Looking like the result of a head on collision between an imech and a
Cindron, the Orester is an anvil of a mech as far as construction goes.
It is an upper-mid level crystal mech the gives the greater part of
it's attention to missile based weaponry.
Costing the frugal player a
tidy 4800 ferrite, 4000 bioptics, and 175 crystals, it is a power-house
for the expenditure. Slick black thermo-ceramic plating encompassing a
meaty frame means it can take a punch quite easily from most
conventional weaponry of it's level. It levels quite nicely too,
producing a commendable 21% natural bonus to it's missile capabilities
at level 50. It also throws up a shield (12), double damage percentage
of 10%, and splash damage of 8%. Very tidy for an inexpensive tool of
war available to the hobbyist in the arena. Let's face it; Splash is a
great asset when giving supporting fire, and that's what this is, a
support mech. As far as it's role goes, it is the baby brother to the
Balista. A missile platform to deliver rocket-fire whilst the rest of
your squad gets on with the slaughter.
Plus sides: It takes some
punishment in and around the mid-levels. It looks like a formidable
hulking s.o.b. It gives desirable punishment from a 'missile-geared'
point of view. It can be equipped to act faster, MUCH faster, than it's
stats give away.
Minus sides: It is, compared to many mechs, a
sluggish fighter if not supported in it's lines. There are far quicker
strikers available for roughly the same price and so is not recommended
to use en masse.
Summary: If you don't plan to throw down niodes on
top end gear, then this bipedal tank is a good choice for your rocket
defenses, but try to keep it to one per row maximum as it's response
times will leave it open to a can of the proverbial 'whoop-ass'. Make
sure you equip it well to waylay those slowing negatives and it should
serve you well.
Submitted by Steve Ross#162076