Tuesday, December 9, 2014

Mecha Spotlight Diocese The Bishop

Diocese is very much a work in progress.  It had humble origins as a junker I threw together while low on funds but with clan winnings and bounty hunting, through scrimping and saving it was rapidly upgraded to be cutting edge, proving that sometimes even in technology and war, faith is important.

You may have noticed on a Bishop how there is an asymmetric shoulder load out with the large triangular spike jutting out from the left shoulder. This serves as a mounting place for certain sensor equipment as well as a hard point for auxillary ray emitters to pack more laser weaponry in for just in case the two arms are not enough for you.  The right shoulder houses nuclear battery cells to power the equipment on the left and under the hull plating these two set ups are connected via wiring in what would be the mecha's clavicle (it's all pretty well shielded by the way so you don't typically need to worry about radiation leaking).

There are panels in the shoulders out past these set ups which can be used to house even more weapons as a nasty surprise for your opponents.  My bishop is customized to have a secondary bonus to missile weapons and has three Death Heads in each shoulder panel to round out its armaments.  Diocese's spike has a Carnassial Laser, Rage Pulsar and Black Widow, taking as full use as possible of the dedicated nuclear batteries on its opposite shoulder.  Moving down from that, each arm is equipped with a Hyper Amp, Galaxy Eye, Res Laser, Trident Beam and Swirly of Doom.

Now for the interesting technical nuts and bolts of what Diocese has packed beneath the hood (which I have to thank Quanta for assisting me in choosing during the process of Diocese's multiple design revisions):

The deadly particle beams lashing out of the shoulder and energy waves firing out of the arms are pretty bright, so the Bishop requires optical ports incorporating a type of tinted and leaded glass to avoid damaging the CCDs and retinas of those inside its cockpit.

Diocese's cockpit features a Betrus Processor linked to a Ballistics Computer that use a Hawkeye Marksman as a peripheral. It's a bit spartan but there are times when simple can also be effective. The Bishop is a pretty fast mecha for one of its weight class.  Mine has a speed of 43.  This is in no small part due to the abundance of Chassis expansion slots.  Diocese makes use of Hercules Fibers, Wheeled Feet, Untiam Actuators, Magnetic Connectors, and Shear Thickening Fluid.

The Engine loadout is a Caged Singularity sandwiched between a pair of Indefinite Singularities.  Artic, Thiokol and Caudata Delta shields protect it from Ice, Missiles and Fire.
Let there be light! It's time to get Sunday-Schooled!










Submitted by Mycobacter#712744