Galaxy Wide News, Stories, Reviews, & Current Events in the Mecha Galaxy Universe. All Content is Player Submitted.
Sunday, November 5, 2017
Hot Garbage: The Yallan Written By Notwillard ID# 953947 on kong
For long time I was looking forward to scavenging a Yallan
from some Drochah minions, hitting raid after raid, with the carnage piling up
around me, thinking one day I'll hit that One in Fifty chance and finally get
me a sweet 95ton ride. Even though I didn't have any 95 ton mechs so far,
bigger has always been better, and I remember looking at this mech early on in
my piloting career, thinking that with all that shielding it's got to be one
strong mech. Room for 5 shield modules at lvl 17? I don't think any other
crystal mech can compare to that. Plus, they can equip some of the biggest,
baddest shield modules in the game.
Recently I finally nabbed one. Best day ever! Or so I
thought.
At 95ton, seems any kind of flaw in a mechs design just gets
magnified many times over. Test driving my Yallan was the most frustrating
experience of my piloting career. It couldn't dodge any shots fired at it. From
my early testing, and even after retrofitting it with some black market chassis
unavailable to the masses to correct this, it under-performed immensely. Too
slow it seems, and hardly any noticeable damage. Definitely not worth putting
my limited collection of spikes on it to correct the dodge issue.
In the Yallan's defense, when configured with mostly niode
equips it's almost not completely useless...except for that speed of 11 proved
to be a killer in testing situations at my level. Compared to the top speed of
similar mechs like the Magnus, which can readily hit 40, and has other similar
stats, this Yallan really earned it's nickname of "Hot Garbage".
Hot Garbage
Tons: 95
Level: 60 / 60
Armor: 790
Proj. Damage + 4%
Laser Damage + 13%
Fire Damage + 46%
Speed + 11
Fork 30%
2X Damage 16%
Trample 12%
Crit-Kill 14%
Dodge (50)
Precision (52)
Auto Repair (3)
Shield (256)
Saturday, November 4, 2017
The Piker and the Chicken Dancer by Kenneth Hicks; #846092
“Nothing like having down time, pfft.” I was in a ripe mood
today. A number of Clans had been ordered from the last excursion to beat feet
over to Vupa 6 in case of another Gateway anomaly. This was not taken well by
the men as it cancelled R&R, made them put in extra hours readying things
from the last battles, load onto and off of the drop ships, and now 84 hours
later, sit in cold mud waiting for something to happen.
Colonel Ken Hicks was sitting on the foot of his Pike,
trying to keep his feet dry. While he wasn’t in the mud itself, the mist was so
heavy that everything was still a bit soaked through.
“Ay there, Cochese! You look so down, I’ve seen the arse end
of a Dingo look prettier than you!”
Ken looked to his right and saw the slanted smile of Joel
Parras walking his way. The crazy Aussie was always good for a laugh, but a
devil in the field, always boasting some great kills for the Northwind Dragons.
“If I’m the arse end, you must be what I sicced up last
night you belligerent Dundee.”
“Aw, don’t be that way big fella, I brought ye somthin’ nice!”
In Joel’s left hand, an amber bottle appeared that had a
green wax seal and a set of fangs on the label. In his right, a white bottle,
red wax, and a Gargoyle on the front.
“Snarvum Venom and some Olde Stoney. You are a sick man sir.
Get over here and I’ll start the tunes.”
After about three hours of drinking, both bottles were gone
and both pilots were feeling a bit sassy.
“Hey Hicksey, we need to do something to break up this
monotony. Got any ideas?”
“How about a friendly Point mech challenge?” Ken said with a
sidelong glance.
“That’d be fun, but the ground crew’d have my guts for
garters if I get any damage to her.”
“Who said anything about damage? We have a set of that Mecha
M.I.L.E.S. gear for training shave-heads. We could whip that up in a jiffy.
It’d be fun!”
Now to the layman, M.I.L.E.S. stand for multiple integrated
laser engagement system. Where this becomes interesting is it’s a giant harness
that fits your mech with sensors, and has low output lasers that shoot in the
place of your armament.
So both pilots go and abscond with a mule (transport
platform), sign out two sets of gear, then head back to their Point Mechs to
get them harnessed up.
Needless to say, when you have an outpost of bored pilots,
grunts, and techs, tongues start to wag. Pretty soon, there was a 10 square
click grid sectioned off with seating and bets being placed. Both the Brotherhood
and the Dragons were present, whooping it up, eating BBQ, and generally making
a party out of it.
While Ken was Piloting his massive Pike, decked out with
shiny niodes, Joel was suiting up in his old reliable Dreadnought, the Chicken
Dancer.
Bets had the Pike at 3-1, but Ken knew better. Joel was a
frakkin’ demon when it came to Chicken Dancer, putting through paces that
normally an 85 ton machine has any right to be performing. This’ll be tough.
Both pilot’s went to their respective ends of the grid and
came out when the Beacon sent a ping. Ken looked for a nice piece of
outcropping to put his back to. That way he could keep Joel in his front 180,
cutting down on where it could run.
As if on cue, Chicken Dancer came sprinting out from his
left, racing headlong down the ridge line, turning at the waist to try and get
some shots off with his massive Chronysis Rails.
Expecting this ploy, Ken let loose with a volley of ten Omen
Barrels in a back to front sweep pattern. This drove the Chicken down the hill
even faster so as to outrun the barrage.
“Ah you sneaky bastard, you set that up, dintcha!” Ken heard
over his com.
“Aw c’mon Parras, you know I’ve been hit in the head too
many times to use strategy!”
At this point, the Pike’s gears finally kicked in and he was
able to dodge out of his nest. And not a moment too soon as pings started going
off in his sensors from multiple hits being sprayed with Joel’s Arbitrator
shots.
Four Meson Drives started to whine as The Piker ran out of
the line of fire much faster than what Joel was expecting.
“Shooo! Lookit you! You spent some credits after the last
war!”
Right then, Joel’s sensors started sending off massive pings
as three Blue Dragons went straight across his hull.
The crowd was screaming as the two mighty mechs squared off.
Several times, you’d think that Chicken Dancer was pinned down, only to leap to
safety and cut up the Piker’s hull.
“I’ve gotta do something different or he’s going to continue
to pick me apart” Ken thought.
Running straight at Chicken Dancer, Ken shot volley after
volley at the legs of Joel’s mech driving him to the South East corner.
“He’s gonna run him right out of the zone!” many cried.
Members of the Brotherhood shouted warnings as Dragon’s whooped with glee.
Ken stopped running forward just in time to avoid a
particularly marshy field, then set loose with every missile to the rear of the
Chicken Dancer.
“Now, dammit!” thought Ken. And just as expected, at the
last possible moment, you saw the Dreadnaught come to a halt, leg hydraulics
popping with the strain as the mecha transferred the energy of it’s run into a
crouch, then leaping backwards through the air.
Everyone gasped as 85 tons of mecha flew (not unlike an
ungainly chicken), it’s arch clearing 25 feet.
Ken backed up and ran to the right, keeping his Ieye on the
Dreadnaught as it flew backwards, came down, and landed in the marshy field
that he’d avoided earlier.
THRUMSHLORPTCH!!!!!!
All the way up to the cockpit.
“Nooooo!!!” everyone heard over the com as Joel screamed in
dismay.
Kem walked his Pike up gingerly behind the Dreadnaught, took
his mecha’s cannons on his left arm, held them up to the cockpit, and opened up
his external speakers.”
“Boop.”
They crowd fell about themselves laughing as hard as they
could. Gales of laughter flooding the field.
“Ha, ha, ha Mr. Smart Guy. Now help me outta here.”
“what, and get my mech stuck? Sorry man, my groundcrew would
have my…”
“I know, I know!!! Just help me out of the cockpit, I’ve gotta go explain this!”
“I know, I know!!! Just help me out of the cockpit, I’ve gotta go explain this!”
After it was all said and done, everyone had fun, no one got
hurt, and we remain ready for when the enemy does show their faces. And maybe
just a little fresher than before.
Sunday, September 24, 2017
Ashes And Crystal Dust - Part 1 - By John Ringo #899287
Numbers do not lie and these jumped off the pad and cut me
like a knife through the heart. My family’s crystal farm was in danger of not surviving
out the year if things carried on as they were. The last pirate raid caused
enough damage that it would take most of our next harvest to pay back the loans
we would need to take out to replace the damaged equipment and buildings. If
the pirates came back and made off with that harvest we would be finished and
would starve.
I looked up from the pad and at my father sitting on the
other side of the table. He was backlit from kitchen window. Smoke was still
rising off the blasted service drones and smoldering outbuildings. This was
coloring the sunlight and changing the warm colors in the room to a garish scene
of horror and dread. His face had a few more lines in it from worry and his
skin had a pale cast suggesting his heart was bothering him again. He looked so
much older than his actual years. If our fortunes did not change soon I feared
he would find an early grave. Taking a deep breath to clear my head and steel
my nerves, I reached into my pocket and pulled out the tattered flyer I had
pulled off a bulletin board from our town’s only pub. The paper rasped as I
pushed it forward across the table towards my father. The noise attracted his
attention and his eyes focused on the logo at the top of the page and filled
with a wild mix of anger and despair. My eyes met his and I braced for getting
hit with both barrels as his lips parted with a ragged breath.
“Ron, you know we can’t pay the required fee for those Mercenaries
to protect our farm from pirates” He raged. “If we did that would kill the farm
as sure as the next pirate raid. Besides ‘Jan’s Ragers’ are little better then
pirates themselves” He growled.
This was an old argument and I knew where it would end. It
was time to change the script. “Dad we can afford it if I enlist with them.
They would protect us for free while I am in training.”
“NO!” He howled. “We have lost so much already I can’t lose
you too!”
“You would not lose me or the farm that way and all it would
cost us is my time” I firmly replied.
He grumbled. “They will not pay you anything during training
or your first year of service. You will be little more than a slave.”
“They will pay for my food, gear and a roof over my head so
it will cost you less to run the farm so there will be more profit for the
family. Besides, if I do well in a battle I will get a share in the salvage” I
retorted.
“You could be killed! He sobbed.
Now we are getting at his root fear. “I could be killed in
the next raid like David was last year.” I sadly stated. My older brother David
had been killed protecting one of my younger brothers and my mother never
recovered from the shock. She left us all and went to one of the core worlds in
the hopes of never seeing another pirate again for as long as she lived.
“I know” He hoarsely whispered. “I am going to bed.” He got
up from the table and zombie walked down the hall to his room. Know all I have
to do is survive the wait until tomorrow and see if I had won the war.
Saturday, September 23, 2017
Another Opinion On The BBQ - By John Ringo #899287
So today I sat down at my terminal with a hot cup of my
favorite morning beverage and loaded up the FB MG Player’s Page to get caught
up with what’s, what and who’s, who. Before the page finished loading so I
could read it my terminal’s thermal alarms started screeching like a flight of Valkyries
coming to claim the dead. The monitor started to warp and sag before busting
into flames setting off the fire suppression system in my office. Now that my warm and fuzzy feelings about my
morning have been washed away along with my tasty beverage, I was tempted to
let loose a long tirade of verbal abuse at the universe for bursting my bubble
of peace and harmony. Thankfully my reporter’s instincts kicked in and removed
the Engineer from that train of thought before it could build a full head of
steam and leave the station. Where there is this much heat there had to be a
story this reporter needed to get in on.
My office being in shambles and my terminal in ruins led me
to head down the hallway to Ken Hicks seldom used office. As luck would have it
GG had to buy Ken a super-cooled terminal when he changed his personal grooming
habits and bought some new bath and body products. They were supposed to have
some special additives that would cause people to like being around you and
more willing to talk to you. This would have been a great advantage to a
reporter so I can understand why Mr. Hicks was talked into buying them by that
slick salesman. Unfortunately for all of us in the Galaxy who found ourselves
even in a not so close distance to Ken it just made us feel cranky and ill. The
“Active Ingredients” would take up to 3 months to leave his system and this led
to a ton of hate mail and we needed to buy him a special terminal to handle it
all. After blowing off the dust coating the terminal I flicked it on and got
back to work reading the post and the 60+ replies that caused my office to get
a shower.
It would be very easy to give into temptation and just wade
into the fray on the Player’s Page and add my own voice to the “Discussion”
there and then have to make more posts defending my position because it was
different then someone else’s. All this would do is make more white noise and
ruin a chance to get my point across. Lucky for me I have a newspaper at my disposal
and can write an editorial on the subject so here we are.
First off, I understand the frustrations when your bets are
ruined with clans you figured should win do not for any number of reasons. I
have been there more times than I would like myself. With the costs to make
those bets super high and the payoff so low for the last 5+ wars I have just
stopped betting.
Warning!! This next paragraph is a shameless plug so read it
at your own peril. If you want to skip it just go to the paragraph after it and
continue on.
If you are frustrated about how crappy the bets are you
could just write 2 articles for me at GG or my fine friends over at ANN and get
60 niodes for your time. This is way less stress then trying to figure out who
is going to win this war and you do not have to pay your own niodes upfront to
get in the door like you do with betting. You can also write more than 2
articles and “Win” even more niodes so please take advantage of this and get
paid!!
Now for those of you who skipped that last paragraph congratulations
you are now caught up with the rest of us and I will now carry on.
Mecha Galaxy is just a game that we the players use for any
number of reasons but to Nick and his team this is a business and MG is a
product they “Sell” to us every day to pay their bills. One of the key concerns
we the players have is how few players stick around and grow our community and
if Game Craftsman is like a normal company this issue should concern them as
well. If they can’t bring in enough new blood to at least offset players who
stop playing the game in time their company will go out of business.
Every time this topic comes up on the Player’s Page it is revealed
that this game is played by a diverse group of humans who have a lot of
different opinions on why it is so hard for new players to stick around and
fall in love with this game like we all did. The most common opinions for this
failure revolve around clans in the lower divisions for Clan War choking them
out from having a chance by camping, spending etc. I would like to offer a
different opinion about what I feel is the single largest obstacle to a new
player and place the “blame” for this at Nick’s feet. Nick, I hope when you
read this you take it as constructive input and not a personal attack. I feel your
new player tutorial is one of the worst I have ever experienced in a game and I
felt like rat that had been taught it was better to push the green button and
not the red one but because this game does not play like most players expect it
to my first account I made after finding your game got messed up quickly and in
only a few weeks of play I left the game with anger in my heart before I even
had the chance to play in a Clan war. After a month break from the game I could
not stop thinking about it. There was enough excitement about the concept of
this game I had to try it again so I created a new account and I had the luck
of meeting a few helpful players in Kong chat and was taught a few key tactics
that helped me feel like I was not just spitting in the wind. Because of those
players I joined my first clan and became a member of the AFF and played in my
first Clan War and this gave way to new frustrations about this game. Nick, you
have created a game that gives us lots of interesting factors that affect how
we can play the game. The problem is your tutorial does not equip the new
player with any knowledge on how the game works other than how to use the game
UI. This lack of education in game leaves a player feeling like they would have
better luck equipping their mechs and going into battle asking a Magic 8 Ball
for advice. Over the years players have had to test the hell out of all the possible
options and then make educated guess on the results. If a new player does not meet
the right seasoned game players and get taught the right verbal lore on how the
magic that makes up this game works they are screwed and leave the game in
frustration. Nick, depending on your user base to explain why a new player
should love your product and how to use your product is a very bad marketing
plan and leaves the continued success of your company up to pure chance.
The other large challenge a new player faces is the ever-widening
level gap that makes up the bottom divisions each Clan War. With more brave
players joining the level 300 club each day and the player base shrinking this
is causing the average level threshold to move into the next division to raise
ever higher. As this gap gets wider and wider it increases the cost a player
has to pay to move up in the game at a time where it is even harder for a free
player to gain the needed crystal from harvesting from other players due to the
shrinking player base. We are rapidly finding out those of us who started
playing in the beginning of the game or at least for a longer time then players
who have joined the game in the last year or so will always crush players who
have joined the game in the last year. The prizes, free giveaways and betting
all had a much higher value then they do now at a time when it costs way more
to try and compete then it did back then. Your only real option is to whip out
your credit card to buy niodes if you want to win but last year when you
changed how your packages are structured you greatly lowed the value of what
you get for the money spent. To be honest I do not have any extra money in my
real life to invest in this game. But also, to be honest even if I did knowing
what you used to get for spending $500 vs what you get now would cause me to
boycott investing any of my money anyway and I know a lot of other players who
feel the same way. They are at most spending $1 each rent party as it gives the
best value for the money with the 50 extra niodes you get and a chance at more
if you win on of the extra prizes in the raffle at the end. Nick, if I had to
guess most of the players who invest more than a $1 in a rent party are in the
upper few divisions and this fuels their exponential level growth with
compounds the issues new players face in the lower divisions. This is also a
very risky position to place your company when you are depending on a few
players for most of your cash flow. In time, enough of them will move on from this
game placing you in a negative cash flow spiral.
Watching how you have been adjusting the prize list over the
last few wars shows that you are attempting to combat the cost challenges new
players face by raising the value of the Silver prizes to the point where they
are worth more than the Gold. This is only creating new challenges as players
do the math and adjust how they play the game to win the greater prize. Also,
with the shrinking player base and D1 level growth having only 4 prize tiers
further erodes the value of the prizes relative to the player level making it
ever hard to grow in levels and not gut your accounts power.
To help combat this issue I would offer this opinion. Scrap
the current Clan War prize structure and just pay niodes for each medal. This
would make for less work for you and your staff each war as you would not have
to decided what mechs, equipment and weapons you want on the list and making
sure you have the balance you need for the prizes etc. It would also allow each
player to take the niodes and invest them into things they feel best help their
army. It would then be very easy for you to create a prize tier for each
division and allow you to better fine tune the payouts relative to the average
player level in each division.
Nick, we all want new players to join our ranks and enjoy
playing this game with us. We also want to retain older players and seek to offer
input on ways to help you win on both issues and in doing so help keep this
game alive and thriving for us all.
To everyone who read this entire 2000+ word editorial I
extend my thanks. My goal with this was to try and offer a constructive opinion
and as always if you have an opinion on how to improve the game please write it
up and submit it to me at GG and earn some niodes for your trouble.
Again, this is just my opinion and if after reading it you
feel it barely has enough value to use as toilet paper then that is your right.
I just ask that we all try to have civil conversations about these issues going
forward or we are just throwing more fuel on the emotional fire and speed up
the player exodus and kill this game.
Sunday, August 20, 2017
So Green It Hurts - By John Ringo #899287
Sometimes life just gives you a poo pie and it hits the fan.
I was sitting in my favorite Dilo “Ace In The Hole” all
kitted up for combat waiting for the drop door to open and release my mech into
the cold embrace of space. The status light on the countdown status display
changed from red to green as the number hit 0. All around me doors quickly
cycled open and compressed air pushed out my teammates mechs out of our ship.
They fired their attitude control thrusters and aligned themselves for a hot
combat drop onto the planetoid below and get the drop on the enemy we were
tasked to fight for this round of the war. Everything was looking good on my
screens. Their spacing was just right and they wasted no time in firing the
main thrusters and start their screaming descent towards the ground below. The
only thing that was wrong at this point was the simple fact my drop door was
still closed and my computer was giving a general fault code on my mechs status
readout. Grinding my teeth together in frustration all I could do is wait for the
techs to reach me and pull my mech back into the service bay to find and repair
the damage.
My frustration was not helped by the fact that I was
assigned a group of techs so new and shiny it hurt to look at them with your
eyes. You could see that they meant well and were eager to get started so I disembarked
from my mech and let them get to work. They attacked my mech with the fervor of
young men with something to prove. Diagnostic equipment was plugged into any
free diagnostic port they could find. Access panels were pulled open all over
my mech. Much time went by and more tools were brought into the fray. Sweat was
beading up on their foreheads in frustration and concentration while they
hunted this elusive “General Fault”.
Radio calls for help started to pour in on the loud speakers
in the service bay. My team was finding out we had some bad intel and instead
of getting the drop on our enemies they had been waiting in ambush for us.
Chaos was breaking loose down there and I was sorely needed to join in the
fight if we were going to have a chance to turn things around and save the
mission. The techs started to get panicked looks on their faces as they tried
to tune out those cries for help and focus on their jobs. This is hardest thing
for a green recruit to do. Try and focus on the job and tune out the cries of
the dead and dying. Soon the radio traffic stopped and all that was left was
random bursts of static from the dead and dying mechs down below. The techs
started to stop and go into shock from the knowledge they failed and others
have died as a result.
“COMPUTER. END SIMULATION!”
I have had enough. “Gentlemen, you have let me down. You
have let the squad down. If this had been real we would all soon be dead or on
the run. Hit the showers and grab a hot meal. I expect you all to review this
simulation tonight and tomorrow when we do this again I expect a better result.
DISSMISSED!”
They shuffled out of the training room looking a little less
shiny and a little more worn. Tomorrow will be a better day.
Post Clan War Interview - By David McCallum #701548 w/ Jasmine Cait Sidhe Carter #32890

I refer to a comm call from 'Her Indoors"...
"Get over here now!" says she.
I use the word 'says' advisedly, because my ears were still
ringing a good hour afterwards.
I of course mount up and head for her clan's war zone post
haste, after all my C.O. can only shoot me for abandoning my position.
Her Indoors
can do far worse if I fail to respond appropriately to one of her summons.
And so, I arrive to find that particular merry band of cut-throats
lounging about while the techs hammer the latest set of dents from their
erstwhile steeds. I'm introduced to a new friend my wife has made, a lady that
I haven't made the acquaintance of before.
I am a tad surprised when Her Indoors hustles us both into a
secluded foxhole and even more taken aback when I'm told to "do that
thing"... such instructions are open to all sorts of misinterpretation and
besides, said new female pilot looks less like she would drive a mech into
battle as she would stride there herself with a Red Ant tucked under each
arm...
Thankfully it was clarified that I was to do an interview
with her.
G.G. - Erm, OK, now I know whats happening, let's have name,
affiliation and serial number for the record.
Jas. - Jasmine Cait Sidhe Carter fighting for the Ranger
Raccoons this time, license number #32890
G.G. - So, You were fighting as part of the Heroes Ranger
Raccoons this war... is it your first dance with that clan or have you been
with them a while?
Jas. - This is the first clan war that I have participated
in but I have been with the group some months. They are a decent bunch and I am
glad they have accepted me in to their ranks.
G.G. - Glad to have you on board... but popular gossip has
it that this isn't your first clan. In fact, you've been around a little while?
Jas. - That is correct. I have been in several clans
starting with the Murder Bots.
I started with the Murder Bots in 3260 then went over to the
Karanian Empire in 3265 and stayed with them until 3273 when I went on a long
journey beyond.
I came back to fight with clan Overlords in February of the
year 3296 and stayed with the Overlords until 3305 when I went to the nameless
clan in April 3306 until September 3307 until I again heeded the call to
adventure beyond the galaxy we know and disappeared.
I reappeared again for the strangest time of all, Porktober
3324 and have been here since then with the Racoons.
G.G. - So hang on, the first time you hung up your spurs so
to speak, I hadn't even put my posterior in a pilots chair... are you one of
those early jocks who were fighting before we had even worked out how to fit
modular equipment into the mechs???
Jas. - Affirmative, that is correct.
G.G. - Woah... OK then, for the benefit of some of the
younger pilots out there, what was the transition like moving into the hardware
age? Was there a big difference when you suddenly had all this gear available
for enhancements?
Jas. - Aye it was difficult at first but being one of the
first we learned to adapt relatively quickly. We had to or we died, it was that
simple.
G.G. - So what was it that tempted you back from your
travels to climb in the cockpit and have large scale munitions flung at you
again?
Jas. - I never stopped having "large scale munitions
flung at me." I came back for a break from the REAL WARS...
You children have no idea what is waiting for us out there
but it is too soon.. the one you called 'Baby Elephant' knew and he sadly takes
that secret to the grave.
These "xenos" we fight they are just the scouts
for an even larger force beyond.
It is our loss that 'Baby Elephant' passed when he did, he
had good insight into tactics and clan personnel that he passed on to me in the
times we talked.
G.G. - Alright, moving on to more modern times, the viewers
are probably going to want to know how things went for you this war...
Jas. - How things went.. well things could have gone better.
I am a bit ashamed about my performance but as time progresses i will get
better
G.G. - Ashamed in what way?
Jas. - well in the beginning my performance was as a cold-blooded
killer. I could take human life with the best of them and my record stated
that... then I went to the wars and fought the xenos to save humans and now I'm
back.. to KILL humans. Something I'm not used to doing again... yet.
But I will get back into the groove. I have to.. to survive.
Me and the Ghostriders will have to become the coldblooded
killers we once were to survive in these backwards worlds .. that is.. until
the xenos REALLY arrive and then all of us who have been out there fighting...
well hopefully we all will return and things will change yet again.
G.G. - I've seen some of the mission tapes and in a lot of
cases you looked quite out-massed by a lot of the opposition... did any of the
medal prizes help towards offsetting any of that?
Jas. - Not at all. It was my pilots skill that helped turn
the tide of combat. They should be commended. The equipment only enhanced their
skills.
G.G. - The quality of the meat, not the metal eh?
Jas. - Affirmative, that is correct. The medal prize mecha
will help but not the equipment. I mean come on, who in their right mind arms a
mech with GARLIC?!?!?!?!
G.G. - Hey, you never know when vampire Xenos will arrive..
Jas. - They already have and it don't work on them because
it cant get through the armor.
G.G. - That’s why you use solid shot or lasers in your first
burst, then follow it up with the stinky stuff...
Jas. - No that’s when you use sunspo-- oh wait.. never mind.
Strike that from the recording please.
G.G. - Hmmm... sounds like I need to do some digging into
what you may have brought back from your travels....
<At this point she unholsters a Starleague issue pulse
laser>
Jas. - I wouldn’t recommend it.
G.G. - But I digress... there's another wave of Xenomorphs
coming in at the moment so we probably need to wrap up shortly...
<She holsters her weapon with a wry smirk and a nod>
G.G. - anything you are hoping to scavenge from the
battlefield at the end of this?
Jas. - Any intel on the main force that I can send back to
the front and whatever materiel I can to use in the efforts back here.
Maybe some heavier mechs to field to replace some of my more
aging units.
G.G. - c'mon... there must be something specific you are
keeping your scanners peeled for...
Jas. - Hmmm.. Jadoon, Jottun or Harrel since I run very lean
on Noides. That Nanite Swarm looks tasty too.
G.G. - Oh, you mean the Repair Swarm... yes very useful kit
that, has pulled my buttocks out of the high temperature situations on more
than one occasion. You just need to make sure they don't try to strip your body
for raw materials
Jas. - Indeed.
G.G. - Anyway, incoming, we need to close this off and suit
up... been a pleasure talking to you Jasmine.
Jas. - You as well. Sorry for pulling the hardware on a
fellow Hero.
Back to the raid!
GHOSTRIDERS TO THE ADVANCE!!!!!
Sunday, August 6, 2017
Shrapnel Blaster - By Joshua Bourne #702128

Hot off the presses, we've received a new weapon from our Factories called the "Shrapnel Blaster".
However this is a limited item, so get it while it's still here.
The Shrapnel Blaster is a Niode weapon with the following stats and costing:
Damage: 121
Speed: 105
3X Damage 12%
Trample 12%
Min Level: 71
Ferrite: 2001
Bioptics: 1200
Niodes: 60
Or buy in bulk for:
Niodes: 240
This new weapon is a devastating gun for any Projectile wielding mecha, giving it serious punching power with absolute ease.
The speed of the weapon is very good, allowing it to loose off its salvo before a lot of other high powered weapons in the Galaxy. And when you combine it's damage and speed, along with a 12% innate triple damage AND trample damage, it's going to devastate multiple mechas at once.
All in all, I think this weapon's a must have for those that can afford it. But don't miss out! They are in limited supply!
Nebula Drive - By Joshua Bourne #702128

Not too long ago, we were introduced to the new 105 Ton behemoths that are the Guardian mechas, and their intense weight and gear requirements meant that the Gear suppliers had to work tirelessly to provide Pilots that own these mechas the required gear to equip them with.
This is one of the new pieces..
The Nebula Drive is a Niode Engine piece that's available to 100-105T mechas with the following stats:
Speed + 4
Fire Damage + 5%
Proj. Vulnerable 5%
2X Damage 4%
This item first made a lot of pilots happy to see, that they'd be able to purchase items to slot onto their new mecha and take out into the field effectively, but it soon sunk in that the gear was not too good against the competition 5 tonnage lower. Of course, these are the "test models" for future Equipment types, but for now we're stuck with relatively "weak" items. However I digress...
It has an okay speed buff to it of 4, which when stacked will provide the joints with enough speed to get out of a pinch, and get those devastating salvos of shots off in quick succession.
If you're partial to using Fire type weapons, this Engine'll be for you, as you get a decent 5% increase to their effectiveness, but watch out for it's innate 5% Projectile vulnerability as a result of using one (or more) of these items.
Finally, this gear also grants the mecha with an increased chance of scoring double it's intended damage, making it a very deadly weapon indeed.
My overall outcome of this gear: Mediocre. I'd wait till they get the kinks and work out the issues of the gear before beginning to purchase the Niode variants, but that's just me
Sunday, July 30, 2017
History Equipment Review – By John Ringo #899287

John having been in this business long enough now to recognize
the sure signs of writers block from working too hard opened his lower desk
drawer and removed a bottle of “Medicine”. This 108 Proof bottle of Rum should
put him back to rights. John walked over to David and forced his hands open and
thrust the bottle into them. With a cry of joy David took to the bottle like a
baby to his mothers breast for the milk of life its self. After 1/3 of the
bottle was gone the sounds he was making started to sound more like words. When
½ of the bottle was empty his eyes found John’s and he spoke. “Thanks Mate.
After being away so long I should have paced myself better and not rushed the
work as fast as I have been. I had just sat down to write up a review on the
105T Chassis equipment called “History” and I just snapped. Next thing I know
here we are. Well I think I need to take a break for a while.” David passes out
on the floor with a smile on his face.
John walked back to his desk and hits the button to start
recording:
Well it looks like my guest writer David McCallum needs to
take a break so I will pick up where he left off and talk to you today about
one of the Chassis options for your new Guardian that was named “History”.
The store listed this as costing 2200 Ferrite, 1000 Crystal
and 50 Niodes. What the hell? Crystal and Niodes for the same piece of gear??
So here are the good points. You get a 10% boost to your
Fork chance. You get 5% to your 2X and 10% to your 3X damage chances…. I
personally love Fork on my mechs and I will never turn down a boost to my
damage multipliers but as good as this piece starts we get to the bad points…
This equipment has a -2 speed vulnerability…. Like your BFM
Guardian needs to be any slower. Even worse than just slowing your mech down
this equipment is missing something even more important… there is nothing that boosts
your Dodge chances.
Let’s hope that as your faster foe closes in on you on the
battlefield your Vorpal Sword comes up quickly in your gun rotation so you can
100% crit him before he pounds your slow not dodging butt into the ground.
Well that is all I have for you today. Be sure to tune in
next time when David has another snappy review for your consideration. *Grin*
What's In A Name? - By John Ringo #899287
The CO walked through the door and the pilots got to their
feet and came to attention. “At ease” He said with a wave of his hand when he
reached the podium. The room settled back into their chairs and gave him their full
attention. Mechinator looked around the room and briefly locked eyes with every
pilot here. Just long enough that you felt welcome and a part of the team. This
was one of the many skills that made this pilot a solid leader. He picked up
the control wand and brought the holo tank to life and started his briefing.
“I know there has been a lot of scuttle butt going around
about what kind of war we are going to have this year. Let me put you out of
your misery, it is going to be a squad war this time. I know some of you like
this format and there are those of you who hate it.” He paused and gave a short
chuckle and then continued. “I do know that regardless of your personal
feelings you will give this your best and fight together like the crazy animals
you all are.” The room filled with hearty laughter and more than a few feral
grins.
A grimace quickly flashed across his face before he spoke
again. “Now we get to the part everyone ‘Loves’ best about a Squad War. We must
split our pilots up into a few new units and come up with a name. General
Abbott hates issuing names and as usual left it up to us to put one down on the
paper work so we can get in.” He pushed a button on the control wand and the
entrance form showed up in the holo tank. At the top of the form is the field
for the name of your team and the next one below it was the field for your unit
motto. Both fields still had the default text showing. “Insert_Name_Here” and “Loading…”
as the form will not let go any farther until you filled those two fields in. He
looked back up at the pilots and said. “So, which one of you Monkeys are going
to pick the winning name this time?”
The room burst into a symphony of noise as names were
shouted back to him. Some were rude, some were silly but he did not hear
anything that was very inspiring. From the very back of the room a voice
pierced the noise and demanded silence. Everyone turned around and looked at
Joshua Bourne who had an impish grin on his face. The CO made a gesture for him
to continue.
“Why don’t you just leave the default text in there boss and
send it in to the Craftsman just the way it is” He laughed. “We all hate
thinking up these names so why bother. Send it in that way and let’s move on to
the important task of getting ready for combat.”
Mechinator laughed so hard the buttons on his uniform were
straining and close to popping off. “I love it! I am sure the General will get
a laugh out of this as well. Dissmissed!”
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