I could have sworn I did this review already, but it is not showing up on site, and folks have told me it has not aired as of yet. So if anything here is me repeating myself, my apologies.
With that said all pertinent purchase and level information are contained in the image to the side here. Said image does not reflect the mecha sale going on at the time of this writing.
Right off the showroom floor this mecha is equipped to rumble. It sports 2 Duboce niode Lasers, 1 Galaxy Eye niode Laser, 1 Polar Vortex niode Ice weapon, 3 Enveloper crystal Ice weapon, and 3 Focused Icer crystal Ice weapons.
Now from level 0 to current pilot level of mine of 116 the stats without equipment are as follows .... Laser Damage +26%, Freeze 24%, Slow (42), Speed +4, Missile, Projectile, and Fire Damage all at +5%, Ice damage at +47%, Trample at 10%, 3X Damage at 10%, and 2X damage at 20%.
With 5 Cockpit slots, 4 Chassis slots, 5 Engine slots, 5 Shield slots, and 33 weapon slots available to me at present. Now with the Chassis slots you aren't going to be able to make this mecha dance out of the line of fire as easily as some others. However, the cockpit allows for a decent precision score, and the engines if picked right can make it one fast machine. The shield slots give it a well balanced protection system, while your weapon slots open you up to all kinds of mecha carnage options.
On a personal note I have noticed that this mecha handles both niode and crystal weapons or equipment with little difficulty. Some mechas you outfit them and they just do not perform as you think they should. This little 75 ton beast sees no difference really in how it handles both forms of equipment or weapons, and performs rather solidly at all times. It is a highly reliable mecha in this regard and should be kept around in the hanger to be brought out for tonnage specific tourneys, or weight specialist positions for Clan Wars.
It's primarily a laser and ice weapon specialist with ice coming out over the laser by the numbers, but with small build bonuses available to fire, projectile, and missile, this mecha can be made to give opponents a surprise during combat. Given it is versatile enough to handle all weapon types to some degree with bonuses it is a fine mecha to try out new weapon combinations on. So yes they may be limited compared to the heavier grade mechas, out gunned and out armored, but they will always have a place among their own tonnage range and provide service well into your upper levels.
Submitted by Pat Willis#224534
Galaxy Wide News, Stories, Reviews, & Current Events in the Mecha Galaxy Universe. All Content is Player Submitted.
Monday, October 17, 2016
Sunday, October 16, 2016
Saturday, October 15, 2016
Snowblower Weapon Review By Pat Willis#224534
Today we're looking at a no longer available Niode Ice weapon that was for levels 16 and up. Prices and limits of weapon shown in the image reflecting where everything was when it was still available.
Normally we'd look at the weapon both beneath the one here, and above it level wise, however the only ice weapon listed below this one in level is the Sleet Storm and that is a crystal weapon. Not really a fair comparison at all. So let's just call this Niode toy ground zero and see how it stacks against its higher level cousin.
At level 20 we have the Blue Reaper with its straight damage of 29, speed of 96, and ability of an 8% Freeze.
Four levels less nets you more damage with 45 vs 29, more speed with 101 vs 96, and better weapon abilities with Freeze going up by one percent here for 9% total, and tacks on the Slow ability at (3) as well.
Given it's better overall than the Blue Reaper I can see why they were selling out so fast. It's simply a better, faster, stronger weapon all the way across the board. Especially for the level it is available to so early. As always folks be smart stick this on a mecha that specializes in ice damage, or at least is geared up for ice with its equipment, and never neglect your skill point allocation.
Submitted by Pat Willis#224534
Normally we'd look at the weapon both beneath the one here, and above it level wise, however the only ice weapon listed below this one in level is the Sleet Storm and that is a crystal weapon. Not really a fair comparison at all. So let's just call this Niode toy ground zero and see how it stacks against its higher level cousin.
At level 20 we have the Blue Reaper with its straight damage of 29, speed of 96, and ability of an 8% Freeze.
Four levels less nets you more damage with 45 vs 29, more speed with 101 vs 96, and better weapon abilities with Freeze going up by one percent here for 9% total, and tacks on the Slow ability at (3) as well.
Given it's better overall than the Blue Reaper I can see why they were selling out so fast. It's simply a better, faster, stronger weapon all the way across the board. Especially for the level it is available to so early. As always folks be smart stick this on a mecha that specializes in ice damage, or at least is geared up for ice with its equipment, and never neglect your skill point allocation.
Submitted by Pat Willis#224534
Friday, October 14, 2016
The M.A.C Weapon Review by David McCallum #701548
What can I say?
Since these came on the market they've been selling fast so get in the queue.
The line forms on the right, babe, now that M.A.C.y's back in town...
(Some of you of a 'certain age' may actually have sung that in your head)
What an excellent name for a weapon as well, they remind me of something awesome.
And lets face it, as is usual for a limited release weapon, its a bit on the tasty side.
Supposedly falling between the Neutralizer and the Ferrite Storm in terms of when you can use it, it is certainly more expensive. 610 Ferrite, 540 Bioptics and 35 Niodes per unit, or 140 Niodes for a bulk pack of 5.
That price is more akin to Big Bertha levels but you need to be up in you level 40's for that one. And looking at the stats on this weapon, with a damage rating of 60 and a speed factor of 105, even at my levels up in the hundreds, I would still be using weapons of this strength if I had them.
Now some of you may get excited about the fact that it also has a chance of crit kill, and so you should be!
Then you will get all depressed because of the wild factor, wanting to know exactly where your shot will land.
I have two answers for that. Which do you want first, the short one or the long one?
Ok, short answer (and yes, I can hear you lot in the cheap seats saying I talk too much as it is...). Short answer, it could be worse, it could be the Neutralizer that has kickback.
The long answer is that I can still recall the look on Tory's face the first time I visited Novum and one shotted her with a wild crit from the far side of the battlefield.
Its probably part of the reason why I only got liquid torches from her.
Oh to be packing some of these the next time I go visit her....
Submitted by by David McCallum #701548
Thursday, October 13, 2016
New Legendary Pilot Bio for Scott Abbott ID# 468961 by Kenneth Hicks ID# 846092
Abbott made a name for himself in the 3270s with a squadron of eight Infernos, churning and burning his way to four consecutive King of the Mountain events which led to him becoming the Chief Tactical Officer of the AFF for years.
In 3303, with the help of Legendary Pilot and Commander Todd Rainey, Scott gathered his allies and broke from AFF, forming a new family of Clans named Dragons United, in which he leads the Adamantium Dragons.
Since then, he has managed to gather an extraordinary number of Gold medals throughout many of the Clan War Divisions and has set the standard as far as tactical leadership is described today.
In 3303, with the help of Legendary Pilot and Commander Todd Rainey, Scott gathered his allies and broke from AFF, forming a new family of Clans named Dragons United, in which he leads the Adamantium Dragons.
Since then, he has managed to gather an extraordinary number of Gold medals throughout many of the Clan War Divisions and has set the standard as far as tactical leadership is described today.
Wednesday, October 12, 2016
How To Manage Niode Mechas On A Budget By Pat Willis#224534
Editors note - I have seen some on the game page lately bring up the old topic of pay vs free players. So I figured this may be a good article and time to have it re run.
Hello folks, I'm here today to talk you through how to manage a mostly niode army, with weapons and equipment on a budget. This is a subject I know well seeing as the majority of my unlimited load out is niode based. To date I own now 3 Boreas mecha, 4 Anubis, 5 Regis, 2 Ignis, 2 Aspis, 1 Frigis, 1 Dreadnought, 1 Typhoon, 2 Yallan, , 2 Gigus, 1 Magnus, and 1 Antithesis mecha. Those are some expensive mechas to level, equip, and weaponize. Also given niode weapons, as well as equipment are often vastly superior to standard crystal versions, they are not cheap to maintain.
Now knowing the above would you be surprised to learn that I have spent all of $25.00 when I first started playing back in February of 2013 to get a Keradon mecha.? Since that time I haven't honestly spent anything else on the game. Yes I also own two Mecha Galaxy T shirts but those were bought for me not by me. So how do I maintain a niode heavy squad and not pay out for it?
I basically enter just about any KOTM I can, as such I usually place within the top 25, when the event ends usually it is mid level niode weapons handed out as a reward. When those hit I sell them off at the reduced buy back price for what niodes I can. I enter the lotto at least twice a day (although they have upped it to three times a day) and I won that twice since I have been playing. Speaking of the lotto when a clan member wins also you collect 20 niodes for them having won. Being in the Brotherhood we have a good number of players who have won in the past so I have collected my share of those rewards as well. I hit the missions for the fights when I can to get the niodes, but those aren't as reliable as the more you beat them it seems the harder they are to pop for you. I also rip through the boss fights when they do go off and pretty much sell back the prizes from those.
So add to the list above hitting up every war and raid to get mechas and equipment, which can add up fast. As well as having submitted multiple times to name the mecha contests and having won a few, well that really helps out a lot. And lastly this site. Creating it, maintaining it, writing articles like this, and that pays out niodes weekly.
So is it slow going, and kind of tiresome to keep doing all the above just to maintain my squad? I won't lie, yeah it is. Some days it feels like I'll never get my whole line up to the max potential they have. But I keep plugging away at it. I have my own pace, my own goals, and it seems to work for me fairly well as I have only gotten better as I go. So I am not a credit card warrior, I am not a camper, I am an involved player contributing to the game and working at my way. So far it seems to work and I haven't spent anything past the initial $25.00 myself. Just something to consider if you're looking to get ahead in this game but don't have a lot of money to do it with.
Submitted by Pat Willis#224534
Hello folks, I'm here today to talk you through how to manage a mostly niode army, with weapons and equipment on a budget. This is a subject I know well seeing as the majority of my unlimited load out is niode based. To date I own now 3 Boreas mecha, 4 Anubis, 5 Regis, 2 Ignis, 2 Aspis, 1 Frigis, 1 Dreadnought, 1 Typhoon, 2 Yallan, , 2 Gigus, 1 Magnus, and 1 Antithesis mecha. Those are some expensive mechas to level, equip, and weaponize. Also given niode weapons, as well as equipment are often vastly superior to standard crystal versions, they are not cheap to maintain.
Now knowing the above would you be surprised to learn that I have spent all of $25.00 when I first started playing back in February of 2013 to get a Keradon mecha.? Since that time I haven't honestly spent anything else on the game. Yes I also own two Mecha Galaxy T shirts but those were bought for me not by me. So how do I maintain a niode heavy squad and not pay out for it?
I basically enter just about any KOTM I can, as such I usually place within the top 25, when the event ends usually it is mid level niode weapons handed out as a reward. When those hit I sell them off at the reduced buy back price for what niodes I can. I enter the lotto at least twice a day (although they have upped it to three times a day) and I won that twice since I have been playing. Speaking of the lotto when a clan member wins also you collect 20 niodes for them having won. Being in the Brotherhood we have a good number of players who have won in the past so I have collected my share of those rewards as well. I hit the missions for the fights when I can to get the niodes, but those aren't as reliable as the more you beat them it seems the harder they are to pop for you. I also rip through the boss fights when they do go off and pretty much sell back the prizes from those.
So add to the list above hitting up every war and raid to get mechas and equipment, which can add up fast. As well as having submitted multiple times to name the mecha contests and having won a few, well that really helps out a lot. And lastly this site. Creating it, maintaining it, writing articles like this, and that pays out niodes weekly.
So is it slow going, and kind of tiresome to keep doing all the above just to maintain my squad? I won't lie, yeah it is. Some days it feels like I'll never get my whole line up to the max potential they have. But I keep plugging away at it. I have my own pace, my own goals, and it seems to work for me fairly well as I have only gotten better as I go. So I am not a credit card warrior, I am not a camper, I am an involved player contributing to the game and working at my way. So far it seems to work and I haven't spent anything past the initial $25.00 myself. Just something to consider if you're looking to get ahead in this game but don't have a lot of money to do it with.
Submitted by Pat Willis#224534
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