Clarke Federation/Consolidated Mecha Export Technology. What is now the Clarke Federation was once part of the Illyrian Hegemony. The citizens there were never very happy with Illyrian rule and when they were cut off from the Hegemony by the Meji Shogunate during the Faction Wars in the early 3100’s they created their own independent faction.
This was possible because Consolidated Mecha’s headquarters and primary production facilities happened to be in the territory cut off. This put a lot of strength in a small area and the Shogunate was too busy fighting the Hegemony at the time to actually conquer the territory. By the time the Faction Wars settled down the Clarke Federation was well enough established and defended that they were too tough of a nut for the Hegemony or Shogunate to bother attacking, the losses would outweigh the gains.
That and the Clarke Federation was willing to trade with all the major factions. To help promote this neutrality Consolidated Mecha decided to promote an ancient idea and sell mecha specifically for export and sport combat which was becoming popular everywhere but especially in the gladiatorial arenas of the Hegemony. So they created a line of 12 mecha branded as the New Robot Combat League, several of the designs (Axe Bot and Trooper) even became popular with mercenaries and are available on the mercenary market. (My working names for the other 10 are: Sulfur, Collider, Artillery, Jumbotron, Man-at-arms, Hammerbot, Slasher, Fisticuffer, Ferrite Tornado, and Nightmare. Since you never released them I’m trying to decide if they are all light and medium mecha or if any of them are heavier as I play with ideas for possible stats.)
However while making these mecha they also created a cockpit computer system that seemed to work very well in the arenas. They expanded on the idea and created a line of cockpit computers of which the S.M.A.S.H. 8 is the best known:
Equipment Name: S.M.A.S.H. 4
Cost: # ferrite, # bioptics, # niode
Type: Cockpit
Tonnage: 0 MIN 10 MAX
Bonuses: Freeze 4%, Laser Damage +4%, Missile Damage +4%, Proj. Damage +4%, Fire Damage +4%, Ice Damage +4%
Flavor Text: None, not enough space
Equipment Name: S.M.A.S.H. 5
Cost: # ferrite, # bioptics, # niode
Type: Cockpit
Tonnage: 15 MIN 30 MAX
Bonuses: Freeze 5%, Laser Damage +5%, Missile Damage +5%, Proj. Damage +5%, Fire Damage +5%, Ice Damage +5%
Flavor Text: None, not enough space
Equipment Name: S.M.A.S.H. 6
Cost: # ferrite, # bioptics, # niode
Type: Cockpit
Tonnage: 35 MIN 50 MAX
Bonuses: Freeze 6%, Laser Damage +6%, Missile Damage +6%, Proj. Damage +6%, Fire Damage +6%, Ice Damage +6%
Flavor Text: None, not enough space
Equipment Name: S.M.A.S.H. 7
Cost: # ferrite, # bioptics, # niode
Type: Cockpit
Tonnage: 55 MIN 70 MAX
Bonuses: Freeze 7%, Laser Damage +7%, Missile Damage +7%, Proj. Damage +7%, Fire Damage +7%, Ice Damage +7%
Flavor Text: None, not enough space
Equipment Name: S.M.A.S.H. 9
Cost: # ferrite, # bioptics, # niode
Type: Cockpit
Tonnage: 95 MIN 100 MAX
Bonuses: Freeze 9%, Laser Damage +9%, Missile Damage +9%, Proj. Damage +9%, Fire Damage +9%, Ice Damage +9%
Flavor Text: None, not enough space.
Submitted by Sean Wadey - # 356597