Friday, September 12, 2014

Mecha Review: The Nerio

Consolidated Mecha (ConMech for short)'s hallmark entry into the Mech market, this is another case of a little guy who packs a punch.

As far as light mecha go, the Nerio does suffer from the problem commonly shared by the majority of their weight class division mecha (10-25 tons). They tend to lack a major customization slot set, either chassis or engine options... in the Nerio's case you're stuck with the factory built chassis.  Another disadvantage is the cost. This little guy is a premium mecha that will set you back 50 Niodes you could otherwise have spent on some weapons or a decent piece of equipment. Don't despair though, those are the downsides, but the Nerio has plenty of positive attributes too which I'll go over now.

Rare for a mecha of its low weight class the Nerio boasts two weapon damage bonus modifiers for both missile and projectile types.  It's speedy and has the space to hold a number of shields and two engines as you upgrade it.  With experience, you'll unlock built in precision bonuses and increased triple damage ability as you level up your Nerio.  At present I've only got mine up to level 12 so I'll have to personally get back to you later on what a high level Nerio handles like (as I recently spent most of my Niodes trying to renovate a used Frigis), but this is a mecha I would advise people to seriously consider going back to and getting one of when they are in the upper levels specifically for use in lower tonnage KoTM events which are where the Nerio really shines.  I've heard that at higher levels a Nerio gets a medley of other abilities (4% crit-kill, speed bonuses and more triple damage bonus), unlocks even more projectile damage (+20%) and gains much higher precision bonuses.

The Nerio mecha costs you 500 Ferrite, 300 Bioptics and 50 Niodes and has two other major jobs it can be used for besides combat applications.

1.) You can take advantage of its speed and carrying capacity to use a Nerio for doing a range of crop dusting pest control tasks in the agriculture industry.

2.) By swapping out the Nerio's handheld modular autogun for a paired hydrator + metamorphic (heat & pressure) machine you can engage it in crystal farming.  Here's a quote about that from a well known grower and rancher named J'onn Deere:  "The Nerio is fairly popular on most primarily agricultural worlds.  The autogun is handy for fending off would be cattle rustlers and after a good day's work you can enter it in AgMecha Pulls (an event descendent of Old Earth's tractor pulls) for fun as a way to test its strong engines.  Some folks still prefer their old AlphaCorp Model B s they're used to, they grew up on or their parents and grandparents had but I swear by my Nerio.  It's a top of the line multipurpose light mecha that is great for protecting my herds (thanks to the projectile weapon damage bonuses) and its high precision makes dealing with pests that like to eat my crops a snap.













Submitted by Mycobacter #712744

Thursday, September 11, 2014

NoRunners And A Mirror Universe Part VIII

What greeted us on the other side of the gate most immediately was one of those “space islands” as are described by the gate explorer Ben Parker… as in what had at one point been a planet or moon but due to excessive interstellar conflict was rendered to little more than a sparse, barren asteroid.  What lay beyond it was an awing expanse. 

This side of the gate seemed to be the least decrepit of ruins on the space island. Ruins which had noticeably and supremely bizarre architecture, or did at least by our standards.  Labyrinthine structures (mostly their remains) and crumbling edifices dotted isolated floating chunks of the blighted and disintegrated landscape while the foul colors of polluted atmospheres dominated what planets were intact.

“There’s radiation around here, also keep filtration and life support systems on this atmosphere is not really made for us to handle.”  Drake starts running more scans. He reads the scans, “The radiation and pollution is not too bad for the living mechs biology, which is a good thing since we have to wait for an hour before we can return wouldn’t want them dying on us.”

“Right-o!”

Drake started taking samples from the ruins and soil, even from the air, “None of these readings make any sense. Everything is coming up as unknown elements, the only thing my scanners are giving me accurate readings for is the radiation and air pollution, also there is a huge gravitational force a hundred miles that direction.” Drake’s Antithesis points off to the left.

They leave the gate heading into the indicated direction, more ruins dot the way, and at each Drake collected more samples. Eventually Drake  finds something of note, a pile of the metal that the gate was comprised of. Drake stopped them and loaded all of it into storage containers, “Lets take this back to the gate before we move on.”

So they began the trek back, “Do you think there is an excavation site around the area? Maybe we should do some searching in that area before heading back to see what’s behind the gravitational field, any ideas on what’s causing it? Maybe some kind of black hole generator or gravitational shields or….”

“We’ll have to ponder that out later! It’s got a reason more than likely but it looks like we’ve got company.”

On the way back to the gate they found a squad of twenty black twisted mechs guarding it. The mechs looked like they were once like the living mechs but had been starved way past the point of emaciated. Their bones blacked by the radiation, their eye sockets hollow, their teeth filed into deadly spears. Upon them spying us they charge howls reverberating off the ruins their weapons shrieking to life.

Drake didn’t hesitate to send Mad Moe and Fake Phil charging ahead, as he activated his Torsion Helix formation, “Time for dodging.”

A sensor in my Neural Recalibrator told me the Muon Junctions in my three beast mecha were working overtime… the shielding thus far held while alternating rows of Diablis Nozzles and Smelters from Giga Rex and Claymore unloaded scorching liquid death with Quanta not far behind, her Harmonic Disruptors humming as they sent out bolt after crackling bolt of piercing Niodically accelerated energy.

“I don’t know what those are or even how those are but apparently ‘true’ zombie mechs are a thing in this dimension?”  Quanta then asks Drake if she should initiate her shelling protocol… via an indicator light on his Antithesis’ display highlighting her Quad Ferrite Storm cannons, salvos of Wrecker Shots and M2Z Assault Guns, pair of Hex Cannons, Big Bertha Cannon and Six Shooter.  I have Claymore discharge his three Swirly of Doom lasers… a rather precise ray weapon which emits waves that deform the structure of its target turning it inside out before obliteration.  So far the shields are still holding.

Drake agrees to let Quanta handle firing, while his AI handled scans and he piloted the mech through the battlefield, his dodge was maxed out with this configuration and hardly any shots hit his shields, the enemy weapon discharges were all the same radiation that coated the ruins and soil samples. “Well that explains that,” Drake mutters to himself. The mechs themselves had poisoned the environment here.

I sit there blinking dumbly at the information on Claymore’s Image Stabilizer which Drake patched on over… “Radioactive zombies, that’s weird.”

“Just speculating but I think that there was a war, and that they had used these radiation weapons not realizing the damage they would cause to everything.”

“I’m starting to think, judging by all the polluted atmospheres and these space islands, so many fragments, that that sort of mentality was the rule rather than the exception around here.”

Drake and myco take out the mechs after a grueling thirty minutes of heavy fighting. Drake felt drained.

I jettison a container with a stim pack over to Drake and his Antithesis after dosing myself;

You can use rockets to guide the path of a container in environments lacking proper atmosphere as a particular field application.

Drake inserts the stim pack, and finishes his tea flavored hatorade, another of his better inventions; in his opinion regular hatorade seemed to mask the tiredness instead of alleviating it. Feeling vitalized and his mech recharged Drake places the sample containers before the gate. “Mad moe, Fake Phil I want you to stay here and guard the gate and samples, more hostiles appear you’re to send the samples through the gate and eliminate the threat, understood?”

“Yes.” the clones answer, Drake smiles. “Such good boys they never disappoint unlike some…” Drake thinks of his recent failed batch of clones they made good target practice but starting over on his mech human hybrid clones was a complete pain. He takes down a few notes while he waits for Myco to decide on their next course of action.

The energy auras around my three beast mecha crackle, deflecting the small bits of charred zombie mecha debris remains from the battle we just got through. “We should probably take a look at one of the nearest planets or the source of that gravity well that your mech was pinging earlier… Image Stabilizer Drake, Quanta and Claymore each have a Hawkeye Marksman to enhance one of their eyes.  His Stabilizer is indicating to me we may have missed it before but there appears to be a settlement nearby here, a space station perhaps?”  Giga Rex squints through his Long Range Sensor equipped eye trying to peer past the smoke not picking up quite as much at first as his brother and sister had but then suddenly stops, sniffing the “air”, noticing it too.  “Smells, humans but not; Not humans?”

Strange mutants in a landing craft are touching down at the edge of the space island Drake and I emerged from the Gate at.  Obviously they are looking to make first contact but it is unclear if  they are friend or foe.

“I would like to look to see if there was a mine near that area we found the metal at. But I guess we should decide after these newcomers make their intentions known.  While we’re waiting have you thought of what could be causing the gravitational field?” Drake picks up his tablet, “The power output to make that big a field artificially would probably be between ten and twenty fusion reactors or something similar to a tiny black hole…”

“Well a space station implies that there is still some form of civilization left after these people have destroyed everything with their radioactive weapons…” Drake goes quiet as he notices that Myco hadn't said much since they passed through the gate. “Are you okay my friend, you’ve been awfully quiet on this expedition.. I’m used to you sharing my exuberance for new experiences and theorizing at everything we encounter. Is it the radiation?” Concern fills Drake, a rare occurrence in a man who seems conscienceless to the galaxy at large and the authorities in general and admittedly even to himself, but Myco had earned his respect and friendship and he would miss the old boy if he died.

“I’m in thought pal, no worries.  Don’t worry about it.  As you may recall due to a genetic engineering accident I’m ‘part Forerunner’.  Not enough to know things about this, and I still don’t know much about how to speak Forebearer language; Drochah’s guttural script is something I doubt my human tongue could easily replicate, however… do these words mean anything to you Drake?: MalAkarSin RassajJa**, I think it’s sanskrit for something and I do know the glyph that means doom.  Recognized that on an inscription on an inlay in the Gate before we first went through.”

I pause and consider what Drake has suggested “It could be my friend that whatever is causing that gravity well is some sort of massive automated apparatus… no reason it would necessarily  be in the strictest sense organic.  I mean, don’t get me wrong, I’m pretty excited to be taking the first leap into another dimension in who knows how many eons too, I just… feel like I should know more about it;  When my clan fought Drohchah oh-Thyehgr my head buzzed almost the entire time… but I do remember that at one point in the battle he called me an abomination that shouldn’t exist.” I laugh.

Taking some pills in one of the compartments in my mecha (yes you can store things in a living mecha… they make vesicles to hold stuff for you in certain “storage area” organs) clears my head a bit.  “Something about this dimension I think may be making the symbiotic bacteria on my skin upset and has affected my stomach.”  I open another pouch and start rubbing some ointment on my arms and neck.  “You see, they react to things by producing different chemicals… most commonly an exocrine pesticide that mixes with my sweat but in this zone, if you will, they seem to be working backwards secreting some sort of a weak endocrine compound.”  It doesn’t appear to be anything too strongly endotoxic but does seem to be adversely affecting my guts a bit.  I sip some haterade to wash the remainder down then quickly patch Drake the results of some bioscans I’d run on myself some time ago so he can see what I was referring to.

“Happened to me one other time and it’ll metabolize, sure... but for some reason I haven’t worked out yet tends to cause gastric issues.”  A transfected human with partially alien microbiotic fauna is a medical oddity, and as such, I had to develop a lot of my own treatments through further self experimenting since there wasn’t a lot of precedent for symbiosis of this kind in the medical texts you could turn to for reference.  The particular drug and ointment combination I just took was one such “treatment.”

It says in the section of the medical history sheet I’d showed Drake that the hybrid bacteria formed what was essentially a partial exosymbiont which behaved as an extra tissue over my original fully human epithelium, explaining my odd inhuman skin tone.  “Got my own treatment for it with me in here.”  Claymore teases me: “I’m a precision duelist, not a human pharmacy!”

Thinking back on it a little more I take a clip that had been recorded from the Clan raid against Drochah, would be conqueror of the human race out-of-time and play it back a few times deciding whether to show it to Drake or not.  In the recording Drochah practically spits the words out over the comm channel in it: “Are you of the accursed descendants of Roah or Kellek? I’d thought their blasphemous freak spawn had been removed from this timeline!”

I cut the clip and post a comment under it: I’m going to assume that those might have been genetic engineers from his time maybe, and by their children he may mean experiments.

Something about the context of how the time traveling tyrant said it strongly implied this to me.

That’s been getting to me lately Drake. Even though we all kicked his overlord ass when he tried to enslave humanity,... I WANT TO KNOW WHO THOSE OTHER GUYS WERE.

Drake goes quiet, very quiet….. “What were those names?”

I speak over the comm channel “Roah and Kellek.”

“I know them, my start in genetic research started from them… well their notes and journals… I came across an old encoded file in my youth and it lead to all my research as I learned and improved upon their works….. The location of my first lab was one of theirs… how did I not know that they were forerunner?” Drake is agitated at not knowing something that he feels he should have. All his research into forerunner and the other ancient civilizations and he missed that the start of his genetic experiments were built upon the work of two forerunner scientists.

“I don’t think they were human… but may have worked on humans. It’s weird but that in particular sticks to me the most from the temporally displaced Tyrant’s mad ranting… of all the things he blathered about.”


 







Submitted by Mycobacter#712744 & Drake Novum Scientist#706289

NoRunners And A Mirror Universe Part VII

{Back to Drake and Myco}

“I can do precision”, Drake laughs, “Let me just boost them a bit.” He flips his favorite switch in his personal Antithesis. Mechs needed a tech crew to switch equipment on their mechs, Drake disliked the time it took, so he made it so that with the flip of that switch he could switch to any piece of equipment his mech needed at a moment’s notice. 26 different configurations the mech was capable of holding, he kept about a half dozen to handle the different weapon types. The key was miniaturizing the actual equipment so that the mecha was capable of storing it all then bringing them online when he needed them.  With the loud sound of his new configuration coming online his shields began blocking the enemy mechs weapons fire and his AI targeting system improved ten fold.

The blasts from his projectile weapons all focused onto a single one of the enemy mechs, striking leg joints, and weapon batteries, “Bathe that one in flame to keep that goo from doing its job!”

“Can do! You heard the man Giga, Burn those monsters to the ground!” I advise my Gigus while directing the Skriag I am in to use its two diablis nozzles and pair of mag chains. The viscosity of the healing goo changes from the heat, thickening to a jelly.  There is an accompanying charred smell betraying this coagulation.

If the gate itself wasn’t in the strictest sense “on” then were these odd mechs a group that had in some way been frozen in space and time?  Had this cyclopean gate been switched from on to standby mid-jump somehow? If that was so then our unintentionally waking those sleeping guardians may have somehow… well, something was going on involving harmonic vibrations from the weird metal they all seemed to be composed of and this gate was no exception. The data streams being presented to me on Claymore’s Image Stabilizer of everything active in the environment that his sensors picked up all converged to suggest this and  according to my Neural Recalibrator helmet the Hawkeye Marksman in Claymore’s augmented eye was working overtime.

“Drake, the materials have vibrations, those mecha and the gate are giving off a signal!” I adjusted the vibration rate of Claymore’s charged sword-arms to a different frequency now having a much easier time slicing through the Meegs.  I pushed some keys on a Betrus Processor after tuning some dials and transmitted the discovered frequency band to Drake’s Antithesis.  “Try that; They are phased differently than the mountain but seem to be keyed to each other!”

Drake read the readings and had his Antithesis’s AI begin calibrating his Vadhar cannon. Once ready he open fired…”whoa!” Drake whooped as the cannon went off with fork, 3x damage, trample and one of the mechs froze. “Now that’s a good calibration! Lets get ‘em Myco!”

With two mechs destroyed and one temporarily frozen, the remaining two active mechs had a much harder time against the combined forces of Drake and Myco, especially when a squadron of Drake’s clone forces arrived firing Force Ion beam, Galaxy Eyes, and Cornerian Ion’s in a barrage. Not many struck but each one that did helped them to take down the mechs in a deadly crossfire attack.

Drake sent his clones to pull out the pilot from the frozen mech, he wanted that one intact, well as intact as they can be after he does his research on it.  He was also quite pleased; with this many mechs recovering enough niode matrixes to outfit as many mechs as they wanted to take to the other side. Without a niode attuned to a gateway it effectively barred those without if from using it, so Myco and him would be the only ones to have access to wherever this gate connects to. These would be worth a fortune, but the strategic value far far outweighed that. Drake hoped that Myco would not be tempted to sell his share, then also he had to consider Patrick, maybe his invention to unattune niodes from particular gateways...it did need field testing…

“I wouldn’t exactly call that pilot you dragged out of the Meeg ‘human.’  Humanoid, maybe, but there’s enough physiological differences that I’m thinking something significantly aberrant.  May want to do a gene scan on it to check for mutations.  I do think those 5 scouts were stuck in limbo mid transition though, since the gate seems stable now.”  I punch some instructions into the panel of wearable tech on my forearm, keying in Quanta, my Nakshi… Nakshi are believed to contain Niode Matrices that approximate the configuration of a miniature Niode Gate, allowing them to be one of the few mecha capable of independently warping without aid of a gate.

“Do you like it Drake?  It's a new piece of equipment of my own devising.  You can call a uniquely keyed signal shared only by the device and a mecha containing the receiver to warp it toward you over a certain distance.” I shrug dismissively “however, so far it only seems to work with Nakshi; basically just mecha that have their own internal gates.” Claymore and Giga Rex find their sister to be welcome company, her powerful cyborg brain already assessing multiple variables as soon as she has gotten her bearings.  I request some of Drake’s clone workers to stick an injection of the mecha scaled version of the antitoxin Drake and I had developed in Quanta to immunize her from the pheremonal nerve agents produced by the eldritch mecha.

Drake tells his clones to take his “prizes” through a gate to one of his secure facilities and leave one of the dead ones for him to examine here post mortem. Three dead, one live to research and a whole mech along with one destroyed, he let Myco keep the other three trashed mecha, but split the niodes equally as always. So very much to do.

My mind is buzzing with the start of possible ideas of things I can do with the metal these strange mecha are built from, and wondering about the kinds of subsystems which they’d employed.  Even broken down, the wrecks contain enough exotic technology for reverse engineering to keep my workshop and Drake’s labs busy for some time.

“Once we integrate a niode into each of the mechs going with us, we can commence with the exploration.” Drake grins, “I suggest that you arm your mechs to the teeth, if these “travelers” are any indication I suspect we will face harsh resistance. I think I’ll also program a few more formations for my Antithesis before we head out.. let’s see a high dodge, max shields, high freeze percentage, ah why not… massive damage, maybe a higher fork percentage… Hey Myco any other suggestions for mech formations my Antithesis should have pre-programmed before we head out?”

“Hmm, well, according to my beast mecha and their playbacks of our encounter, anything with either burn to counter the auto-repairing or freeze with slow to render those mecha’s agility moot could be helpful.”

“Oh and remind me to set you up with a similar system, it’s a pain waiting for mechanics to install the equipment you need especially mid battle. Much simpler to click a button and have the correct ones come online when you need them to.”

“You have them warp to inside Drake or are the equipment packs miniaturized?  Thanks for the offer but don’t bother right now; the way I already kit out my mecha tends to always be with multiple environments in mind.”  I shrug though wondering if Quanta might benefit from such a system.  “Wouldn’t mind analyzing your internal automated equipment swapper when I get a chance though.”  I count on that there will definitely be more eldritch mecha on the other side of the gate, possibly many more and so we’d probably need some back up.  “Drake, my three beast mecha and your Antithesis, plus maybe two of your most trusted clone soldiers for backup… and Patrick with his Jadoon; I think the seven of us could handle anything these living relics can throw our way.”  I patch Drake over a password to a comm channel.  “That’s to talk to Quanta… I told her she’d be lending primary support to you and me.  She’s a clever gal, with both an organic brain and an AI overmind.”

“I miniaturized most of the systems, took me forever to get them to produce the same output as a full grown system, but it helps that carbon fibers and nanotechnology are strong suits of mine, plus a few things I came up with that I’ve kept to myself.” Drake pauses takes a sip of tea that one of his clones brings him, “Yes, Mad Moe and Fake Phil would be the two best clone pilots I have… though what mechs to have them bring?....” A mischievous grin crosses his face, “Kai has two Aspis sitting at the roaming base while he’s out dealing with some clan business or sumsuch.. I doubt he would mind if I “borrow” them never hurts to have two more powerful mechs at our disposal, correct?” Drake enters the password into the partitioned part of his data pad, “scan please” he asks his AI. “No harmful programs, safe to open.”

My jaw briefly drops.  Well, if there’s one thing Drake is exceptionally good at that is engineering of things.  Add miniaturization to the list of feats he has accomplished. Right, to business. “Sure, why not. They can lase their way through if the going gets tough… like a machete, to swathe a path, right?”

“Correct. And their defenses are not too shabby either.”

Quanta transmits a greeting onto Drake’s data pad: “Hello master Drake, how may I best serve you and master Myco?”

“That ought to let you remotely guide her via your pad without needing a full interface… mind ya, the OS is called e-Lizaβ, if you remember that time I asked you about people uploading their consciousness into a machine… well, she was at least partly modeled after a dying friend I used to know.  Prior to the Nakshi’s brain merging with the AI through cybernetics.”

“I’m still here master Myco.” An image of a blonde-haired waif opened at one corner of the screen to Drake’s Pad (it matches the voice)… before morphing itself into a caricatured animation of the Nakshi’s face which finished the sentence. “Will we get to destroy things master Drake?”  Quanta’s fuschia eyes light up as the question is asked.

“Yes...we will indeed be about the business of destruction… and science.” Drake smiles
“So how long before Patrick arrives? I’m eager to go through.”

“Well Drake ol’ chum, said he was on a convoy, should be here soon… when we were looking for him off world he was still briefing his Jadoon.  Those bugs are pretty smart, and they’ve got a combination of hard-light lances and acid throwing fire weapons. Think we should probably go ahead and calibrate those Eldritch niodes while we wait…”

I unpack a crate some of Drake’s clone laborers had brought over from the camp on my request that had been delivered along with Claymore in the Exiles transport and explain it away to Drake amid his quizzical expression “Speaking of, wonder when exactly Patrick will be touching down?  Might have landed on the far side of the ridge; prolly take him and Apocalyptor awhile to reach us.  Anyway, yeah… oh that?  New type of quantum encryption transmitter… took one of your classic designs and improved on it by having some people fix the old leakage problem… using it for seamless wireless communication between pilot and beast mecha, works out pretty well once you key everything in, just pop it in as a module on helmet, or as a little peripheral module for your datapad. I’ve already got it set up for Quanta… she helped guinea pig it for me.” I smile “Plug and Play Drake, it’s way easier than having to hardwire this stuff, lemme tell ya.”

My third beast mecha grunts in acknowledgement and  the small avatar briefly sighs on Drake’s datapad as I toss him the keychain sized communications device.  What I didn’t explain to Drake is by people, I mean Patrick’s Jadoon was one of the “persons” who helped me improve the design of his transmitter which used unique spin states of electrons in a chunk of matter to encrypt signals… making it exceptionally difficult to trace or code crack.  You see, Jadoon are interesting in that they have senses to detect types of energy which they can feed on.  They’ve got a crystalline  inorganic system of tissues composing their bodies so the energy metabolism involves a great deal of ionic reactions… there are some covalent bonds but not all of them are carbon to carbon.  Fascinating really but the important thing is they’re sort of a living insectoid robot, except they grow instead of being built, have got a caste system and the majority are both hunters and engineers.  Nobody knows if the Jadoon were originally fabricated by a superior race or naturally occurring but they totally disprove the notion of someone or thing being ‘dumb as an insect.’

A small picture of Patrick and similarly caricatured avatar of Apocalyptor’s head pop up in the corner of my wrist panel.  “You guys ready? Drake and I are kitted out, so hope you two are prepared to explore.  We're probably the first travelers to cross this particular gate in several thousand years, easily.”

“Million my friend, million…” Drake rubs his hands together, “Lets see what’s out there.” Drake sends Mad Moe and Fake Phil through before the rest of them to secure the other side.

There is a hum emitted from the gate and a glow across the threshold of the portal which is not unlike that of cherenkov radiation as the two Aspis go through ahead of them.














Submitted by Mycobacter#712744 & Drake Novum Scientist#706289




Wednesday, September 10, 2014

Improvised Jump Jet Equipment Review

For the smaller tonnage say 0-20 we have this this little piece of chassis equipment. It costs 832 Ferrite, 172 Bioptics, and 34 niodes. It grants your mini mech a Dodge of (16) and a x3 Damage bonus at 5% with the risk of a kickback at 5% odds at 40% Damage to you.

Between you and me, I don't know why anyone would look to put their smallest tonnage mechs in the ground any sooner than they may be regularly. Yeah 16 dodge is great and a x3 bonus is likewise great, however it still whittles you down in your mechs HP department each time it goes off in addition to someone firing at you. Kickback equipment no matter what bells and whistles are on it is NEVER a good idea, period. If equipment could be released that isn't faulty coming out of the factory then hey fine lets see something comparable, I have a feeling that will never happen and so we are stuck with yet another factory reject polished up real nice trying to look good to get our niodes. Buyer beware indeed.









Submitted by Pat Willis#224534

Tuesday, September 9, 2014

Beam Splitter Equipment Review

A shielding piece of equipment for a change for mechs with tonnages of 75-90, the cost is 1,093 Ferrite, 706 Bioptics, and 45 Niodes. It gives a laser shield of 51% with kickback of 80% at 5% damage odds.

Some would say a versatile shield given the tonnages it covers, others would call it a gamble. I say it is a gamble. Given it will only protect as it should 20% of the time and the rest of the 80% it is handing out kick back. Granted the damage it dishes out isn't that much but spread that out over multiple rounds with other damage being thrown at you, and this shield helps whittle you down for your enemy. Yet another fine example of faulty equipment making it past quality control and finding its way onto the open market. Crystal shielding is probably a better bet  with the stats on this thing. So in closing it'll protect you real well from one weapon fired at you 20% of the time. The rest it just kicks you in the face little by little till someone puts you out of your misery.










Submitted by Pat Willis#224534

This Mountain Is MINE!

Nervously I hovered near the mountain port. Last one was such a big anticlimax in the end, that this time I really wanted to be first in. Sign in notification was ready, I sent in my buffer, only was waiting for the channel to open...

Port activation. Send! Full power and best charge speed, in I went. Collided something but who cares, adrenaline rushed in me when I climbed up. And up. And up. Hah, first in . Okay, time to check what kind event this was. King Chrono! Shutdown! And down...

Chrono? Why did this have to be a chrono? Pilots need to sleep sometimes, and in chrono you can"t, not in this division! ...err, what division i am? Eight. Okay, not so bad. Unlimited mech lines... and I'm in 25 tonners, no wonder... Quick connection to the Camp, briskly orders came in and there was a small enough wait. Ah, here they are, my main armaments. Unhindered we changed my hobby line to the serious business one, made last minutes adjustments to the equipment and weapons, and I was as ready as I can be.

Chrono! That always leaves a bad taste in my mouth. Well, this I cant win, but I try to be a little bit of a nuisance anyway. Time to check, do I know any of opponents. Couple smurfs from camp (can shoot ones, lucky) and bunny. No serious threats in sight, let the wait begin.

A little shooting and points emerge. Hmm... I wonder... bunny went to the top, and nobody shoot... still more than an hour before next points can emerge... Time, nobody's moving. Five minutes, all quiet. Carefully aimed shot, another, third and bunny drop. Up I go, points and shutdown. Eh, little late bunny but good to know you are wake. 90 minutes to relax and then I look again at whats happening.

So it begins. When points drop, I waited 90 minutes and then shot someone above me down, sometimes nobody shot right back at me, and sometimes I was back down so dam fast. But always I was in the top three when points came. And last events hatorites affected me still, so even  at night I did wake and managed to go up just to take points before sleep hit me again.

New day, and I was in the lead in points. That was surprise. Again I waited my time. This time bunny was smart, I think his plan was the same one. If  I shot him, I was back down before two minutes were past. So I waited below him, always testing near point drop, and sometimes I was lucky and got points. Exciting.

Something happened. I couldn't drop anybody. I used all my energy, and not a single one hit. Still in the lead but others will catch me soon. Hell, I ordered a few upgrades. After delivery of my new purchase, if I can equip it, I may still pull this off. All savings gone, missed a few points, but back in fighting condition. Top again, but I did notice that I dropped down faster than before.

Sneaky ones were upgrading their mechs. Gotta be. I did and still I needed multiple attacks to drop any of them down. Darn. Night. Still can't sleep soundly, so I did steal a few points. But wonder of wonders, my lead was still increased. And points will drop more rapidly now on.

Black market dealers! Yes! I got in touch, and good news was, they could deliver needed upgrades. Bad news was expenses. Negotiations were fierce, I ended to give up weapons, and few equipment. When I run out of those, I sold mechs to them. Then another. Third. But I got my parts (and mounting) of them, so I could continue.

Bunny was damn active. It was more luck than skill that I got all my points, but new opponents helped. They take top places, so my real rivals did not get enough points. But I started to calculate like I was obsessed. If my points are those, then I can stay in here, and if those get those, then I need those... again and again.

After every drop I recalculated it all. My lead increased. Only three enemies who can catch me anymore and the last day starts. Don't know what happened, but those three really didn't move so much in that day. New ones kicked them down freely, and sometimes me too, but I was happy if I was top of those three.

Points emerge. I win if I stay top 3. More points, top 4 is enough. More and more, then night again but now top 8 is enough if the next in points don't take all whats left.

I really did not sleep so well at that night. Time to time I did wake and check the situation. But so sleepy I was, that I have no energy to fight, when it looked that I won't loose too many points (or opponents won't get enough). Sleep takes over.

Morning. Brand new Nephilax. So tired. So stupid. Yeah, I won. That cost me all my savings. All my spare weapons. Most of my spare equipment. And my beautiful, full upgraded, hobby mechs. Three months worth of work. Gone. Time to crawl back to the camp and bed. Few days of sleeping, and maybe this will start feel like a victory. Now it really does not.














Submitted by Huijari Peli#712166

Monday, September 8, 2014

The Immolator Weapon Review

Okay the basics are minimum level of 29, costing 595 Ferrite, 415 Bioptics, and 34 niodes. This is a flame based weapon with Damage of 60 and Speed of 103 with weapon abilities of Splash 8% and Precision (4). You can buy bulk packs of 5 for 136 Niodes and at the time of this review there are 215 out of 500 available.

A decent damage fire weapon with solid speed and good abilities all around. Easy to see why they are selling at such a fast rate. Plenty of players loving the flame mechs if not the flame weapons for non flame standard mechs. Can't really argue with them either, a wide selection of flame based mechs and bonuses depending on model to choose from. This in the end is a versatile weapon ready to serve your flame needs at the expense of your enemy.









Submitted by Pat Willis#224534

Stroll In The Mountain

Finally. War is done, not so easy as I hoped, but good result anyway. Then was those fanatics, but thanks to my brilliant foresight to start screaming help before first shot (and continuous running away until help arrived) we survived even that without too much work. But still, it was way past time to relax with toys.

Yeah, I'm addicted for those little mechs, mainly 20-25 tonners. They are so agile, and if you tweak them little bit, they can carry so much whack power that slightest mistake might blow your own mech. But darn that they are fun thing to pilot. And talk about skill involved. Nothing like those big ones, with matra "point, shoot, repeat till done". With little ones you aim and shoot like others, but you do that when you dodge incoming fire, and still you need to hit your target.

So, I kicked mechanics out and locked myself in hangar. More than half of fun is to do all by yourself. Sure, I have blown so many parts (not mentioning mechs) that i would be wealthy if I let someone more skilled to participate, but that satisfaction when your tweaking end up producing something amazing (well even working is fine by me).

For old times sake, I fully upgraded squadron with mixed equip and weapons. Battle AI was state of art (hacked) version with boosted defense calculations. If this work like it should, in next war Camp could really relax and let computers to do most, if not all, fighting stuff.

One pilot, nine mech. Functioning like one unit. Beautifully moving around terrain, scattering when needed but still in formation, feeding targeting information to my brains, so if one got enemy in target lock, I could use anyone to shoot if their weapons permit. Oh joy. This needed to test with real enemy.

And so I gated out, heading to the mountain. And yes, info was correct. There was new event starting. 25T or less. I signed up an headed upwards. Darn. Not first in there, but hey, there was couple of days ahead to change that. So, i set new AI with nastiest defense parameters that I can think of and started to wait.

And wait I did. Second (or third... pretty high anyway) in line, and AI worked like dream come true. Moved not a spot. All around me pilots rushed past to the top, and got moved back down. I am lazy by nature, but that was boring. So when I noticed fellow clan mate in the top (and down again), I finally made my move. Up I go, mech shutdown and down I went...

Clan channel bleeped "Sorry about that, needed test if I could win". Oh? Well that's okay, we needed to test clan mates, and mountain is good place for that, almost all is serious there... and now I got excuse to return favor. So wait continued, if too bored then I shot someone down, and went soon after. Little more interesting, especially when I waited end fight to start... then I would return that friendly shot, with interest.

Clock hit start of random countdown, and mountain went wild. Computers overloaded. Between time when I aim opponent, and pull trigger, scenario was chanced. Don't know what is more annoying than get perfect hit, just to find out that target was below you when all is calculated and screen output was back in real time. Up and down. So much up and down. Fight energy dropped, hatoraide overdose started to effect my judgement... Time to slow down and aim all guns top the mountain. I will shoot whoever there is when energy is reloaded...

Wait for it... wait for it... oh, there is Smurf, payback is coming... screens frozen, only aiming works... Bleep! Fire! Darn, shutdown! What... The...

End. It was over. All that hatorite, massive fights and other stuff, I ended pulling trigger way too late. I admit I felt little glee when I found out that fellow smurf was shot down too, mere 12 seconds before end. And little guilty too, that win would have been helpful to the Camp, if either of us got it. Well, all good I guess, there'll be another mountain soon, and I'm too addict now to stay away.
















Submitted by Huijari Peli#712166

Sunday, September 7, 2014

Heatsink Ports Equipment Review

This engine piece is for mechs 45-55 tons. It will cost you 355 Ferrite, 168 Bioptics, and 44 Crystals. It provides Speed +10 and Dodge (2).

Not a bad little engine piece honestly. No design flaws built into it and a relatively cheap Crystal price attached to it. The speed is nice given how fast lighter tonnage mechs are to begin with, the dodge is kind of weak but as an addition to your chassis equipment it could push you over the edge to get you that added dodge you may need. This is one of those mech pieces that works great in conjunction with whatever else you can cobble together, it could be the final piece of the jigsaw puzzle you need for your equipment. All in all a solid part, and I pretty much endorse anything that doesn't have built in disadvantages or as I call them off the line factory defects.











Submitted by Pat Willis#224534

Image Stabilizer Equipment Review

This piece of cockpit equipment is for mechs 80-85 tons and will run you 487 Ferrite, 760 Bioptics, and 48 Niodes. It has the abilities of Crit-Kill 3%, Precision [11], Projectile Damage of +4%, and Fire Damage +8%.

This is a handy piece of equipment to have on your flame based and projectile based mechs, the precision comes in handy on pretty much anything but those bonuses really make for a nice add on when using mechs equipped for such to begin with. Stacked of course will get you even better results across the board. The precision is honestly at a good percentage, better than average actually. It is all bonuses and no real defects or disadvantages like a lot of equipment. Then again it is for the cockpit so you don't run into too many draw backs as of yet with those equipment pieces.











Submitted by Pat Willis#224534

Saturday, September 6, 2014

Green Death Weapon Review

This has a minimum level of 20 to use it, and costs 300 Ferrite, 240 Bioptics, and 7 crystal. It has a speed of 100, a damage of 21 with the abilities of X2 and X3 damage potential both sitting at 3%.

This is a very reliable and decent lower level laser system. As with most weapons put them on the right mech with the right equipment and you can see a marked improvement on the stats as well as the damage dealing potential. I used to load up on these back when I was in the level range to use them and they never really let me down. Granted this was back before equipment was released, but even at that the weapon/proper mech match can do wonders. You can buy these in bulk for 28 crystal for five so really not a bad deal at all.











Submitted by Pat Willis#224534