This particular Boreas build is at 108, and leans heavily on the ice side of the weapons configuration. As always there is room for improvement but that is what this game is all about, constantly evolving and getting better.. So first off basic stats just from levels and build with no equipment are as follows...
Tons: 95
Level: 108
Armor: 1337
Class: Boreas
Bonuses before
equipment:
Ice Damage + 100%
Speed - 24
Speed + 24
Precision (51)
3X Damage 18%
Slow (20)
Trample Shield 50%
Splash Shield 25%
Laser Shield 40%
Wide Fork 4%
To bring those stats up I had 6 Cockpit slots, 6 Chassis slots, 6 Engine slots, and 5 shield slots to fill. A lot of equipment and weapons on this mecha are niode yes, but this is a specific build for a specific KOTM so I ramped it up as much as possible. The cockpit slots all got filled in with Haptic Interface, for the 13 precision, added Crit-Kill, and Trample bonuses. The Chassis like so many of my builds are all Muon Junctions. What can I say a Fork of 6%, dodge of 10, and added freeze of 6% is just a good combo. R.A.C.E. Engines went into its slots for speed of 10, an added 1 to dodge, and auto repair capabilities of 1 per piece. The projectile bonus gets utilized a little but as I said this is mainly an elemental build. The shielding slots are not maxed out no, but what I do have is 1 Lightning shield,1 Thiokol Delta, 1 Caudata Delta, and 1Arctic Delta.
Once all that is installed it bring the mechas total stats up to.....
Level: 108 / 108
Armor: 1337
Proj. Damage + 24%
Ice Damage + 100%
Speed + 60
Fork 36%
Wide Fork 4%
3X Damage 18%
Trample 18%
Crit-Kill 12%
Slow (20)
Precision (129)
Freeze 36%
Dodge (66)
Auto Repair (6)
Shield (112)
Splash Shield 25%
Trample Shield 65%
Laser Shield 40%
Missile Shield 38%
Ice Shield 19%
Proj. Shield 29%
Fire Shield 52%
Proj. Shield (30)
Class: Boreas
Weapons: 46
Now those 46 weapon slots were a total pain in the exhaust vent to fill but I took pretty much all the big Ice weapons I had and split them up between this model and its two brother models. This configuration focuses on speed with its lesser damage Ice weapons, and high damage weapons to cash in on the mecha bonuses mainly the +100% Ice damage bonus.
I put in 7 Wendigo, 8 Flash Freeze, 4 Burning Ice, 3 Polar Vortex, 5 Winter's Grasp, 6 Skuliaq, 6 Khron, 4 Arbitrator, 1 Glace,and 2 Creeping Chill. So as I did apply the damage bonus for projectiles weapons with the Arbitrator I focused mainly on the ice weapons. I figure for a 95 ton mecha the speed isn't bad at all, couple that with the precision and faster ice weapons before the slower heavier damage weapons kick in, and it's kind of a monster on the field.
Now of course a high percentage crit-kill mecha with crit-kill weapons will take it out, then again such will take out even the heaviest and toughest of mecha no matter what you put on it. With that said this build for Cryomancer is perfect for fire and ice tourneys with the build bonus to weapons as well as tourney bonus to the same and this is one fairly solid mecha.
So here you have it, a mecha with very high precision, decent speed, auto repair which helps in a pinch, huge ice weapon damage bonuses, and fairly stable shielding perfect for your elemental weapon damage tourneys. I do these little spotlights just to show where my head is at on a certain build. I know folks read them as I can see the site stats for each article, I just hope it helps out those trying to figure out how to set up a mecha. My way is not the only way obviously, and yes some of my builds carry obvious flaws, but hey at least you get an idea of what's behind the hanger doors.
Submitted by Pat Willis#224534