This last Clan War saw the introduction of a new rule, apparently if you did not get at least four offensive wins you got no loot, skill points, or medal for your profile. So wait a second, you're telling me I can suit up, defend till I'm blue in the face, rack up defensive wins in a specialist position and still get no more than a... "Hey, thanks for showing up."
Seriously? So I'm good enough to hold a line, and effectively get my ass shot off but I get nothing for it? I can get kills for defending, but because I had a real life, and job to go to, didn't pull off any effective attacks and I'm penalized by being left off of the prize list?
This isn't something I heard about folks, this happened directly to me. Second place second division Northwind Highlanders, no prizes, no skill points, no medal. Not making excuses by the way as to why I wasn't attacking all over I really did have real life to attend to. But that raises an interesting point. What if you got screwed on your divisions? What if you went into it knowing you were going to basically be a punching bag for your division and all you can do is defend? You get nothing what so ever, period end of story. How is this a good idea?
Yes there was mention of the rule change on the game page, and also a blurb on the splash page in game, so everyone can say, "Hey you were told." True and you would be correct using the assumption we all read what gets posted. However, and I've spoken with other players about this, the wording was rather vague. Later it was clarified yes, but how hard would it have been to simply mean what you said the first time around?
See this is the problem I have with this game. It lacks any sort of consistency. The rules change on a whim, the lore is effective and works this way one day, but another well we're redacting all of that now deal with this. It's all fluid, always in a state of flux and very little stays the same. Why? Because the Devs listen. Honestly they probably listen too much, which is why we had such wild fluctuation in EXP points about a year ago, various takes on ideas from the game board showing up in game all the time, and last second rules/ change in line ups for wars/ change in clan averages thrown in when you least expect or want them.
Am I unhappy that I basically wasted what time I did have available to me on something I'll never see a return on? Yep sure am. But unlike most I have a format to voice that displeasure. So now we have this article.
Board games and most console system games don't change the rules if you're having a hard time, or get stuck, or feel you weren't rewarded enough. This game on the other hand it seems like bitch loud enough and long enough on the players board, oh and drop some cash on the game, and viola your ideas are made reality. I liked it better when the Devs said you know what this will be that way, period end of story. But it honestly seems as more time goes by that's been tossed to the way side and the cries of... "Gimmie, and Moar!!" drown out even the most sensible discussion on the players boards. Sadly enough because the Devs listen some of it may even be tried.
I said it before it's ultimately the Devs sandbox we just play in it, both game and sites like this. How about we just let them get back to running the game their way rather than try and turn it into 20 or 30 things we'd like to see. Between you and I though next war if these kinda rules pop I'm done with CW's. I've been saying it forever and a day, What good is a CW to find out whose the best if it happens like clock work every month? Also what kind of backwards assed recycled villains are we fighting who keep thinking that after clan wars is a great time to attack? Oh yeah and it's the same damned villain on a rotating basis.
So my suggestions run the game how you want not how everyone else thinks it should be run, lay off the CW nonsense for at least month, stop recycling bad guys, and at least let me have a medal. I mean I did show up in my specialist formation, and did fight.
Submitted by Pat Willis#224534