First off the pertinent information.
Price - 8,000 Ferrite, 7,000 Bioptics, 125 Niodes.
Tonnage -70
Armor points- 165
Start weapons - 8
Minimum level - 41
Minimum heavy skill - 25
Levels/Weapons - 4
Showroom floor weapon load out - 2 Spitfire Racks, 1 T11 Berserker, 1 Plutocracy, 2 Wrecker Shots, and 2 Death Heads.
*Note upgrade cost for one of these is 533 Ferrite, 466 Bioptics, and 3 niodes per level.
Now with that out of the way please note like most of my reviews I'll be basing it on what I have in my hanger. At present mine is a level 115. So mileage may vary depending on where yours is, level wise if you have one.
I'm looking at 5 cockpit slots, 5 chassis, 4 engine, and 4 shield slots at present with 36 weapon slots. It looks promising on equipment set up, got to say so far it reminds me of the Frigis and how it leveled up. If the conjecture on my behalf is right well then this will be fun and affordable to equip. After all it's a 70 ton mecha, the equipment pieces available in that tonnage range no matter crystal or niode are pretty decent.
This mecha has bonuses to missile damage, x 1.5 damage modifier, projectile damage bonus, ice as well as fire damage bonuses, the Fork ability, and its own basic shield. Granted the fire and Ice damage bonuses are minimal but to even see them on a gun and missile mecha, is impressive. The 1.5X damage is interesting. Looks like someone was paying attention to how the Fext did some massive damage, scaled down what they could, and installed it here.
Overall its a pretty solid mecha. From what I am seeing so far it seems to be able to hold its own. Equipment looks like it will give you room for playing around to possibly tweak your fire and ice damage. Weaponry is solid even with no augmentation on its primary weapons of projectile and missile. Although I imagine most pilots will change out the weapons and fiddle with different configurations. Go for it, looks like this model was made for fiddling.
Submitted by Pat Willis#224534