Upgrade Cost:
25 tons
50 Base Armor
Starts with 2 Weapon slots +1 every 6 levels
Minimum Level 11
Manufacturer: AlphaCorp
Starting Weapons: 1 Fury Laser, 1 Small Mordem
Level 1 bonuses: 6 Speed, +5% Laser Damage, +5% Missile Damage
Level 88 equipment: 3 Cockpit, 0 chassis, 2 Engine, 3 Shield
Level 88 bonuses: 33 Speed, +75% Laser Damage, +75% Missile Damage, 35 Precision
Alpha Corps Model B was a competing design with Consolidated Mecha’s Nerio they look almost identical. Its fire control system is much more dedicated which saves on cost and simplifies the design. The actuators are not quite as responsive so reaction time is slower than the Nerio but not by much.
Unlike the Nerio purchase does not require niodes, making it a bargain out on the fringe. Lower cost materials and parts make it easily repaired in the field and easy to maintain by even civilians. Although some combat pilots deride the flimsy armor and cost cutting measures throughout the mecha for many people this is a selling point. It lower cost parts and simple but elegant engineering make it very easy to customize.
Although the missile launcher does require ammunition the laser systems do not which is a further expense saver. The missile bay can also be used for a variety of chemical canister launchers which have many applications in the civilian markets. All this makes it a favorite of independent crystal farmers across the outer Fringe,
(looks pretty much exactly like the Nerio, laser damage and missile damage is based on the average damage increase given the Niero with its x3 Damage bonus of 35% that it has by level 105)
Submitted by Sean Wadey#356579