One of the latest developments from Starleague R&D (Relax and Drink) is the B.R.E.A.D. (Beer Rapidly And Expertly Delivered)
The Idea came up after the latest Clanwar. We spent 24 hours in a stretch in the cockpit with nothing to drink but hatorade. Now Hatorade is a great invention, but after the 5th liter or so it start to burn your throat, and you long for a cold beer.
Delivery from a safe position was deemed a good thing, as a mech involved in battle tend to get really hot. Bouncing from hits and evasion tend to break containers, or at the very least decarbonice the drinks.
What we ended up with was a modified 4 inch gun. Explosive charges was of course out, after a few trials rail guns was deemed to be workable, but we didnt want the metallic containers,
so we went for pneumatic delivery. Glass bottles were deemed to fragile, wooden minicasks tended to be to uneven for the barrel, so we ended up with ceramic jars.
It takes some practice to catch the beer in flight, and some mechs, the Anzu and the four leggers are incapable of catching it because the lack of arms. So even if the aim was true, a lot of the times the beer would strike the mech, and do some minor damage. Once in a while the jar would also splash some foam onto nearby mechs.
Another problem was that due to hidden stresses in the jars they can break in the barrel as they are ejected, dealing some damage to the hydraulic systems. But when it worked, the pilot would catch the beer, spend a few moments getting it into the cockpit, where he could enjoy a cold one.
Being warriors, some people will always try to make everything into a weapon. While the B.R.E.A.D. is intended to give a few moments of comfort to fellow warriors, I must admit that I can see the possibilities. Stats would probably be somewhat like:
Weapon type: Projectile
Speed: 1 (pneumatic weapons are wery slow, and take time to reload)
Damage: 1 (keramic vs ferrite)
Kickback: 2% 100% damage (sometimes it breaks in the gunbarrel)
Precicion: -2 (not aerodynamic so tend to tumble)
Splash: 1% (foam and splints can hit neighboring mechs)
Freeze: 1% (You caught it and spend some time getting it inside)
Submitted by Sten Hugo Hiller#627184.