Thursday, June 18, 2015

Who The Hell Is This Sgt Ron Frye Cat Everyone Keeps Babbling About? By Ron Frye#879655

Sgt Ron Frye, is a wounded veteran living in central West Virginia in the United States. The son of Irish immigrants and an army brat, he was raised on various military bases around the world during his youth, settling in his wife's hometown of Buchanan, WV, after receiving a permanently disabling injury from a roadside bombing during the invasion of Iraq in 2003.

He has not only served in the US armed forces for over 20 years, but also worked five years as a police officer in Pittsburgh, PA, earned his Certified Chef's license thru the culinary institute of Washington, DC, holds a MS, two BS, and an AS in the fields of criminal justice and behavioral science, and speaks several languages (although his skills are VERY rusty these days, and he is only qualified to speak conversationally) including English *if you can call what Ron speaks as English lol*. Ron maintains a blog site, if you are bored and do not mind the brain damage involved in reading his completely mental ramblings, at www.sgtronsblog.blogspot.com , if you wish to learn more about him and his family.












Submitted by Ron Frye#879655

Wednesday, June 17, 2015

Jack Myers#396694 And Mark SHC Wiseman 12304 Post Round 1 Clan War Interview

Hello there ladies and gentlemen  and fans of mass carnage and destruction.  This is Jack Myers and I'm here Interviewing one of the pilots from the fan favorite Black Star Lycan Rangers.  Spaaace Ghooost, how is everything going today sir?

Other than the fact that someone moved my mech from my regular parking space? Pretty good.

The AFF has been chasing you guys for months now and they finally caught you with most of their biggest pilots.  You guys have won quite a few clan wars in a row until this one.  That must be something you are very proud of. Pretty big sign of respect when someone wants to beat you bad enough to drop 7 people of higher level than your highest player on you.  Your thoughts?

Since Cyberstorm and Black Watch did not participate in this Clan War, I think it was just a miscalculation on the part of AFF for Death's Brethren to drop into Division 5. I have it on good authority that they were aiming for Division 4, and everyone was surprised a bit by the absentee clans in the upper divisions. While it's hard not to be able to beat guys who've got 25 levels on you, sometimes there's just no way around it. I try not to take it too personal - but, those AFF guys just make me want to say @E()jkljSDI*#*2

The Black Star Family and the AFF  have had quite a rivalry going for some time.  There have been many great fights between the clans.  Your definitely the strongest in this level range.  It seems that both clan take a great pride in this particular match up against each other.  Both clans field exceptional pilots.  Do you see this rivalry continuing and intensifying for many wars yet to come?

No. I've had Brak and Zorak working hard, behind the scenes, trying to sabotage AFF mech bays: doing things like introducing viruses into their nanobot swarms, yanking on random electrical cables and hydraulic lines, moving their mechs around to different parking spaces...  Sooner or later something's going to work - a nuclear self-detonator in the wrong weapons bay, a stray drop of fluid in just the wrong place. One of these days we'll find an ash-heap where an AFF mech bay used to be located. Problem is, nothing seems to be working out our way yet, and I'm pretty sure that Batman's got something to do with it.

There have been rumors that the AFF had found a way to spring Batman from the asylum.  That would definitely explain the sudden turn of events.  Are there any plans for containing this bat nuisance in the future?

Zorak has been hard at work changing the molecular formula of RAID!!! to work against specific flying rodent species. No luck yet, but we're definitely getting closer to our goal.

In closing is there anything that you'd like to add?

Round 2 was very exciting against   The Knights of Vengeance - I attacked someone one time, and I lost. Then somebody attacked me, and they lost. Then, it was all over. It pays to have a good Specialized formation. Not many people can put much of a dent in my 35-ton lineup, unless they have 15 or more levels on me. I have come across a few good challengers, but not too many. Who's next?

We will find out later today.  Thank you for your time spaaace ghooost.  May you have the best of luck in ridding the universe of that meddlesome Batman.

Thank you. I'm sure that, in the end, he will never even see me coming...














Submitted by Jack Myers# 396694 and Mark SHC Wiseman# 12304
(Editors note* The Batman shall ever reign supreme)

Tuesday, June 16, 2015

Weapon Review Wrecker Shot By Pat Willis#224534


(Editors note* Playing with the layout of the weapon reviews today, have a preference as to which layout? Let us know in the comments.)

Damage-50

Speed-105

Trample 4%

This is wonderful weapon for the mecha pilot looking to do damage.  The shot phase shifts into and through the target taking out many critical systems along the way. Much in the same way the steel shower does explosive trample damage this little beauty follows suit. Ideal for mechas with built in trample capabilities already. This gun is right at home on either heavy or light mecha (although it is recommended for experienced pilots rather than beginners) and does substantial damage for the price.










Submitted by Pat Willis#224534

Monday, June 15, 2015

Clan Wars Past Their Prime? By Pat Willis#224534

There have been speculations going around  that clan wars may be wearing thin on a lot of players nerves of late. Arguments about proper division line ups is par for the course really, however now the new specialist position is under fire. People claiming it is a good way for the weak to hide, others say it allows for an even playing field with the defender setting the rules of engagement for the attacker. Both sides have their pros and cons, and I leave it to those with the patience to discuss such things to do so.

Personally I said over a year ago that we collectively would have this problem down the road, now it seems others are finally understanding what I was saying back then. I remember when Clan Wars were every three months or so, my first was CW III, then a few months down the road we had CW IV. Now we are seeing them every month and the big thing to wait on is Faction Wars. I posed this question before, I pose it again, "If every game is the Superbowl, then just how important is it when the actual Superbowl comes around?"

Are there ways of reviving these concepts to make them fresh and interesting? Perhaps, I have suggested for Faction Wars at least to go ahead and have clans pick one of the three factions to side with. They would in turn receive bonuses depending on the faction they sided with. Maybe one is pure offensive bonuses, one pure defensive, and one maybe a good balance of both. Divide the clans up with those choices and do elimination style fighting until only one remains. No Divisions just pure Factions and their sides, welcome to thunder dome kinda fight.

Clan Wars however I don't know, the divisions keep shifting, no one can agree on specialists, every war someone is complaining they are in the wrong division, and even divisions themselves being manipulated by ALTS and screwing entire divisions over. That's a whole lotta broken to fix, but I do not have the answers for that, and if I did would they be taken seriously anyways? So I leave it to you loyal reader what should be done? The elephant in the room is exposed and has been for some time but many choose to gloss over it. Anyone got any good ideas? Present em to Chef see what says, see if they are doable. I write this to bring attention to the matter not just to bitch about it. I also left a suggestion or two of my own for part of the problems that are being seen. So guys and gals how about it? Suggestions, ideas, new concepts to bring up pertaining to this? If so hell it can't hurt to bring em up and lets see what happens.









 Submitted by Pat Willis#224534

Sunday, June 14, 2015

New Opponent Unveiled By Pat Willis#224534

As any watching the game page leading up to Clan Wars knows, there is a new opponent in play. Supposedly an ex brotherhood member even, never heard of her, or heard mention of her, and I am in the brotherhood. So I assume the misinformation machine is at play again. Regardless here is the info thus far taken from the game about this supposed new threat.

Toshiko

Toshiko was a former member of The Brotherhood who had a troublesome tendency to attack other members. To Toshiko’s way of thinking, she was just checking her clan-mates’ strength against her own. So what if they were surprise attacks? It’s not like the enemy would announce their presence and fight fair. Toshiko felt she was doing the clan a great service, but the leadership disagreed. Attacking fellow Brotherhood members was forbidden, and Toshiko knew it. Placed on probation, she started spending more time at the barracks working on her mech’s operating system.

One day, she was checking the firewalls when an unidentified AI breached security and began accessing vital information. Thinking fast, she managed to isolate the AI into a cyber-labyrinth whose only exit was the hard drive of her mech. Toshiko quickly sealed off the exits and isolated the program once the AI was inside it.

She spent a month unraveling the AI, learning everything about its core code. The more she learned, the more fascinated she became with its complexities and versatility. Through wifi she could literally interact with any system, and these interactions were completely untraceable. The AI was totally undetectable if you were not directly accessing the files where its source code was located, and even then you had to be highly trained to spot it moving through the system.

Could she replicate the AI? If she could build her own version, what would she use it for? She began the process of re-creating the AI. Weeks passed before her masterpiece was ready for field testing. What would be a good test? Her clan mates, of course. She could test both the effectiveness of her new AI and also the preparedness of her clan-mates for such an attack.

So she started simple, fire alarms, sudden raid alarms, malfunctions around the barracks. For the most part her clan performed with precision and she was quite pleased at herself for keeping them in tip-top shape and ever-vigilant.

She was just trying to help the clan, but then there was the war. Her mech malfunctioned catastrophically as she entered a Gateway and she was stranded on the far side of the Shogunate with no way to get back; she missed the war entirely. The leaders were livid--a few errant attacks on clan members was one thing, but leaving her brothers to fight a war without her help was quite another. Failing to fight alongside one’s brothers was considered the highest form of treason, and Toshiko was summarily dismissed from her service to The Brotherhood.

Toshiko plead her case, feeling that she was let go unjustifiably, but her objections fell on deaf ears. So, clan less and disillusioned, she took a job as a security consultant for Alpha Corporation. Things were dull there and her employers didn't appreciate her irritating habit of testing their security all the time.

Out of boredom, she toyed with her AI, seeing what systems she could access and manipulate. But everything was too easy, and she needed a challenge.

Why not something the original AI was good at infiltrating? Mechs! Yes, that would be how she would test the AI's real potential. And while she was at it, she could get revenge on those who had spurned her talents.

If a mech had a human pilot jacked in, their neuro-circuit interface would always override the AI. But empty mechs could be marched around like toy soldiers.

The initial tests proved successful, controlling targeting systems, shutting down mechs, remote controlling them to wherever she wanted like toys. As long as the mechs did not have a pilot in place to override the AI, she could take control of almost any mech connected to a network. This was so much fun! With her AI she could commandeer and control a whole army of empty mechs, making them do whatever she wanted. So, what did she want?

Power. She could be Empress of the Shogunate. All she had to do was take control over the entire empire with their own mechs. There was no one who could stop her.

So there you have it the in game scoop on the new baddy, sound wicked and fierce to you? Me either...













Submitted by Pat Willis#224534

Saturday, June 13, 2015

What Do You Desire ? By Pat Willis#224534

Do you have something that you truly, relentlessly desire? Despite your state of life, is there something else that you would go completely to the end of the galaxy to get? Well lucky for you, there's a way to achieve what you're looking for, and you won't need to go to the end of the stars to get it. But you will need to go somewhere, and the place may be too out of reach for some. It's not far away, closer than one may believe but there're requirements that some individuals may not meet.

First, whatever it is that you seek, know that you must seriously desire what you want. In your eyes, it should be something you need. If you begin the journey without the correct state of mind, you will surely fail, as it will be near impossible to turn back once the journey starts. The second requirement is that you will need a vehicle of sorts. Most use a mecha, as it's the most comfortable choice. There have been a select few that have used small motorized vehicle, such as a hover cycle or drop ship transport, but this has proven to be quite difficult, as the conditions of the journey can prove to be too bothersome.

Do not use a vehicle too large or noticeable, as you will need some of the cover of night to be most safe. Also, while any sort of mecha will do, you may not want to choose the most expensive or cherished one. You can take your slick new black Anubis for the hike if you'd like, but don't expect it to come out in a pristine state. Make sure your mecha is completely charged before beginning the hike.

The first task to accomplish is to locate the path. It doesn't have a name, it's not on the map, and technically, it doesn't even exist. It will only show up if you're looking for it at the right time, and you will only spot it if you know what to look for. Finally, you must be alone during the journey. You didn't think you'd be able to go with a group, did you?

It must be night when you begin. Choose the time of the night where you believe the gate paths are the least populated. Have your mecha go to any area that is just a stretch of dirt surrounded by woods. Here's where you want to start paying close attention. If you're looking for the path, it will turn up eventually, but you need to search for the path's hint in order to go down the right one.

Once you're close, you will see or feel its signs but what the signs will be will depend on what it is you desire. For example, if you're in search of wealth, you may spot shimmers on the empty branches of trees as if they resembled the shine of gold or diamonds. If you seek love, you may begin to see rose petals slowly dance in the light breeze, blowing in the path's direction. If you seek revenge, you might sense an ever growing feeling of heat or anger in your body as you approach. Just know what it is you really want, and you'll have no problem finding the turn.

Once you're sure you've found the revealed path, take a deep breath, and walk down onto it. At this point, you have officially started down the nameless path which brings you through 11 miles, leading to whatever it is you seek. Each mile will test your desire, and will expose if you really do want what you're searching for. Before you go any further, stop the mecha and be wary of a few advisement's:

Do not turn on the comm systems during this voyage.

Do not open the canopy windows during the hike. Make sure they are closed before you continue. If you are riding a vehicle without windows or a top, then prepare for the worst, as the odds are heavily against you.

Do not attempt to leave your mecha at ANY time.

You'll never want to exceed normal walking pace, unless you're desperate to make it through a section of the path.

And most importantly, as with any mission, strap in.

Feel free to prepare and make sure you're ready. Once the path has been entered, time has stopped so you don't need to worry about losing the night. Though you may not notice, you're not actually in your own world anymore. Take one last moment to realize that once the first mile is over there is no turning back. If you ponder turning back at all, know that you shouldn't even be on the journey in the first place. Once all is done, continue on the path.

On the first mile, you won't see much change. The road passes through mostly woods with a few miles being an exception. The air will turn a bit colder, in which you should turn on your heating system if the mecha has one. You won't want to take your eyes off the path later. Take some time to calm any uneasiness by admiring some of the night sky. You'll see it completely lined with stars, more than what you would ever believe possible. If the weather was cloudy beforehand, you'll also notice that the sky is now clear.

On the second mile, the air will become even colder. This is primarily the reason why traveling in an open vehicle is very difficult. With each mile, the air will drop in temperature even if the season should be warm. If the air is too cold to bear, even with the heat on, your only option is to speed up. With each mile the path also becomes more complex, taking more turns and showing an increasing amount of hazards. Be sure to always keep focused on the path in front of you in order to avoid as many bumps or obstacles as possible. Hitting a few rocks and potholes won't hamper your progress too much, but you'll want to keep in the best condition for as long as possible. If your mecha is forced to a stop because of damage, then there's nothing left you can do but eventually freeze to death.

On the third mile, you may begin to spot silhouettes of human figures in the linings of trees. Pay no attention to them, even if they seem to get closer. It will be hard to resist peeking at their unnerving, distant appearance but know that they will reveal themselves later. At this mile, the path will become dirt if you weren't walking on it in the beginning. Keep to the center of the path as it will become narrow and wide at random intervals. On a quick side note, should you ever attempt to turn around (despite the previous warnings) you'll be left on a path which never ends. You would simply run out of fuel eventually, and be left to freeze in the cold conditions.

On the fourth mile, you will not only see more of the figures but you will begin to in a sense hear them. In the back of your mind, a very faint unintelligible whisper will echo. These will come and go, but you can't stop them. If they become bothersome or distracting, try and tune them out by thinking of what it is you desire. Attempting to listen and determine what the voices are saying will only attract them to you, and you want to be as far away from them as you can. They'll be closer later, so there's no use bringing them near you this early.

On the fifth mile, you will come to a clearing. The lining of trees to your left will disappear to reveal a lake with no end with a beaming, great moon over the water. The illumination from the moon will be so spectacular that the mecha search lights will no longer be required. Restrain yourself from gazing at it. If you look at its light for even more than a few seconds the path in front of you will end, throwing your mecha into the water in which you will freeze in mere minutes. The voices will be gone for this mile, but don't rejoice yet. They'll be back.

On the sixth mile, take into account that you are more than halfway done. Despite the progress, you may lose hope here. The stars will have disappeared at this point, leaving the sky an empty, black abyss. The clearing will have ended, leading you back into the woods. The only light you will have will be provided by your mechas lights, but they will flicker from time to time even if you're sure they're in perfect working order.
Your comm system which you were advised about earlier to shut off, it will turn on here automatically. If you didn't turn it off beforehand, it will produce an overwhelming screech that will send you off the path. A calm voice will then begin to speak about your greatest fears, what it is you are horrified of in your life. It will speak in a way that will cause you to visualize the words in your mind, so don't listen to it. If you begin to comprehend what it's saying, the horrors will prove too much for you to stay on the path safely. Attempting to turn off the radio will prove no use. Speed up if you need to; just keep your mind off the voice as much as you can. As you approach the end of the mile, the voice will fade out of the speakers, leaving your ears at peace (for now).

On the seventh mile, the voices from the figures will return. It won't sound like a whisper this time, but more like distant screams, growing closer with each second. At some point on this mile, you'll hear one of them in your ear, as if one of them were right behind you. This is because one of the figures has found their way into your mecha. Do not turn around. Their faces will shock you to a paralysis, leading you off the path. If you don't draw attention to it, it will become uninterested, and hopefully leave. These beings are said to be ones who have travelled down this path before, but were not successful. They live the remainder of their existence suffering, in the darkness with their only goal being to bring other travelers down with them. It has been said from experience that these beings can't physically harm you, so as long as they don't cause you to wreck, you should be fine.

On the eighth mile, slow down if you're going too fast. The path here takes very sharp turns, which if overshot will throw the mecha into a pit through the trees. The cold is near fatal here. If you were to have a glass or bottle of liquid in your mecha, it would be solid in seconds. The heating system will have become completely obsolete. Your search lights will flicker more, sometimes shutting off for a few seconds. You should break if this happens, but do not completely stop. The figures will be following you at this point, and should you stop for too long, they will surround and trap your mecha, dragging you screaming from it. More of their screams can be heard from outside your canopy, sometimes even sounding of maniacal laughter. Their hands will claw at your view screens, desperate to reach in and feel something living. Do not look at them. They won't block your main line of sight, and the last thing you want to happen is to crash and be trapped with them. If you don't make it from here, pray that it's the freezing that ends you.

On the ninth mile, your mecha will stall. The search lights will shut off, as will all other systems inside. There's nothing you can do to prevent this. What you will need to do is close your eyes and immediately attempt to restart the vehicle. Keep your eyes closed, as the figures would have surely surrounded you at this point. The starting of the mecha will frighten them, and they will all back away temporarily. This will give you a chance to start moving forward again. If you begin to hear the canopy crack from their struggle, don't lose focus. The beings can alter the mehas reality slightly, but remember that they still do not have the strength to physically affect you. You will hear nothing but their voices rampage in your mind, as there could be anywhere between a dozen or a hundred after you now. Once you start the mecha floor it. Floor it so long as you can stay on the path. When the mile's done, the beings will retreat.

On the tenth mile, the voices of the beings will stop. If you were to look in your rear-view screen (do not actually do this), you will see them following you but not as if they were chasing. They're watching you, as if they were seeing you off. As you go down the tenth mile, the path will be smoother, as if you were back on the first mile. The figures will be lining the sides of the path ahead of you. They won't be after you, but they will watch you as you pass. Some have theorized that the beings are impressed here, that you have come a long way on the journey to what you desire. This is false. They are not impressed, but they are happy. They are happy you are about to approach the next mile. They are happy because you are most likely going to your death.

On the eleventh and final mile, everything in your mecha will lose power, as it did on the ninth mile. The mecha in question would normally be immobile, but you will still be moving. An unknown force will be pulling you forward. In the darkness, you will see a glowing red light up ahead, as if it were a light at the end of a tunnel.

Close your eyes, and cover them. Do whatever it takes to make sure you do not see what you are about to go through. Covering your ears would also be helpful, but keeping your eyes covered should be a higher priority.

The red light is another clearing, but there's no moon or lake this time. Once it's entered, unrelenting and inconceivable noises will sound from all directions. No amount of bravery and conditioning will spare you from these sounds. The cold will turn to a merciless heat, burning all parts of the mecha. You will feel the illusion of the flesh being burned off your bones, that every part of you is being destroyed as you travel through screams and audible suffering. As long as you keep your eyes closed, and resist the urge to see where you are, you will survive through the suffering. This will last a total of 31 seconds but many fail to keep their vision closed during that time and are left to the worst fate of the path. Where is this path located? Those who have survived do not know. Some have named it "the transmission from hell" but whether its part of hell is debatable.

After the final mile, power will return. Stop the mecha. Take a moment to possibly regain some of your sanity. Let the screaming in your ears begin to fade and know that you have nearly completed your journey with the hardest task overcome.

Breathe, and begin to move forward once again.

After only a kilometer, your mecha will arrive at a dead end. Stop here and don't attempt to move again. Nothing will happen right this second but do not be disappointed. Relax and close your eyes. Imagine in your mind what it is you've desired the entire time. It will most likely still be the same as when you entered, but with some this desire may actually change through making this journey. Think about what it was that you went through such terrifying and difficult means to acquire and imagine possessing it in your hands.
Once you have completely visualized this, slowly open your eyes.

You will then find yourself at the beginning of the unnamed path, where you first began. This may confuse you, but know that you are finished. Your task is done.

Your mind will then turn to your reward. If what you desired was material, check in the back cockpit section or in the storage compartment if the object is larger. If the object was small enough it might already be in your pocket. If what you desired was nonmaterial, then do not be disappointed if the change is not immediate. Turn back to where you came from, and you will find in your life that what you wanted is there. You may have found the love of your dreams. You may have gained unnatural, unimaginable power. You may have put your most hated enemy to the most satisfying revenge possible. You will have no doubt gained what you deserved.

So now that the task is done, what's the catch? Is your mecha cursed? Is there something you're about to lose? Is your death imminent? The answer to all is no, of course. You've done the challenge. You've proved worthy of what you desire. As stated before, the sounds of the eleventh mile will continue to exist in your mind, potentially causing you some vivid and unusual nightmares but these should prove as nothing compared to what you've gained.

Now, one last question: Is there something else you desire? Are you not yet satisfied? After all, you're left right back where you started. The path's right in front of you, so are you up for another hike?

If so, strap in, and just move forward.

(Authors note - based on the urban legend 11 Miles also known as The 11th Mile, author uncredited.)














Submitted by Pat Willis#224534

Friday, June 12, 2015

Divisions Announced By Pat Willis#224534

Divisions for the upcoming Clan Wars have been announced. According to the game page there looks to be a new raid boss/opponent. This was posted on the game page -" Hello there. What lovely Mechs you have! I think I'll help myself to them after clan wars. Oh yes, Clan Wars. Divisions are posted in the game. I foresee a shake up in the top divisions, as CyberStorm doesn't want to play with me! "

Also this announcement -   Niode Sale! Way bigger than most Clan Wars! Biggest sale of the 3290's 20% Bonus to all Niodes on Facebook. 33%+ Bonus to all Niodes on MechaGalaxy.com 18% off all Mechs -- Clan Wars - Clan Wars 22% off all Weapons

Divisions as follows, pic of antagonist at the end....


Clan Wars 3297
Division Lineups

    Division 1
        The Brotherhood-Northwind Highlanders
        Death's Coalition {AFF}
        Myth & Legends: Black Cats 13th Armored Division
        Highlanders (Highland Regiments)

    Division 2
        The Isle of Misfit Toys (MMI)
        Spirit of Bunny
        The Brotherhood-Northwind Fusiliers
        Myth & Legends: Avenging X-Teens

    Division 3
        Slaughter House 5
        The Black Company
        Zeon
        Death's Collectors{AFF}

    Division 4
        Steel Vipers (Highlands Regiment)
        OVERLORDS ELITE
        Smurf Legion
        Star League
        Myths & Legends: Fighting Furies of Mythic Doom
        The Blazing Aces E.S.F.
        ~Heroes Support~
        Orion Nebula (MMI)

    Division 5
        ~Heroes~
        Death's Brethren {AFF}
        House Steiner
        *Knights of Vengeance*
        Browncoats (Highland Regiments)
        Black Star Lycan Rangers
        Clan Hell's Horses
        Death's Dinobots {AFF}

    Division 6
        Black Star Thundering Herd
        Lords of Light (Highland Regiments)
        PHOENIX (MMI)
        101st SPARTAN DIVISION [AC]
        The Brotherhood-1st Kearney Highlanders
        Smurf Brigade
        Exiles Legends
        Death's Disciples {AFF}

    Division 7
        Myth & Legends: The Emperor's Own
        The Blazing Aces R.C.T.
        82nd Omicron Guard [RND]
        Gray Death Legion (HR)
        Defenders of Bunny
        *Raging Vengeance Chaos*
        Alpha Legion
        Death's Avengers {AFF}

    Division 8
        merlino e morgana 1
        Exiles Legacy
        Smurf Platoon
        OVERLORDS
        102nd SENTINEL DIVISION [AC]
        Blue Octet Dragons (Death Dealers)
        Mobile Infantry ( Highland Regiments)
        99th Chessman R&D Core[RND]

    Division 9
        Wolf
        ~Heroes II~
        TOTAL ANARCHY (MMI)
        Samurai Mecha
        Death's Curse {AFF}
        Black Star Bandits
        The Blazing Aces C.M.M.
        Smurf Battalion

    Division 10
        Skull Squadron
        Exile's Evolution
        The Enlightened {AFF}
        Cosmic Elite (MMI)
        The Never Ending Journey
        Rusty Blades
        Dragoons (Highland Regiments)
        OVERLORDS III

    Division 11
        Stonecutters
        103rd GOLIATH DIVISION [AC]
        Death's Accolyte's {AFF}
        The Brotherhood-2nd Kearney Highlanders
        Exiles' Immortals
        the winner
        Death's Grim Reapers {AFF}
        Smurf War Patrol

    Division 12
        Black Star Jackalopes
        Blue Octet Dragons [New Breed Death Dealers]
        Dire Avenger
        Exiles
        Steel Viper Scout (Highland Regiments)
        Bacon Addicts
        ~Heroes Light Brigade~
        H.Y.D.R.A.

    Division 13
        Death's Warriors {AFF}
        Red Dwarf (MMI)
        Exile Justice
        Destroy Crash Burn
        The Minion Horde (AFF)
        -¯_▀▄█▓▒░
        104th VULCAN DIVISION [AC]
        Death's Legion (AFF)

    Division 14
        Exile's Camp
        Blue Octet Metal Dragons {Beast Mode Death Dealers}
        League of Extraordinary Gentlemen
        OVERLORDS ACADEMY
        Exiles Song
        Vulcan Science Academy {AFF}
        Impossible
        mad scientist

    Division 15
        110th Cannon Company (HR)
        Bacon Addicts II
        Wolf Pack (BBB)
        House of Gowron {AFF}
        Wreaking Havoc
        Red Dawn (MMI)
        The Blazing Aces M.C.S.
        Arkham Asylum {AFF}

    Division 16
        Smurf Camp
        Deaths Beach Bums {AFF}
        Exile's Children
        Fearless
        105th TITAN DIVISION [AC]
        Number Crunchers {AFF}
        Pathetic Loser Clan
        Minion Training Academy

    Division 17
        Gotham Knights (AFF)
        Death's Campers Elite {AFF}
        NERV {AFF}
        hero squad
        Major Payne
        Science Fiction (Fan)
        Robot's Revenge {AFF}
        Death's Spawning Ground {AFF}

    Division 18
        Heavy Weapons
        Mister Mr.
        Clan Fire
        Die Casters














Submitted by Pat Willis#224534

Wednesday, June 10, 2015

Monk's Shop Talk Inferno Abuse By Ron Frye#879655

Dear Monk,

As head of the Safety and Well-being counsel in this sector, it is my duty to ask you to help me with a problem that I've been having in regards to the misuse of the Mech Inferno and its weapons. I have sent out numerous memos on this subject but to no avail. It all started with a report from the jungle moon Rizpha where a lost scouting party had survived for four months by squeezing the oil out of a Snavurm and then putting the oil in cut down 55 gallon drums and bringing it up to frying temperature using the Diablis nozzle. Throwing in all the potatoes they had, they made French fries. Now it seems that around the month of July every backyard barbecue precedes to set people on fire and has them running and screaming in all directions as they try to duplicate this cooking procedure with the advanced weapons of a Inferno. Don't they understand that trying to cook with these weapons is like trying to walk on the surface of the sun at high noon in the lava flow? The weapons on this Mech are far too hot and too difficult to control for the novice individual and should not be attempted under any circumstances.

Reports have crossed my desk like this one. A moonshiner tried to get ahead in his business by connecting his Inferno to four stills to increase production. The temperature got too hot and things got out of hand and it blew that poor moonshiner and his four stills clear across town and through the roof of the local Stay Puff Marshmallow factory which sent globs of the sweet treat high into the air and created rivers of the molten mass down Main Street. Making the town folk look like sticky versions of Casper The Friendly Ghost. Some enterprising Boy Scouts and Girl Scouts looking for some money to support a trip they were planning, packed up their van full of Honey Grahams and Hershey bars and headed for the scene. The mayor was called in to defuse this sticky situation. A report just handed to me tells of an Inferno used to start a campfire on a battlefield, overshot its mark and set a field of popcorn on fire, sending a wave of the fluffy white treat as deep as a Mech's knees advancing in all directions. The strange popping sound was thought by both sides to be some sort of new weapon, but as soon as the aroma filled the air the only popping sound that was heard was the sound of the hatches and cockpit's of both sides as a scrambled to fill their Mech's and their stomachs with the tasty treat. This lasted for several hours and could explain the strange requests from the battlefield to send emergency rations of butter, salt and soft drinks. Later both sides slipped into their mech's and the battle resumed. Please advise me on this situation!

Signed,
Mark "Red-Hot" Stewig (#687261)

Dear Monk,

My name is Marianne Stewig, wife of Mark Stewig, and I am the elected Emergency Response Situation Director for our sector. In response to Mark's numerous memo's I have taken immediate action on the situations in question. I wanted you to know that we take these situations very seriously, and my husband seems to feel we do not. This is far from the truth. I would elaborate more on the subject, however I desperately need to wash this sticky, buttery substance off of my hands and knock back a few pints to clear my palate.

Signed,
Marianne "Knee Deep Molly" Stewig (#687261)

Dear Red Hot and Knee Deep,

......................unbelievable.................

Well, it seems you have several problems on several different levels. You have pilots in your sector using their mechs for very questionable personal escapades, a breakdown in communications from your Safety and Emergency counsels, and a deterioration in your marital relationship. Wow. Where to start, yeah?

First of all, your pilots are completely out of control. A mech should never leave the bay without authorization from the highest forms of authority involved in the unit in question. The fact that a moonshiner took out an inferno to run a still, is the report that actually worries me the most. You need to request a formal planetary congressional investigation of the command structure of your local mecha unit, and alert the constabulary police to the possibility that these occurrences may repeat themselves. Make sure they are alerted to the fact that their patrolmen should be issued plastic wet weather gear, wet naps, and goggles. Flaming gobs of flying marshmallow, rivers of molten chocolate, burnt chunks of graham cracker shrapnel, splashing boiling snavurm oil, exploding moonshine stills, and flying french fry projectiles are all hazards they should be equipped for.

Secondly, I am pleased to know that the safety commission is responding so swiftly to these matters, and that the emergency agencies are also taking these situation so seriously. What I am disturbed by, is the fact that all communication between the agencies seems to be one way, dead end streets. You both need to institute a policy of responding to all communications with a follow up response, indicating the status of the situation and the plans for continued handling of the problem. This should help lower the number of Smore related injuries in your sector by 50%.

Finally, you two need a vacation. Take two weeks, grab a flight to the surf and beach planet of Tiajuanitta 7, and just disconnect from reality for a while. Devote yourselves to communicating with each other, and if you have the chance, have mad sex as many times a day as you can. Your goal should be to wear clothes as little as humanly possible during your trip. When you return to work, your relationship, your departments, and the interaction between all of you and the local mecha forces, should be massively more integrated.

Good luck. Watch out for flying alcoholic smore bombs, and give the wifey a kiss for me, yeah?

Signed,
Monk "They don't pay me enough for this bloody job" Malone








 Submitted by Ron Frye#879655

Tuesday, June 9, 2015

Sabot Launcher Weapon Review By Pat Willis#224534

Available to pilots level 21 and up this Niode based missile launcher is limited in quantity. At the time of this writing there are only 278 out of 300 left. One will cost you 450 Ferrite, 370 Bioptics, and 31 Niodes. Bulk buy is an option here with 5 for 124 Niodes. It has a straight damage of 56, a speed of 100, and the abilities of Splash at 10%, and Precision [3].

Aside from the Metal Mamba this is a missile system that has a speed that finally gets outside of the 90s. Equipped on a fully decked out Rook, Anubis, or Ballista this is likely to be a highly devastating weapon. Straight damage being 56 is nice now add your usual X2, or X3 multipliers for weapon specific mechas and it becomes evident fast just how much damage this may do to a players lines, if utilized properly by the opponent. Splash is just icing on the cake at this point.








Submitted by Pat Willis#224534

Monk's Shop Talk Eco Awareness By Ron Frye#879655

Dear Monk,

On behalf of the patriots fighting for an enlightened society, we the members of the GUPETA (Greater Universal People for the Ethical Treatment of Animals) do hereby send you warning! Your continuous confrontations across the universal sphere, has unmeasurable and does irreparable damage to the ecosystems it impacts. As such, we can no longer stand idly by while you devastate the land we live on, the air we breathe, the water we drink, and rape our natural resources, leaving us inadequate means to house and feed our families. This is an official declaration of war. GUPETA declares war on The Houses of the Inner sphere in their entirety. Woe unto thee people of Pharaohs, for the hand of God doth move to strike thee!

Sincerely,
GUPETA

Dear Goat Molesters,

You do this every year. You strut around, make apocalyptic predictions of the pain you will inflict upon us, work yourselves up into a pompous, self righteous, rage, then go out and put into action some half arsed pathetic little plan that has almost no effect on us whatsoever. I beg you, please, not for me, not for the clans, not for anyone else but you, stop the madness. You are humiliating yourselves! For the love all that is good and holy in the universe, make the insanity stop! Think of the children! Oh, won't you please, think of the children!

Sincerely,
Monk "PETA can kiss my Kelly green Irish Bum" Malone

UPDATE/URGENT//EMERGENCY///REPEAT////UPDATE//////URGENT///////EMERGENCY///////

Dear Readers,

It seems that the members of GUPETA have struck again. They broke into every pet store on the planet Terra in the Sol system, and have liberated an estimated 9 billion Terran hamsters. They have equipped said hamsters with miniature mechas (about 1/100th actual size), given the cute little rodents cerebral enhancing drugs to stimulate sentience, and are unleashing them across the inner sphere at every major mall known to man. BEWARE THE JABARWOCK MY SON!!!!!!

Signed,
Monk "Well, I'll be damned....." Malone












Submitted by Ron Frye#879655

Monday, June 8, 2015

Karen Iksenslet By Karen Iksenslet#889315

My name is Karen Iksenslet, and I am a mercenary mech pilot. Let me tell you a little about me and why I am who I am.

My mother was a one-eyed stripper named Omaha. Nice lady, really. I lacked for nothing and I pole dance like a pro.  My formative years were much to be expected. I was taught to kill, steal, lie (which I am especially good at), seduce, take, and cause an inordinate amount of terror in the weak and afraid. I am good at it, and I apologize for none of it.

My mother wanted the best for me, and as an especially talented exotic dancer, she had nearly unlimited capital. She paid for the best training, the best pilots to teach me, and she harbored no weakness or excuses. She wanted nothing but the best I could do, and she would spare no cost in seeing that I got what I wanted. My mother taught me to take no prisoners, to exploit weakness, and to incite terror and fear in everyone so long as it met my goals. My mother was really firm on goal achievement.

Eventually, the life she led got the best of her and she died. I did not shed a tear, nor did I show any sadness. Her strip club shut down for a week, and at her funeral, it rained credit bills for a solid hour. But, with what I learned and how I acquired it, I sought to shake what my mama gave me, and do the worst to the best. She showed no mercy, no fear, and had a positive outlook. I learned from her.

Now I live to crush my enemies, both real and imagined. My view and my training has taught me that I am your best friend, or your worst enemy, and I draw no distinction between the two. You are useful as long as you are, and no one is special so long as they aren’t. Whatever clan accepts me choses to take a complete psychopath with no actual understanding of mercy and compassion. A wise man once said, “Life is pain. Anyone who says differently is selling something.” I am life, and I am pain. Make of it and take from it what you will.

I am Karen Iksenslet. Let me teach you fear.














Submitted by Karen Iksenslet#889315