Friday, November 6, 2015

Luison Mech Review by Nathan Justin Weiser #817890

Today we are here to compose a study of the often overlooked assault platform, the Luison. Originally developed by the Shogunate, these mechs were used primarily for covert missions. I think that is quite understandable as they are highly capable under many different scenarios, making them perfect for finding their way out of difficult situations. One could say they are the snipers of the mecha combat


Deadly and accurate; they boast high damage boosting powers due to their interchangeable payload. Whatever you need done, these mechs can do. With 3 cockpits, these low tonnage mechs are among the best shots for their economy. Sure, the Dread has more possible precision, but its payload is highly specialized. Another advantage this mech has over its niode brother is that it has the capability to have 4 shields attached. They are essentially a smaller Ammonite in that respect, and its damage doubler system, which becomes standard when upgraded 49 times, really makes the output of this little beast soar.


At the surprisingly low cost of just 2100 ferrite, 1500 bioptics, and 100 crystals; instead of adding another weapon to your arsenal, you could instead add one of these feisty mechs. And you tell me, what is more capable of dealing a swift death: a stone eyed, battle hardened assault vehicle on two legs or a handful of old gold gun. Get out there and buy one now!




Submitted by Nathan Justin Weiser #817890

Thursday, November 5, 2015

Red Ant Empire III by Germán Jaramillo # 685605



































Submitted by by Germán Jaramillo # 685605

Lady Mechdougan By Dan Laffoon#876122

Lady Mechdougan stepped out of her signature Smilodon with a look of disgust on her face. Back in her day, she could  count on a job being done right the first time. Jeez! Considering how much she paid to have it the niode gates shut down for just a few hours, her disgust at the failure of the mercenary hung in the air of the hangar.

"Alfred!" She called out as her feet, still nimble despite her advancing age, hit the pavement.

"ALFRED!" Now was not the time for delay. "How long until you can have my Frigis ready?"

The mechanic faltered for just a moment -- "Your.. Frigis, ma'am?"

"Yes, you overpaid wrench monkey, my Frigis!" Lady's impatience was nearing the legendary levels only told about behind her back, preferrably light years behind her back. "You know, the big green one with the huge laser swords!"

"Ummm... your Frigis... right.." Alfred tried to quickly think for a palatable excuse. He'd seen mechanics get fired before, they usually didn't find another job after this one. They usually didn't need one, either. "Your Frigis just needs the chassis greased and engines calibrated, I can have it ready in two hours ma'am." He hoped that was right, he hadn't laid eyes on the monster under the tarp in 6 months. Everything lately had been public appearances, requiring only the mecha for which his benefactor was known - her Smilodon.

"2 hours, perfect. I'll be back for it in 30 minutes. No time to spare you see. Chop chop." Alfred flew into a frenzy, working as only a man who fears for his future can. There was still no way everything would be perfect by mechanical standards, but if he could do enough to keep his job and his head...
--------------------------
Lady Mechdougan sat with a scotch on the rocks and went over her plan. Normally she'd be a whole a bottle in by now, but since the mercenary had failed and she had to execute phase 1 herself, she decided maybe it was best to only have a few drinks.  Muttering to herself between sips, she formulated the new plan. The mercenary had been paid enough to deal with going to jail for his actions and stay silent as to his employer, the original plan called for the domestic terrorist to get caught - terrorism wasn't her real goal, it was just a means to an end. Stupid hotrod jockeys getting warrants issued in every sector of the galaxy, he'd used his one phone call from jail to inform Lady that the plan was awry, which might save his life. Failure can have reasons, but failure to communicate was unacceptable.
--------------------------
29 minutes later she found herself back down in the Hangar, jumping into the cockpit of the now-humming Frigis. Lady made a mental note - give the mechanic a bonus. Maybe he'd be allowed to see his family this month. "Good job, Alfred!" was all she said as she hurriedly sealed the cockpit, fired up the engines, and sauntered out of the hangar. The new plan was simple in its execution. Jump the Frigis to the main gate on Novum, wait until no one was looking, feign making a jump to another point, and trigger the biggest hail of laser she possibly could right as the gate activated. Doing this at the main gate would bring down gate travel across the Galaxy. It wouldn't be long, 6 hours of delayed travel at best, but it would ensure that part two - the part where she made a bank worth of money - wouldgo off without a hitch.

With one last check of her Frigis' systems, Lady triggered her personal gate. It was experimental tech, but according to the creator was only visible to those with the right checksum coded in to their neural interface. That part at least seemed true, as it wasn't until she actively thought the password that the gate sprung to life with a harsh glare of bright red light. Stepping her mech into the glare, she got the familiar "hook behind the stomach" effect that accompanied such quick travel and then found herself staring at the distinct architecture of Novum on the horizon. These weren't the coordinates she'd given her personal gate. Lady made a note to tell Drake that his gate was a little off, but she'd have to do it later. Letting it slip that she had an open gate when travel went down would be a clue, she hadn't spent the last 50 years gaining money and influence just to have it ruined by an indictment.
--------------------------
The Frigis labored along the terrain, she was moving far too fast for how rough the ground was, and far too fast for the amount of tune up work Alfred had the time to complete, but this entire mission was time sensitive and too many delays had already occurred. She was going to need a full complement of new engines at the end of this, and Alfred better hope the ones she had lasted her the rest of the day; she would need a new head Mechanic if they didn't, meanwhile the mechanic would need a new head. Luckily her gate had only been off the coordinates by a small factor, the use of that tech had been necessary so that there was no evidence of her travel. She maneuvered the Frigis within sight of the main travel hub as she brought herself mentally back into the now.
--------------------------
The largest niode gates were always a sight to behold, and this one was no different. Well, it was different, it was the primary hub. Like old earth Chicago, everything went through Novum. Shipment of medicine to the outer rings? Through Novum. Crates of Dilophos to Zax over on Caissa? Through Novum. Raid Criminals that thought they were hot stuff but only ever had a liquid torch on hand to give away to the pilots who beat them? Most DEFINITELY through Novum.

Larger than any other gate in the Galaxy, the Novum gate loomed over every mech waiting its turn to travel. Lady was down to just fifteen minutes to spare before everything she had been working towards disintegrated and she took a loss on the operation. She triggered yet another piece of new technology, this one brought to her after Toshiko was defeated twice over by the mercenary armies. Her Frigis started to move a little less fluidly, but she no longer had to use the neural interface to command it. This would be the first secret to getting away with everything - they couldn't blame her if she was nowhere near the gate at the time of collapse.

Lady Mechdougan piloted the Frigis to a valet parking zone overlooking the gate. Despite being here on nefarious business, she couldn't do anything outside of the ordinary lest law enforcement look too closely at her. She locked up the cockpit and strolled in to the Dolorum Emperium. A bit of a dive for someone of her status, but she'd been coming here since she was just a little alley urchin, and they had the best scotch.

"Afternoon, Lady!" shouted the bartender from the other end of the room. Germán was a good bartender. Always knew his clients' tastes, always made the drinks heavy on the booze, and always good for an alibi. He already had a scotch onthe rocks poured before she'd even taken her seat.

"Heya, Germán." Lady tried to sound tired and at ease, like her mind and heart weren't operating at the same frequency as a gamma ray. She sipped the scotch and slipped the barkeep something for his trouble. He turned his back to the bar and replaced the scotch her drink had come from. "What brings you out my way, Lady?" Germán asked.

"Haven't seen you for a month or better."

"Oh, you know, this, that, and the other." Lady made her living in secrets, noncommittal information was all she felt comfortable offering. Besides, Germán wasn't on the payroll yet. That thought gave her the perfect alibi, though.

"Say, Germán," Lady started "How would you like to leave this dump behind and come work for me? I'll double your pay." She silently hit the green button on her portable computer that would activate the tech she obtained from Toshiko.

"Well, that's a kind offer ma'am, but I've lived all my life here in Novum, I don't know if I could pack up so readily." said the barkeep, as Lady's Frigis moved laboriously out of its parking spot 6 floors above.

"Think on it, will ya? I've been making all my own drinks for the last 2 weeks, it's been quite the hell." She conveniently didn't mention that she'd had a private mixmaster, but he wasn't mixing anything since she took his hands for sneaking stock...
---------------------------
Their quiet moment ended as a deafening roar emanated from near the gate outside. To anyone watching, a Frigis piloted by an unknown mercenary had simply taken its turn in line for travel, then done the unthinkable. Whoever was driving had broken no fewer than 73 galaxy laws in the last 22 seconds. There was no way the pilot was still alive after the dust settled, however.

Upon taking its place on the gate platform, the Frigis had quick charged 30 Galaxy Eyes, 15 to each laser sword it was carrying and the horror.. it plunged those sharp tips right into the base of the gate as the gate was powering up to propel such a monster across the galaxy and let all 30 of those weapons go at once. The blades severed the multi - strand stability cables that fed power to the gate and then destabilized the whole system with such a display of weapon force. The shock wave was enormous. Every bottle in the bar shattered, soaking Germán in high end booze. Lady Mechdougan had to remember to act surprised, luckily everyone in the bar was so legitimately surprised that she had time to compose herself.
----------------------------
Taking one look at the devastation that used to be his Dolorum Emperium, Germán spoke first, though quietly.

"Still got that job, open, ma'am?"

Knowing that with the explosion over her teams of hired thieves were moving on their targets now, Lady answered in the affirmative.














 Submitted by Dan Laffoon#876122

Wednesday, November 4, 2015

Azazel Fantasy Mecha By Nathan Justin Weiser #817890

For time immemorial, man has had the technology that has allowed us to pilot mechs. Long ago we used mechs for work that was to dangerous or difficult for human. We lived in peace, using our mechs to guide us to a future of prosperity. This civilization is often called the forerunners. People suggest the technology they had built was left by them as they left off into distant space, but that is not the fact of the matter. The truth as I have found in my research is that we are the children of that lost civilization. A civilization nearly wiped out by a great change in our society, one that was enacted upon us by the demon mech Azazel.

There are no sources that say where it came from, simply that it appeared on day on the edge of a great lords kingdom. The shadowy pilot spoke to the man and corrupted his thoughts, turning him from a desire of prosperity to a desire of conquest. As he came to understand, prosperity could not be furthered as easily through hard work as it could from simply taking from others. The pilot showed the ruler how Azazel had been outfitted for producing great amounts of power. This power could be transferred into many of the applications that most mechs currently used, but towards darker more destructive ends. It began with lasers that were once used to cut steel for construction that could now be used to bore a hole through great walls. Next, cooling systems were strengthened to such a degree that fields could be snapped into a wintry landscape in mere seconds. Heating systems followed, the forges that were once used for shaping metal now could melt it in an instant. Soon, new systems were devised under the dark and cunning advisement of the evil pilot. Those were first the projectile systems and then the missile systems.

That was the beginning of the end for the forerunner society. Instead of man working hand in hand with each other, they began turning their hands against each other devising ever greater and greater destructive devices. Man turned away from their scientific pursuits and focused on only war. Research could be continued tomorrow, but as the wars raged, the population dwindled. After a long enough time, very few remained. As it will in times of survival, a desperation lead man to work again hand in hand but never at anything beyond a tenuous peace. Satisfied with the chaos it had wrought, the Azazel and its dark pilot slunk off into the Æther.

However, texts have been found that date back very early, nearly to the time of it's first appearance that cataloged as much of the features of the mech as it could. Some abilities may still be missing or just lost to time, but what we know of the mech could be found in the following:

Tonnage 100
Armor Points 270
Starting Weapons 12
Min Level N/A
Min Heavy Skill N/A
Levels/Weapon ~3
Manufacturer Unknown

Beyond that its build seemed to be as follows:

Build Crit Kill 6%
Build Freeze 6%
Build Burn 6%
Build Speed -25
Level 2 + 1 Cockpit Slot
Level 2 + 1 Shield Slot
Level 3 + 1 Weapon Slot
Level 3 Laser Damage + 12%
Level 4 + 1 Engine Slot
Level 4 Dodge (5)
Level 5 Trample 5%
Level 6 + every 3 levels + 1 Weapon Slot
Level 7 Proj. Damage + 10%
Level 8 Shield (10)
Level 8 + 1 Chassis Slot
Level 9 + 1 Engine Slot
Level 10 Fire Damage + 12%
Level 11 + 1 Chassis Slot
Level 11 + 1 Cockpit Slot
Level 12 Fire Shield (15)
Level 13 Splash Shield 35%
Level 13 + 1 Shield Slot
Level 14 Splash 6%
Level 15 + 1 Shield Slot
Level 16 Ice Damage + 10%
Level 17 Freeze 6%
Level 19 Crit Kill 6%
Level 20 Trample 10%
Level 21 Precision (6)
Level 22 Dodge (6)
Level 24 Auto Repair (2)
Level 25 Slow (8)
Level 26 3X Damage 6%
Level 28 Ice Shield (12)
Level 29 + 1 Cockpit Slot
Level 30 3X Damage 10%
Level 31 2X Damage 12%
Level 32 Laser damage + 10%
Level 34 Speed + 6
Level 34 + 1 Shield Slot
Level 35 Precision (6)
Level 36 Laser Shield (12)
Level 37 3X Damage 6%
Level 39 + 1 Shield Slot
Level 40 Splash Shield 30%
Level 41 Trample Shield 45%
Level 44 Missile Damage +12%
Level 45 + 1 Engine Slot
Level 47 + 1 Chassis Slot
Level 48 Speed + 7
Level 49 +1 Engine Slot
Level 50 Freeze 20%
Level 50 Fork 40%
Level 54 Splash 10%
Level 55 Speed + 7
Level 60 Dodge (12)
Level 61 + 1 Cockpit Slot
Level 64 Missile Damage + 8%
Level 64 Trample 10%
Level 64 Precision (5)
Level 65 Shield (12)
Level 66 + 1 Engine Slot
Level 70 Fork Shield 45%
Level 73 + Shield Slot
Level 77 + 1 Chassis Slot
Level 79 Crit Kill 6%
Level 79 Burn 10%
Level 80 Proj. damage 8%
Level 89 + 1 Cockpit Slot
Level 90 Auto Repair (3)
Level 91 Speed + 8
Level 95 + 1 Shield Slot
Level 96 Slow (8)
Level 100 Wide Fork 20%
Level 101 Speed + 6
Level 102 Wide Fork Shield 30%
Level 104 Deep Trample + 20%
Level 109 3X Damage 10%
Level 110 2x Damage 10%
Level 120 Shield (20)
Level 125 Laser Shield (13)
Level 130 Auto Repair (6)
Level 131 +1 Cockpit Slot
Level 140 +1 Chassis Slot
Level 142 Crit Kill 12%
Level 150 Dodge (10)
Level 155 Burn 6%
Level 165 + 1 Shield Slot
Level 170 Precision (12)
Level 195 Trample 10%

Beyond that, the information runs dry. The stories of the power of this mech, however, suggest that it could do a great deal beyond what is described. Some say it appeared to phase in and out of existence, transport from one location to another, and even change the physical form that it took. It is unknown if that technology was ever accessible to the Forerunners, but the stories live on in ancient tombs. All I can say for sure is that we should hope that the day will not arrive when we will once again have to gaze upon the Azazel and the armies of the damned.










Submitted by Nathan Justin Weiser #817890

Halloween Blackout By Germán Jaramillo # 685605




Submitted by Germán Jaramillo # 685605

Tuesday, November 3, 2015

Long Tom Sniper Mecha By Brian D. Wise#17026

Take the picture of the dreadnaught and instead of having the machine guns up top, take the graphic of the cindron arm and place it underneath the dreadnaughts arm, and give it the effect of a cannon firing from each arm.

I'm not going to give what it should have every level up to 140 or higher, that I will leave to the devs digression. But I will say for the design I would want it to be an 85 ton mech maybe 95-100...its built on high precision and heavy projectile damage, it does get a boost into trample for the sheer punch of its cannons. it should have a high amount of cockpits slots at higher levels as well as engines. Its weakness is shields slots and chassis. it is basically a good old fashion sniper mech with a very heavy but powerful cannon.

It should also get a steadily increasing ability at either crit kill and 3x damage because it is a sniper mech and they tend to do a massive hit in a single shot. As for weapons a couple of strong niode cannons for its main guns and then a bunch of railguns as its lesser weapons.

As I said, I don't want to dictate too much as to what each level should be, but I want to put the idea of some of my favorite mechs I used to enjoy playing with on mech warrior and other games. My next mech design will be the knight mech, and trust me this will be an interesting one.










Submitted by  Brian D. Wise#17026

Pentamuerte Weapon Review By Nathan Justin Weiser #817890

It was a dark and foreboding night on Orlok 8. I was visiting with an acquaintance of my uncles in a castle high in the mountains. As my uncle told me, the man was reclusive, but was well known and had a great deal of sway in the medical field. If I could get a recommendation from him my career would be set for life! His castle was rather dank and dreary, and not at all up to the standards that one might expect from a professional of his standing. A thick fog rolled in through the valley and it seemed as if safe passage would be impossible until the morning.

The doctor's servant Renfield showed me to a wonderfully appointed room high in the tower. As I slept that night, I felt a powerful force in the room and a chill in the air. I turned to see the doctor standing in the light of the moon, with the window swung open. His menacing presence shot me out of my bed and flying down the stairwell. When I reached the bottom, he was quick on my heels.

I ran outside and, unfortunately for him, I had my Krampus sitting ready for combat. I jumped in the cockpit and fired off my full load-out of Pentamuerte lasers. The precision really helped for getting that pinpoint shot when he realized what I was doing and tried to fly off as a bat. If only he knew how many undead I had delivered to the bosom of hell with this thing. A few wolf-men, a flock of chupacabra, even a Frankenstein. The burn really did it against Franky. He HATES that stuff.

Anyway, If you ever are in need of my assistance, Just dial (826) 435-7464. You might remember it easier as (VAN) HEL-SING.











Submitted by Nathan Justin Weiser #817890

Monday, November 2, 2015

Fire Ant Fantasy Mecha By Sten Hugo Hiller #627184

After an interesting adventure near proxima 23b alpha (the swamp moon) the Starleague R&D (Relax and Drink) team met at the spa. With huge drinks we all sat down on specially ordered ice blocks.

After our posteriors was sufficiently cooled, the drinks had been refreshed several times and life promised hangovers to take our minds from other body parts in the morning we started talking of our experiences.

They were remarkably similar, remarkably painful and centered around being looked inside our mechs with angry fire ants. At around this time we got some more drinks and started talking about the ants as real opponents. Two hours and 6 liters of 150 proof later we had a perfect design.

Unfortunately at that time we passed out, and when we was woken 4 hours later by the staff we had severe cases of hypothermia. It was only last week I found the files, and they seem to have been severely corrupted. At least they don't seem as perfect as they did at the time.

Fire Ant
10 ton mech
150 Bioptics
190 Ferrite
Armor Points 21
Min Lvl  4
Start weapon 1
Levels/weapon 7

Build       Speed +5
Build       Dodge +1
lvl 7 and every 7 lvl + 1 weapon slot
lvl 9         Fire damage +3
lvl 10       Dodge +1
lvl 11       Chassis slot +1
lvl 16       Burn  +1
lvl 18       Fire damage +3
lvl 20       Dodge +1
lvl 22       Cockpit slot +1
lvl 25       Precision +1
lvl 27       Fire damage +3
lvl 30       Dodge + 1
lvl32        Burn +1
lvl 33       Critical +1
lvl 33       Engine slot +1
lvl 36       Fire damage +3
lvl 40       Dodge +1
lvl 44       Shield slot +1
lvl 45       Fire damage +3
lvl 48       Burn +1
lvl 50       Dodge +1
Lvl 50      Precision +1
Lvl 54      Fire damage +3
Lvl 55      Chassis slot +1
Lvl 60      Dodge +1
Lvl 63      Fire damage +3
Lvl 64      Burn +1
Lvl 66      Cockpit slot +1
Lvl 66      Critical +1
Lvl 70      Dodge +1
Lvl 72      Fire damage +3
Lvl 75      Precision +1
Lvl 77      Engine slot +1
Lvl 80      Dodge +1
Lvl 80      Burn +1
Lvl 81      Fire damage +3
Lvl 88      Shield slot +1
Lvl 90      Fire damage +3
Lvl 90      Dodge +1
Lvl 96      Burn +1
Lvl 99      Fire damage +3
Lvl 99      Chassis slot +1
Lvl 99      Critical +1
Lvl 100    Dodge +1
Lvl 100    Precision +1
Lvl 108    Fire damage +3
Lvl 110    Dodge +1
Lvl 110    Cockpit slot +1
Lvl 112    Burn +1
Lvl 117    Fire damage +3
Lvl 120    Dodge +1
Lvl 121    Engine slot +1
Lvl 125    Precision +1
Lvl 126    Fire damage +3
Lvl 128    Burn +1
Lvl 130    Dodge +1
Lvl 132    Shield slot +1

Now that I think of how much pain was involved, the question is if this is a real representation? The answer is: No they were much worse.










Submitted by  Sten Hugo Hiller #627184

Anzu Run Equipment Review By Sten Hugo Hiller #627184

This was originally a study for the Apatron engine done at Starleague R&D (Relax and Drink)
It was at the time noted that Anzus was the fastest mech available, an if the pure speed could be harnessed for propulsion it could get the Apatron a decent speed.
 
The way to do this was a long conveyor belt which could be raised up to 32 degrees. Now, the original idea had 1 belt near each leg, but the finished design have one long belt running the entire length of the apotron. The drawbacks are as follows; 1: The belt can not be raised more than 21 degrees, so the original + 11 speed is reduced to +8, 2: There is not a rail on the sides to keep the Anzus on the track, so when traveling at any kind of sloping terrain the anzus tend to fall off the track, 3: Even when driving at level surfaces 1 falling Anzu will start an avalanche and all will hit the back wall at terrifying speed.

The good part is that the slightly uneven energy delivery gives a fluctuation to laser frequency that actually improves the power output. 1712 ferrite and 1298 bioptics is not to steep a price to pay, but the 65 Crystals might seem a bit much considering the drawbacks.












Submitted by Sten Hugo Hiller #627184

Sunday, November 1, 2015

Orcus Wheel Review, By Nathan Justin Weiser #817890

Okay. wow. Holy crap. Wow. You are not going to believe this. This is some serious battle cruiser stuff. This is some serious Hover Cargo stuff (and how appropriate, right?) Now. Right Now. You can put a mech... IN ANOTHER MECH! Isn't that wild? Isn't that awesome? I'm only sad because I can't employ this amazing new technology myself!

For the big boys, 95 – 100 tech mechs, you can now power the engines of your mech through the use of Orcus. That's right. A 35 ton mech IN a 100 ton mech. Let's take, as an example, the 100 ton mech Apatotron. Surely, a force to be reckoned with and barely able to pass niode gates as it is. Now, by the time you can purchase one on market, it will have 5 engines slots on it. 5! Do you know what that means? You can have 5 Orcus IN your Apatotron. That would increase their weight up to 275 MONSTEROUS TONS!

With the power of the Orcus cranking the Apatotrons engines, not only will it be seen for the ultra-durable mech that it is, but it will be able to run circles around its competition. It will, however, need that ultra-durable nature because these Orcus do decrease their viability in combat against laser and ice due to their light frames that are very open to critical shots and the freezing and slowing that are often seen with ice based weaponry. It's not all downside however as they can be used to crank your projectile weaponry and dealing of double damage up due to the Orcuses fast and lightweight sensors.

Overall, I have to say that these Orcus Wheels are a great value. At 2088 Ferrite, 1390 Bioptics, and 54 Niodes, they are more expensive on ferrite and bioptics, but MUCH cheaper on niodes. But that can probably be explained somehow... Big Spenders Discount? Refurbished Mechs? Not sure how they do it, but I sure am glad they did. Run, not walk! To get yours today!










Submitted by  By Nathan Justin Weiser #817890

Rookies Of The Year, By Nathan Justin Weiser #817890

A Paired Pilot Profile

Dark days loomed over the tempestuous planet beyond the edge of the Galaxy. A planet ruled by war and money, Planet Bob, was dying. An alliance of nations that saw itself as a sane shore in a sea of chaos, The Orange Defense Network, held a number of elder statesmen. However, Two such men saw the writing on the wall concerning the death of their planet. For years nations would be born and crushed, but now more than ever, and exodus of many had been coming. Now wild lands outnumbered those ruled by the civilized and natural disasters threatened to crumble nations large and small alike.

Those rulers, Known as Proximus and TragicOne, fled the dying planet for the unknown of space. Dual ships rocketed out into the vast emptiness of space containing cryo-chambers holding the men in stasis until habitable planets were found. In an uncharted zone of space, the two ships found a planet populated largely by two things; Giant Robots and Clones. The two would soon come to find that this was a base ran by Drake Novum and his cohorts in a group known as The Exiles. They were taken in and instructed in the ways of Mecha Combat. It would seem that the galaxy that Planet Bob had bordered on was as war-like as the planet they had come from, and this couldn't have pleased the two more.

In their previous lives, they were accustomed to waging war with a deep warriors discipline. There was one who saw this discipline in the two men and wished to foster it. That man was Officer James Waddington. Under his instruction, the two changed their names and reshaped their mechanical load outs. Dan Laffoon and Nathan J. Weiser would become their new names, respectively. Working under the say so of Exiles leadership, a new, elite unit would be formed as a clan that was not often seen. There were members of many levels, but all with great self control and hearts that sought only victory. At the center of that clan, however, was the two off-world fighters. They comprised the hardened steel core of the unit, and as such the Immortals were born.

Soon, the group would leave from the Exiles territory. They knew that with them, they could never reach their full potential and they struck out on their own. However, without a support system, the group felt that it lacked camaraderie and sought out more informed and well trained warriors. What they found were the clans of the RND, The Chessmen. Internal strife, however, would soon split the immortals and Waddington and his followers would leave for other shores. The off-worlders, however, stayed with the Chessmen. They grew stronger still with the knowledge the Chessmen were able to provide. Under the tutelage of warriors like Richard Millich and Goml, the two grew to be standouts in nearly every King of the Mountain battle. The Galaxy shook in fear. The two, being such close friends, took on a new moniker. To mimic the nicknames of two athletes spoke of in the history books as two of the most young and talented of their time, they adopted the name “The Bash Brothers” for that is what they were. Brothers in arms if not Brothers in Blood. And you can be sure, they they are coming to bash you!













Submitted by Nathan Justin Weiser #817890