Thursday, January 1, 2015

A Players Guide To Mecha Galaxy Part 2 By Sten Hugo Hiller#627184

So how do you get the resources? Well, most actions you do successfully will give you resources, and some will give you resources even if you fail. Firstly; Attacking other players. This action will cost you 1 attack, and if you win you will get some xp, ferrite and bioptics. In addition your total number of wins and your wins against that player increase by 1. This action does not in anyway cost the other player anything, except maybe some pride, but their resources is intact.

The higher the tonnage and lvl of the other player the more you get. On the other hand, you could loose, this gives you a smaller amount of ferrite and bioptics, but no xp. Your score against that player is changed to show your loss, and your mechas need a few minutes to be repaired. You can attack any other player, even if they are 100 lvl above or below you, but you are not allowed to attack a player you have beaten 2 times this day.

This is IMPORTANT. If you are in a clan war or faction war and attack one of your opponents in regular play and beat them , that is 1 of the wins you are allowed against them that day. On the other hand, if you find a player way above your level you can attack him as many times as you like, getting soundly beaten and getting some bioptics and ferrite. You might wonder why ever would you do such a thing? Because you get as much ferrite and bioptics as you would from beating a weaker player, but no xp.

Next way to get resources is to do missions. Missions cost energy, and will in most cases give you about the same amount of xp as the amount of energy you use. In addition you might get some bioptics and/or ferrite. The amount you get is random, but in my experience the higher lvl missions tend to give more for each energy spent. At Cogwerk port I assume 100 energy will give me 200 ferrite,100 bioptics and 100xp. At Yomi reef I expect the same 100 energy to give me 3000 ferrite, 1500 bioptics and 100xp.

In addition the missions sometimes have mini-bosses. This is a fight against some computer generated mechas. If you win you will get ferrite, bioptics, 1-3 niodes and a white marker. When you have gotten all the white markers for that mission you are allowed to advance to the next mission. Oh, you are also allowed to try and beat the boss. Here is a chance to get mechas and equipment, all you have to do is take out 560 enemy mechas in 24 hours.

These fights cost slightly more energy, and unless you finish the raid in time you get nothing, except the possibility to try again. Those white markers stay there until you have beaten that boss. After you have beaten the boss there will come a reset, your white markers are gone,  and you have to start anew. Sometimes you might get a mech while doing missions, hasn't happened to me yet, but some players have gotten 4 heavy mechs this way.














Submitted by Sten Hugo Hiller#627184

A Players Guide To Mecha Galaxy, Part 1

Hello, and welcome to this awesome game. There are lots of things you should be aware of, things to do, and  things I think is best avoided.

As you should know this game is free to play, but you can buy niodes to get you a leg up on the competition. I write from the point of view of a player who have played for a year+, and bought few niodes.

This game is set in the far future, warfare is rampant, and you are a mercenary piloting a mecha. As you progress and gain experience you can control more mechas and lead your own unit.

I would like to start with a discussion of the resources of the game, some stated and some you maybe didn't think of as resources. The basic resources you need to buy bases, equipment, weapons and mechas are ferrite and bioptics. To get better stuff you need crystals and/or niodes. A lot of things you do earn you xp, in addition there are times when you get niodes, crystals, bioptics and ferrite. There are two more resources you should be aware of; friends and skill points.

FERRITE:  you will get a lot of this, used to buy/upgrade things, usually as a filler.

BIOPTICS: a bit harder to get, you might be lacking it at times, used as above.

CRYSTAL: depending on your playstyle, you will get little or very little of this.Used to buy better mechas, equipment and weapons .

NIODES:  very hard to get, unless you buy it. Can be used for buying the best weapons/mechas/equipment. Also can be used to give you more fights now, repairing mechs now, or getting your mechs upgraded now.

XP: You will get some almost every time you do something successfully. After gaining a sufficient amount you will go up a lvl, and gain 2 skill points.

SKILLPOINT: used to improve your abilities, piloting heavier mechas, doing more damage with a type of weapons, getting more energy or improving the armor value of your mechas.

FRIENDS: the other people you are friends with on the internet, provided they also play Mecha Galaxy.









Submitted by Sten Hugo Hiller#627184

Wednesday, December 31, 2014

Battle AI Equipment Review

The Battle AI is one of the best pieces of equipment for high level mecha pilots. It brings both a 2X and 3X at 3% damage respectively, which when combined mech and weapon bonuses, can wreak havoc on opposing mecha's. Throw in a big 12 precision rating which exceeds the best crystal equipment available at the same level, and then add them in mass to a mech such as the Torrent that comes with a base 2X and 3X base bonus, and watch the damage counter go amazing levels.

It's not uncommon for high level pilots to exceed 2k in damage with a single shot from a mech loaded with this piece of equipment. To summarize, the Battle AI is one of the best pieces of equipment a high level mecha pilot can have in his arsenal.










Submitted by Bob Schlomer ID# 355341

Mecha Review Warhorse

The little Warhorse is a light niode mecha. Its strengths are a GREAT freeze ability. At 40% freeze with ANY weapon and a truly state of the ART targeting systems (Gives a 24% chance for triple damage) This Mecha is a force to be reckoned with in a tiny package. Everyone whom is anyone starts with this Mecha in their stable and builds from there.

Because of its compact size, it doesn’t have the space needed to really outfit this little beast like you might want but it does carry a decent shield generator which will give you protection against most forms of damage. Being only 15 tons, its easily concealable because of its compact size Most are still in use today. I would rate this Mecha as average because of its abilities. I look forward to someone enlarging one of these so it could be outfitted with the prime equipment available. Doing this would truly make a force to be reckoned with and respected on the battlefield with today's larger Mecha.














Submitted by Scott Eggers ID# 785483

Tuesday, December 30, 2014

Mech Review Holmes

The specialist classes are a demanding lot aren't they? Those low tonnage categories really stretch the heavy boys to their limits, and with many having scrapped their little mechs off they are catching a lot of guys of guard.

The 35 ton class is a bit of a crossover class too, but DO NOT DESPAIR!
Introducing the HOLMES! This small green killing machine is a damned fine solution to many of the 35 ton issues.

Weighing in bang on the 35 ton limit it is a real beast to take out the enemy.
For those of level 16 and above it is a perfect base for those laser weapons, and we all love our crit-kill guns don't we?

This pint sized terror, resplendent in it's military green finish will set you back a cool  1575 in ferrite, 1050 in bioptics, and 70 cold crystals. So... does it perform? Well... YES! It comes loaded with some useful modifications that accumulate nicely as you level, including a tidy double damage incursion, a moderate speed plus and some SERIOUS laser damage bonus.

Fast enough to compete in it's class and strong enough to tolerate some rough flak it can man-up to the competition around it's field. Originally commissioned as a command mech for the lighter fighters, it's feet are firmly routed with our latest outings of class professionals.

Take note and invest. If you are focusing on a purchase of flavians, or have a KotM surplus of galaxy eyes, then these big boy's toys are your huckleberry. Well worth the flutter.














Submitted by Steve Ross#162076

Jadoon Queen

The nerve center of each traditional Jadoon hive is its queen. Much larger than her workers and soldiers, the Jadoon Queen is responsible for birthing natural Jadoon, thus her health is essential to the well being of wild colonies. Instead of Cheops Beams and a Particle Slate, the lowest power laser she rocks is the Hyper Amp.  Jadoon Queens, like other Jadoon are armed with a battery of Chemthrowers and Res Lasers but they also sport Heat Lasers, which pack much higher amperage.  No one is said to have piloted a Jadoon Queen and known to have lived.

Jadoon do not require air to breathe due to their having an inorganic physiology.  Colonies and examples have been found in such strange regions as asteroid fields of deep space and in the bottom of deep caverns.  They thrive on energy and feed on it.  Jadoon Queens birth their egg larva in the edges of nebulae where the growing babies have a steady supply of cosmic rays for sustenance.  It's the proximity to star factories that makes this possible (the actual nebulae, not the Mecha manufacturing megacorp!).

The Jadoon queens seem almost mythological since they are so seldom encountered.  However, enough Jadoon (even amongst the artificially cloned ones) retain a certain racial memory of there being a queen regardless of ever having served one or not that it would be rash to dismiss the possibility of there being at least one (since mecha galaxy is so big it would be even more likely that there could be more than one).









Submitted by Mycobacter#712744

Monday, December 29, 2014

Coleopteron The Jadoon, Bane Of Space Pirates

Biblically speaking, the largest land monster was Behemoth and the largest sea monster was Leviathan.  The largest air monster is Ziz.  A mecha which I encountered in deep space, Coleopteron was fearfully spoken about in fevered tones by drunk superstitious space pirates.  He is not one of these three fabled Biblical destroyers though. He is (merely) an enormous 90 ton beetle which would feed on ships unfortunate enough to wander into the asteroid field he'd chosen to reside in over the ages as well as your occasional stray mecha.

On each uppermost arm he's got a Black Widow Laser, and his body is studded with a bank of 8 Res Lasers that are capped by a Duboce Laser and Trident Beam.  The middle arms house three Chem Throwers each.  Six Heat Cycler engines ensure a smooth ride. Missiles are the Achilles heel of Jadoon so he has a Thiokol Delta shield as some insurance against them.  Arctic Delta mitigates the ice vulnerability created by his missile shield and stacked pair of Advanced Alloys in the Chassis.  Trample is not going to ruin our day either as Coleopteron is also equipped with Reinforced Plating among his shielding.

My preferred method of communicating with him is through interface via a Neural Recalibrator helmet (much less migraine inducing than the buzzing that is heard when using an aural implant alone).  Coleopteron uses his three Sensor Arrays to do sweeps and gather stimulus information which we then analyze.

In addition to the two Advanced Alloys in the Chassis, Coleopteron also has a Magnetic Aura generator and a set of Trilerian Sprockets to keep him nimble.

The last mecha I'd needed to reach Adept status in Beast Mastery, this ancient Jadoon adds some serious firepower at decent speed to my arsenal.  Now, to see if I can get him and my Beast mecha to be able to get along...














Submitted by Mycobacter#712744

Reinforced Plating Equipment Review

 Like most extremely heavy duty alternative shielding, we see the trade off of increased protection at the cost of a reduction in speed (-4). What distinguishes the reinforced plating amongst these is that it can be obtained for crystal, suffers no kickback and though the generic shield is low at 5, it gives you some nice anti-trample at 38%.

The way it works is many small shock absorbers using springs are sandwiched between numerous layers of plating, which behave like pusher plates, stabilizing your mecha structurally against the aftershocks of the sonic booms and quakes of trample damage. They are not intelligent computer guided ones like on the Riot Gear, but these dummy shocks do their job well enough.

It'll fit on mecha that weigh ranging from 70 to 90 tons and the price for one will run you 400 Ferrite, 333 Bioptics and 70 Crystal, which to me seems like quite a steal, considering how pricey equipment for the larger and larger mecha has a tendency to get.

Goes great on your kaijus and Jadoon to even the playing field now that there are dinosaur mecha running around that have their own anti-trample built in.









Submitted by Mycobacter#712744

Sunday, December 28, 2014

Coleopteron's Resolve

I found myself called back out of retirement much sooner than I thought I would be. The newest addition to my formation, Coleopteron the Jadoon was a creature I'd encountered in the void of deep space.  Both a monster and philosopher, he'd been biding his time for entire epochs, trying to figure out his next move. I introduced my clan's leader to him.  Tensions had been somewhat high towards the holiday, and I had not left on good terms. 

Coleopteron told him he'd try to keep me in line since organization is not my strong suit. They had a bit of a laugh about that.  Quanta tells me that since she is half Nakshi but also half artificial intelligence, she does not think that working with a Jadoon will be that much a problem for her, as long as she has her computerized aspects overrule her bestial instincts.  Claymore and Giga Rex are somewhat more apprehensive, and I think Coleopteron will have to work a bit harder to win them over.  Perhaps when they all discover and realize having a shared love of splash damage that will be common ground?

These problems of team work and working together effectively, unlike being a logistical on paper problem to figure out as they are with fully automated mecha, when it comes to kaiju and beasts becomes something of a human resources issue. Except, these aren't humans. These are giant, for the most part intelligent, massive thinking and feeling 'machines'.  I will probably need to drill them in trust exercises. Geez.

Coleopteron remains somewhat enigmatic, but he agreed to help me and serve my clan.  I placed our decal on the plate above his eye.  The rest of his particular hive it seems he had been separated from for some time before I'd found him, so I believe part of what got this gigantic bug to agree to fight for me is a chance to see how much the universe has changed, in addition to his own agenda of seeking out any still remaining hive mates from his brood.

For example: To date, nobody has really much documented a Jadoon Queen and they remain largely mythological, encounters being the spacefarer's equivalent to fisherman's tales or running into a Bigfoot on Old Earth.

Not to be confused with the race of exceptionally hairy creatures on Vupa 5 who also tend to be referred to as Bigfeet.











Submitted by Mycobacter#7127414

Coleopteron's Story

I related to the Giant insect my tale of shame in what had brought me searching for either salvation or demise equally in seeking its ilk out. It listened, remarkably well. Chittering and chirpings detectable to me through my aural implant but only in a supportive manner rather than to interrupt or commandeer the course of our extremely weird conversation.

Evidently the novelty of my purposefully seeking him out is what kept Coleopteron from devouring my life force.  Said something about it reminded him a little of his previous pilot. Coleopteron had accompanied me back to my drop ship.  The kaiju were upset by this but they know new mecha added to the team tends to equal a stronger force and that this overruled any lasting rivalries.

I stepped out of my Zadok.  A tendril-like antennae shot from Coleopteron's compound eye, piercing through me and causing images to flash through my head. Subsequent eons in general relief were compressed down so as to not overwhelm my smaller and inferior human hybrid senses. I will have to relate the rest later but in the time it took me to forcibly remove the appendage I'd absorbed in some of it, the most jarring being some answers to the long standing questions of a Jadoon's early life cycle.

These were Coleopteron being lain as an egg by a Jadoon Queen, in a star nebula where the rich cosmic rays of the star birthing factory nourish Larval Jadoon. They begin socializing then, and carry out social functions soon after reaching their first instar stage.  The next instar stages are where the Jadoon becomes larger and stronger, starts fighting.  This process it seems, unlike the artificially cloned Jadoon in which juvenile to adulthood progression is very rapid, for wild Jadoon takes much longer than a human lifespan.

Like most beetles, they go through a process of incomplete metamorphosis.  After hatching is the larval stage, followed by a number of instar stages between moultings.  Instead of a cocoon stage, they have a pupal stage after which they are a mature adult.  All stages past larval are to an extent capable of fighting but it is only at the adult stage the Jadoon becomes a fully capable war machine.

These cosmic beetles hitch rides on comets and meteors when no gates are available.  Subgating is a technique they have which allows a Jadoon to use a Niode Gate on its own.

I made Coleopteron promise not to do a direct interface with me again.
From now on we use a Neural Recalibrator as an intermediate.
Trying to think like a humongous inorganic insect is extremely intense and disorienting.
The Recalibrator's port fit the sensory antenna snugly.
"Okay, let's try this again"
I was back inside the guided tour of my Jadoon's memories. My Jadoon? I guess he was accepting me. Nice!

He'd skipped ahead to some of his later memories. Ingesting his first pilot due to frustration, forming some bonds with his second who was piloting him more than a century later as they fought battles together but outliving her.  His third pilot, though a forerunner being somewhat distractible, like me.  Eons passing of having no pilot, migrating to that forlorn pocket of space and devouring passing ships as a monster, sucking energy from the mecha which occasionally strayed too close.

Not an unthinking monster though. Or at least not so deep down.















Submitted by Mycobacter#712744

Saturday, December 27, 2014

Battle 2

We charge out of the gate, looking for anything to shoot. We see dead or dying foliage. A small amount of frost. No large trees or hedges. The area surrounding the gate we just came through seems to be deserted, apart from us.

“I thought this was a desert planet?”

“There are snow deserts, dipstick.”

“If, Daine, you would take a moment to stop being an insufferable know-it-all, you would see that there are, in fact, PLANTS.”

“Shut the hell up.”

“Make me.”

“EVERYONE SHUT IT! Garron, scan for life and electronic signatures. And Daine, the brief said specifically a sand desert. That’s why our mechs are modified for sand.”

“I hate all of you.”

“I haven’t even done anything yet!”

“You haven’t done anything YET TODAY, Kardin.”

“Only things within range of my scanners are us, sir.”

“What the hell?”

Clanise contacts me on a private channel. “Sir, does this look at all familiar?”

“Kind of, but I can’t place it. Why?”

“Doesn’t this remind you of anywhere?”

“I just said that it does. What are you hinting at?”

“This is the gate we used to escape the Rook pilots on Zyto.”

“Crap.”

An explosion rattles the gate we just stepped off of. If we hadn’t moved to take up tactical positions, we would’ve been toast. I switch back to the main channel. “EVACUATE! NOW!”

A Rook mech erupts from the ground in front of us, guns primed. More are appearing around us. They must have had shielded bunkers or something.

“SURRENDER OR DIE.”

They open fire, as we gate out. We land on our clan’s home-world, fortunately. As soon as Jen’s iMech is on it’s feet, I ram it with my Keradon.

“WHAT THE HELL?”

“I WILL PERSONALLY COURT-MARSHALL YOU INTO OBLIVION!”

“It wasn’t me!”

“That’s bullsh-”

“I switched the gatekeys.”

“Daine?”

“I wanted to see how funny it was. It wasn’t.”

Jen cuts in: “Last time, they chased commander halfway around the planet.”

I’m still seething. “We are in the middle of a clan war. Do you have ANY idea of what this could have cost us?”
“…Right. We are.”

“Now. Where’s the right key?”

“Garron still has it.”

We look at Garron’s Holmes. Apparently some of the shots came back with us. We see Garron’s form detach from the smoking remains of his mech.


“How resilient are Niodes?”

Garron radios us from his headset: “Doesn’t matter. We easily left half of my mech behind, including the part with different gating niodes. We’re not going anywhere, until we get a new shipment from Central.”

“Everyone go and do target practice or something. We have no time for this incompetence. Do NOT even THINK about pulling this stunt again, understand?”















Submitted by Toby Easterbrook/844872