities for damage and some mecha specialize in one or the other with build stats. All told a solid weapon that holds up well next to its more well known cousin.

Submitted by Pat Willis#224534

Friday, February 24, 2017

Prometheus Weapon Review By Pat Willis#224534

It goes without saying this is a high level niode, fire weapon. All pertinent information is available in the image to the side. You are paying for quality on this weapon and it shows. Not only does it have a high damage attached to it, aside from special weapons offered in the mystery vortex, or limited availability weapons in the shop, this weapon has one of the best speed ratings on offer for fire.

X2 Damage rating is pretty standard fare for a lot of niode weapons so no surprises there, although the percentage rate is rather high right out of the box. Couple that ability with equipment ratings that boost fire damage, and fire mechas to get the build bonuses as you level and this becomes one nasty weapon very quickly.

Then we come to the other weapon ability of Burn at 41%. First off that isn't a percentage to snuff at, secondly burn always comes in handy. After all who doesn't want to continue damaging opponent mecha when it only takes one shot, and could lead to the enemy going into shut down? So just the stats alone on this weapon are pretty slick.

Given it is for higher level players I would say expect to see variances in the damage it deals, as well as what mechas it is put on. I say that as higher level players usually have their skill point allotment tuned in just how they want it to perfectly enhance the build bonuses, and equipment bonuses of the mecha and weapons.

Submitted by Pat Willis#224534

Wednesday, February 22, 2017

Blue Dragon Weapon Review A Fresh Look By Pat Willis#224534

This is one hell of a nice niode laser, and it is easy to see why it was given to the Fext mecha to wield as a signature weapon. So you automatically get one of these if you own a Fext. If you do not, well any laser build/equipment bonus mecha will absolutely love this number.

Now all pertinent purchase and limitation information are in the image to the side. We're going to look at if it is worth all of that valuable, hard earned (or bought in some cases) resources.

As this is a weapon available to levels 107 and up. 125 straight damage that is on par with the signature weapon of the Regis mecha, they both clock in 125 straight damage. However the Twin Grazer for the Regis is slower than this weapon. Twin Grazers have a speed of 100, where this has a speed of 104. Let's face it anything over 100 for a laser system is just a good deal.

Which now brings us to the weapon ability of Crit - Kill at 19%. That ability is shared across three notoriously deadly laser weapons. My term for them is the Crit - Kill Club. The Archfiend, Cherenkov Ray, and the Blue Dragon here all share that weapon ability. This makes them dangerous enough on their own, but now add in build bonuses, and what you can eek out of equipment. Well suddenly you're not just looking at a 19 % Crit - Kill. That's just your base, and it only gets sweeter from there.

So is it worth the buy in for one? Uhmm yes, and what the heck is wrong with you that you're only getting one? It says Limit 65.... So go buy 65 and spread em out between your laser monstrosities. But when you are of the proper level to own multiples of these, and you happen to wander across a Fext for purchase....

You owe it to yourself to get one and load it up with these bad boys. X2 & X3 damage going off in the same shot with the x 1.5 as a chaser to base 125 damage, and whatever modifiers you have through mecha build/equipment.

It is glorious.

Just trust me, buy some, set em up, and go to town. Happy hunting everyone.

Submitted by Pat Willis#224534

Tuesday, February 21, 2017

Leveler Weapon Review By Pat Willis#224534

Today we are looking at a high level crystal slug thrower available to levels 139 and up. All pertinent information on the Leveler is in the image to the side of this article. As the shop isn't at present listing any weapon in the projectile category beyond the Leveler here, we're to assume at least thus far it is the highest level weapon available for its weapon type.

As there is no weapon above this to compare it to lets look at the one beneath it which comes in at level 119 the Silencer. Silencer does 79 straight damage, has a speed of 105, and weapon ability of Trample at 7%.

This is a tough call to make as the Leveler has the straight damage stat beat hands down but looses out on speed by 2, and trades Trample for X3 Damage both at equal percentages.

This is a weapon I would think where play style is important in so far as how your mecha is set up. There are plenty of equipment pieces that offer solid bouses to weapon type, as well as pieces that offer bonuses to your X2 & X3 damage modifiers. So as far as which is the superior weapon, I would have to say they are about even. One offers a more solid punch and bang for your resource buck, the other offers speed, and both offer a different weapon ability. So which do you go for? What's your playing style?

Submitted by Pat Willis#224534

Monday, February 20, 2017

Skeleton Key Weapon Review By Pat Willis#224534

Today we're looking at the sold out niode Ice weapon the Skeleton Key. As usual all basic weapon information is available in the image to the side. So let's see how it stacks up shall we?

Alright it does 76 straight damage out of the gate. That puts it somewhere between the Glace and Wendigo for damage. Not too shabby as you have to be level 89 for the Glace, and level 106 for the Wendigo, whereas with the Skeleton Key you only need to be level 40. So far so good.

The Speed put on this weapon is 103. That speed is shared by the Amarok Ice weapon available at level 117. Of the current generation of ice throwers this is among the fastest for speed of fire. So good there also.

Weapon abilities are pretty serious here with a Fork of 43%, and a Freeze of 13%. The Flash Freeze has Freeze at 25%, Khron has Freeze at 40%, Sikuliaq has Freeze of 35%, and Winter's Grasp has a Freeze of 50%. So yes there are better weapon ability capable guns out there. However, they will not give you such a high percentage on the Fork ability, most Ice weapons do not have the Fork ability period. So modify your equipment load outs appropriately, and you could see a significant return on that Freeze, and could up your Fork ability straight on up into deadly territory.

Yes any mecha can be made to accept and competently use most weapon types with proper equipment set up, it should be noted that this weapon will excel on a Ice Mecha. The Nifthel, Warg, Freon, Sever, Frigis, Jottun, Boreas,Glaccus, and Corsair all can benefit from this ice weapon. That is a large range of mechas across multiple tonnage ranges, but all ice fighters. Just something to consider if you walked away with any of these guns.

Submitted by Pat Willis#224534

Sunday, February 12, 2017

Shard Battery Weapon Review A Look Back By Pat Willis#224534

As you can see in the image here this was limited release niode missile launcher available to levels 8 and up. While we don't have niode weapons beneath level 8 to compare it to we do have one sitting right at level 8 we can look at to see how it stacks up.

We have the pilots go to, the Air Shock in the niode missile category at level 8. It comes in at 13 straight damage, a speed of 95, and has the weapon ability of Splash at 8%. The Shard beats it out by doing 35 straight damage, wielding a speed of 102, and giving two weapon abilities of Freeze, and 2X damage both at 3%. Hands down the Shard is the better weapon by stats alone.

Then when you hit level 15 you are able to obtain the Advanced Fury Rack. That will allow you to do straight damage of 18, has a speed of 91, and packs the Fork ability at 60%. The Shard is again the clear winner in all areas except weapon ability, because lets face it a Fork of 60% is pretty impressive and you aren't going to beat that with a couple of 3% weapon abilities.

So all In all the Shard does better straight damage and has better speed, especially for a missile launcher, and the only real area it looses out is in the weapon ability, but that is to a level 15 weapon. So all in all the Shard is a smart buy, and quite the superior little ass kicker. I'd recommend buying one before they are gone.

Submitted by Pat Willis#224534

Thursday, February 9, 2017

Goliath Rack Weapon Review By Pat Willis#224534

Today we are looking at the crystal missile launcher known as the Goliath Rack. It is available to levels 40 and up, with no limits or restrictions listed. As usual we'll be looking in the same weapon category to compare it to the weapons above and beneath it level wise.

So at level 34 the Quad Rocket is the weapon to compare, it sports a 36 damage, a speed of 93, and no weapon ability attached to it.

The Goliath rack has the damage advantage, looses out on speed but gives you a weapon ability of Splash at 5%. So clearly an upgrade to its predecessor.

Then at level 45 we have the S2A Missile, which does 42 damage, has a speed of 90, and a weapon ability of Splash at 2%.

Oddly enough the Goliath rack is still a contender, yes it looses out in damage by 2 points, but the speed is comparable, and the weapon ability is stronger by 3%.  So unless you REALLY want those extra 2 damage points honestly there is no hurry to upgrade to the S2A Missile system as the Goliath Rack is a very viable weapon for its level bracket and as we can see even beyond it.

Submitted by Pat Willis#224534

Saturday, February 4, 2017

Rocket Roll Weapon Review By Pat Willis#224534

Today we're looking at a no longer available limited release niode missile launcher the Rocket Roll. All pertinent information is contained in the image and again was a limited availability weapon for levels 22 and up. As usual we'll be looking in the same weapon family at the weapons closest below, and above in levels to compare it with.

The weapon beneath it in level is the Advanced Fury Rack, available to levels 15 and up. It sports 18 straight damage, a speed of 91, and the weapon ability of Fork at 60%. The Rocket Roll has damage beat, as well as speed, and even though it has two weapon abilities they honestly don't match up to a Fork ability at 60%.

Above it level wise is the Black Rain missile launcher available to pilots level 25 and up. That has 31 straight damage, a speed of 92, and a weapon ability of Fork at 60% also. Again the Rocket Roll has the straight damage and speed advantages but honestly it just can not beat another weapon with an ability set at 60%.

All in all the Rocket Roll is a fine weapon with respectable straight damage, as well as speed but it simply can not compete with either weapon it is listed here with seeing as it has half the weapon ability of the other two, and that is with factoring in a secondary weapon ability that it has at 3% for 2X damage. It's a decent weapon in and of itself but lets face it readily available weapons with Fork abilities at 60% makes this weapon lose out every time.

Submitted by Pat Willis#224534

Tuesday, January 31, 2017

T10 Tsunami Weapon Review By Pat Willis#224534

The T10 has a minimum level requirement of 55. All pertinent stats including purchase info are in the image. With that said lets see if it's worth the niodes. I say it depends on your play style, do you go in for the quick kill or do you hold out playing the long game until those big but slow weapons come online?

Let me explain this weapon sacrifices its speed for possible damage. This is of course is a trade off, being slower in speed to fire but if it does go off chances are it will fork the damage.

Variable of course by mech and equipment type the Fork can reach higher numbers. Will you see it go off often with that speed on it? Probably not but when it does launch and hit it will make itself known to your opponent. So depending on your play style this weapon may be right up your alley, this is a clear cut definition of slow and steady nukes em all.

Submitted by Pat Willis#224534

Sunday, January 29, 2017

Black Watch Niode Ice Weapon Review By Pat Willis#224534

Another look back on limited availability weapons of the past. Today we're looking back on The Black Watch niode Ice weapon, all pertinent information about it are in the image, please remember it has come and gone already.

 Let's talk for a second about the fact it is a 62 Damage weapon available to level 30 players. That is unheard of really, a crystal based Crystalion does 59 damage and is available at level 69, then there is the Gorgon crystal ice weapon sitting at 67 damage for levels 79 and up. The Black Watch ice weapon sits nicely in between the two with a damage of 62.

The speed isn't too bad either as most high end crystal ice weapons have speeds of 99. The speed this weapon has is comparable to the Winter's Grasp Ice weapons that come with a Boreas mecha. Really the fastest ice weapon is the Tinsel E.M.P. with both speed and damage set at 111, but that is an exception to the rule. For an ice weapon this is a decent speed honestly, and stats wise it matches weapons in the same category that are 30-40 levels higher than itself roughly.

Put this on a mecha sporting added ice damage, or inbuilt slow and freeze effects and this gun will shine, as it already has those abilities built in. at that point all you are doing is increasing your odds of the weapon using its special abilities. As always a mechas built stats, your skill point allotment placement,and equipment load outs will have a huge impact on how your mecha performs, but for the level, with the damage it does, and the speed it fires at, this is not an ice weapon to pass up.


Submitted by Pat Willis#224534