Sunday, November 27, 2016

That New Car Smell By Kenneth Hicks ID# 846092

So, here we are. We’ve weathered the mad scramble that was making 5-7 player clans, we limited it to one Specialist. Now we get to take this baby out for a drive.

Squad Wars 3317 brings into a new era of tactical fighting. It’s twice the preparation and zero room for error. After Battle One, we’ve all seen some surprises. It’s almost like a fresh start.

On the positive side, this has seriously taken a lot of the “insert rod A into slot B” mechanics out of Clan War. Level strength has never been so important as it is now. I’ve seen some excellent squads that came as a bit of a surprise, and squads disappoint for the same reason. A fair and accurate strength check of your clansmen has helped out several groups so far.

On the negative side, I don’t like what’s becoming of Specialists. I honestly wanted to see this aspect evolve with new types of formations to make people work a bit more. But with the single spec. per squad rule, it’s made the concept all but obsolete.

Those are the two biggest areas of impact that I’ve seen so far. If you have an example, input, or an opinion, please comment below (niodes!) or post it as a comment on this page and I’ll work those into another piece (if you do this, give your player ID for moar niodes!)

As always, this is Kenneth Hicks, signing out.
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