Sunday, January 31, 2016

The First Era By Cher Mechagalaxy Lee#875837

I looked around this newly advance creature and found myself a notebook. I open up the pages and scan through it until I stumble upon this page . . .

I call this the Fire Stone of destruction. It earned it's name by destroying 50 freelancers in combat. During combat against the freelancers my team was flanked and we were on lower ground. The freelancer injury my Fire Stone and destroy my mech's left fire arm. The damage disable my left arm from doing any damage against them. As I was at a disadvantage my whole crew fallen short and was obliterated into dust. I somehow was able to survive this tartarus battle.

 I hid myself from the company of freelancer. It took them 16 hours to give up on finding me. When they drop their guard I rebuild a base in order to overcome a one man battle. When I set up my mecha into auto pilot I jumped out of it in order to get a better angle for my critical hit. When they came to me I brought them hell. Only one freelancer escape but soon found it burn to ashes.

Submitted by Cher Mechagalaxy Lee#875837

The Specialist by Cher Mechagalaxy Lee #875837





Submitted by Cher Mechagalaxy Lee #875837

Saturday, January 30, 2016

A Secret Weapon By Germán Jaramillo # 685605



















































Submitted by Germán Jaramillo # 685605

RNG By Germán Jaramillo # 685605



















































Submitted by Germán Jaramillo # 685605

Burger Hill By Germán Jaramillo # 685605



















































Submitted by Germán Jaramillo # 685605

Friday, January 29, 2016

Red Ant Empire XVIII By Germán Jaramillo # 685605



















































Submitted by Germán Jaramillo # 685605

Why I Hate 100 Ton Equipment By Pat Willis#224534

Hello all, I was asked not that long ago by a clan mate why it is I hate on 100 ton equipment so much. Well to answer that question we have to do some math and look at what is in the offering for the equipment weight range. I'll keep this as quick and dirty as possible, and by no means should the information offered here be in any way construed as a smart way to build a mecha.

In my opinion the offerings on hand are abysmal especially when you are trying to run a decent speed on a mecha to get it going in a fight, and every other equipment piece has negative speed penalties. Not saying they should run in the 70s or anything. Just they start off at what negative 25 or so usually (Average build speed upon purchase)?

Okay say 5-7 engine slots with available equip at roughly 5-8 speed per piece, so lets say 5 speed at 7 slots going for broke. 35 speed which is actually +10 if you factor in the negative of the build at level 0. Now take say 7 cockpit slots use synaptic boost across all slots. They each have a penalty of -3 speed so times 7 slots you get -21 to speed. Now take your original +10 after engines combined with the -21 and you get -11 over all.

Yeah I know speed with levels but come on you do all that just basic equip how much are you gonna eek out of levels? I got a Typhoon at current level of 110 and he is at a +7 speed. So even better illustration of the point. Bad way to build of course but if you were strapped on niodes and went all in on crystal equipment, I'd bet you would see similar results.

Mind you that is just using standard crystal equipment parts, although the Niode variants aren't much better and that is surprising given the Niode gear is designed to have the edge over crystal. After all are we not in most cases paying out real world cash for niodes? So even paying in doesn't help this fiasco.

So yet again we call to the Devs to fix this issue or stop making us pay full price for equipment that you know as well as we do sucks. Things like this are going to quickly turn away the player base. After all who wants a shiny new 100 ton mecha that all it does is sit there and get blown the hell up?

Submitted by Pat Willis#224534


Thursday, January 28, 2016

Retirement (Brotherhood Lore) By Pat Willis#224534

The Brotherhood assembled in the grand meeting area of Garhan station. All branches of the clan families were present, each decked out in his or her best pilot suits. Each proudly displaying their various medals of accomplishments, or wearing their various shoulder sashes displaying rank over their tekmonk robes.

The tone was hushed, various groups intermingled, but the conversations were very subdued. Every now and again you may hear an exclamation from this or that party, but it is quickly cut off and the somber tone returns.

Conversation dies down and we all take our seats in front of the main dais. Eventually the area lights dim and our commander, the Mother Superior of the entire Brotherhood, Deborah Roaché-Hudak stands before us on the dais. Her words were soft, her tone sincere, and her demeanor was almost sad.

She announced her retirement from the Brotherhood. She had enough endless conflict, warring factions, and never ending strife. She was simply tired and only wanted peace. She was going to retire somewhere off in the neutral territories. Maybe start a Snavrum hunting company, maybe become a farmer. She had achieved heights most pilots only dream of, and few reach. She was always on hand when needed to settle a inter clan dispute, or just drink with us regular grunts in the mess.

To say she will be missed is an understatement as the whole Brotherhood is in mourning this day. We all moved as one, every single one of us on our feet and our hands snapped to salute. She smiled faintly and returned our gesture. Then with no other words she simply turned and boarded her transport.

We will miss our Mother superior of metal slaughter dearly. She was a mentor and friend to many of us, and an inspiration as a leader. If you agreed with her or not that mattered not at all, you had to admire how she never backed down. That is how we’ll always remember her.

*Note- Deb has retired from C. W. as she no longer has time for them or the prep work that goes into them. Joel Parras/ KiloToneRecoil will be heading up the clan families with internal Brotherhood help.

Submitted by Pat Willis#224534

The Red Light Mecha Original Art By Cher MechaGalaxy Lee#875837





































Submitted by Cher MechaGalaxy Lee#875837

Wednesday, January 27, 2016

No Mecha Left Behind Part 2 By Cher MechaGalaxy Lee#875837

Day Unknown, While walking up hill slop looking what appears to be giant layers of Mesozoic era. The atmosphere at this level seems very low and it is more visible. A few hundred yards from where I am I than see the red light. This time the red light is much bigger. As I got closer to the light it appears to be some weird mecha. It thing was huge I was not able to tell how big it was as the lower half of it's body was buried.

 I climbed into this mysterious mecha, the internal of this mecha is extremely advance compare to the Aspis. I was looking for some kind of chip or engine to start this mecha, but the mystery of this mecha surprise me. At the corner I found a storage. I opened it and inside I found two gloves, two shoes, and a helmet, but it's not normal gloves shoes or helmet it's some kind of sensor. I put it on but it did nothing. I searched for the chip hoping that I can find it but nowhere is a chip found. What I did find was a piece of paper that has some name and number on it. I search the other room than I moved on looking for the mecha controls but there seems to be none. I went to the storage room and saw a body vest. I examined the vest to see how the vest would operate.

The vest fits perfectly than a orange light flash the whole entire storage room. The room lights up and a voice ask me for my name and ID. I took out the piece of paper and said the words and numbers. Than A screen pop up as I moved. I am controlling the mecha by moving. I got the mecha off the ground and warmed up the mecha. It took a while before I was able to get used to the mecha. What I found out about this mecha is that it has advance proj. fire.

The proj. fire was so advance it could have been mistaken for a laser, but of course it wasn't the same coloration as laser. This mecha was pretty fast for such a big mecha. It feels like it's around the range of a 75 tonnage or 85 tonnage. It was a really fast mecha, but the armor was so high it could have been a 100 tonnage mecha. With a little of traveling I finally got to the other side. Now the next trick would be to get to the top.

4 hours later, I got to the top and the gateway is intact and fully functional. I jumped in the gateway, it transfer me into the correct gateway. As I enter the other side I surprise everyone there as they would think an group of Army is going to appear, but as it seem it's just one. They thought that I was some kind of spy so they took me. Thank God my Commander knew me before they took me into Zone Zero.















Submitted by Cher MechaGalaxy Lee#875837

Red Ant Empire XVII By Germán Jaramillo# 685605



Submitted By Germán Jaramillo# 685605

Tuesday, January 26, 2016

Emerald Dragons Logo by Kenneth Hicks #846092



Submitted by Kenneth Hicks #846092

Regi & Gygax VI By Germán Jaramillo ID # 685605.





Submitted By Germán Jaramillo ID # 685605.

Monday, January 25, 2016

Dragon Training 2 Clan Logo By Kenneth Hicks#846092






















Submitted by Kenneth Hicks#846092

Dragon Training 1 Clan Logo By Kenneth Hicks#846092



























Submitted by Kenneth Hicks#846092

Sunday, January 24, 2016

Red Ant Empire XVI By Germán Jaramillo# 685605


















































Submitted by Germán Jaramillo# 685605

Regi & Gygax Part V By Germán Jaramillo# 685605




















































Submitted by Germán Jaramillo# 685605

Saturday, January 23, 2016

We Need You By FJ Bros#885020

In search of clan pilots with stories to tell. If you would like to create a background story for your character or clan, need help telling your stories, or got ideas that you need help with. Get in touch with me and we'll brainstorm together and create a narrative in the universe of Mecha Galaxy.









Submitted by FJ Bros#885020

Friday, January 22, 2016

Thursday, January 21, 2016

Tuesday, January 19, 2016

Armistice of 3305 By FJ Bros#885020

During the earlier months of the year 3305, increased tensions between the Meiji Shogunate and the Illyrian Hegemony came to nearly all-out war. The clans had reported that Evil Santa had sallied forth from P19-X12, before being brought to heel by the independent clans of the galaxy. P19-X12, is a resource rich planet contested by both the Shogunate and Hegemony. In backlash of public outcry regarding the Evil Santa incursion, both factions claimed it was a conspiracy of the other.

Calin’s World was a newly established gateway hub world with several gateways to planets near or connected to many Shogunate worlds. It was also the only Hegemony world with direct gateways to P19-X12. On July 18th of 3305, Hegemony forces on Calin’s World were under direct attack by Shogunate forces. Outnumbered and outgunned, Calin’s World’s defenders were routed back to the Hegemony core worlds to regroup. The Shogunate pressed their advantage, and destroyed all the gateways on Calin’s World with the exception of the gateways to P19-X12.

The Shogunate Quick Reaction Force that invaded Calin’s World was led by Prince Ikoyo in the royal family. Though 327th in line to replace the Meiji Shogunate Emperor, the prince had already made a name for himself in several minor border disputes and pirate exterminations. The Calin’s World Invasion would be his first offensive of galactic renown. The Prince’s plan was not the occupation of Calin’s World, but to cut off the Hegemony’s supply lines to P19-X12, and invade P19-X12 from both the Hegemony and Shogunate gateways to settle all disputes as to the rights to the mineral rich planet. Neither of the two arms of the pincer attack would gate to P19-X12 until 1200 hours standard time on July 20th, 3305.

Unbeknownst to the Shogunate Prince, a large mechanized Hegemony Reclamation Force had departed Calin’s World just a day before the Shogunate invasion, and awaited the Shogunate Forces on P19-X12. This force had swept thru the meager Shogunate mech regiment that was already in tatters from the Evil Santa Incursion of 3304 and yet to be reinforced. Hegemony force had seized control of the Shogunate gateways, as well as the neutral gateways on P19-X12, before engaging the Shogunate forces, preventing any escape as well as any communications back to Shogunate space. Despite being outnumbered over 200 mecha to 1, the Shogunate forces on P19-X12 refused to surrender, and were wiped out to a man. The Hegemony Reclamation Force was about to destroy the Shogunate gateways, when mecha pilots retreating from Calin’s World gated in. With advance knowledge of the Shogunate forces on Calin’s World, the Hegemony General [Name withheld from Hegemony and Shogunate records] surmised that either the Shogunate Force was going to proceed to the core planets, which would make it the concern of the regional commanders, or it was coming to P19-X12, which would make it his concern. Guessing the later, the General divided his force into 3 components: one at each gateway grouping and one reserve group in between to reinforce either gateway defensive group. He was going to hold P19-X12 from whichever gate the enemy chose. His plan was to destroy the Shogunate Forces as they entered piecemeal through the gates.

At 1200 standard time on July 20th, 3305, gateways on Calin’s World and the Shogunate World known as Ouchijuku, along the Aizu-Nishi Kaido trade route and housing the only Shogunate gateways to P19-X12, flared into brilliant life signaling the beginning of Prince Ikoyo’s hope to conquer of P19-X12. Hegemony forces adjusted their light filters as the gateways blossomed into small supernovas in the night sky of P19-X12.

The resulting battle waged for seventeen hours, and ending in a cease-fire negotiated only when both forces experienced a 95% casualty rate. It was the bloodiest major faction battle in several decades, and was not as one sided as the Hegemony General had hoped.

Initially, Shogunate forces arrived piecemeal and were quickly dispatched by the Hegemony forces surrounding the gateways. After an hour, Shogunate forces were able to create a small beachhead at the Calin’s World/P19-X12 gateways. Using this beachhead, Prince Ikoyo, knowing he could only go forward, summoned his elite company of 100 assault mecha, piloted by the best under his command, and led them on a break-out mission from the gateway. The elite assault company managed to break through the ringed defenses of the Hegemony but at the cost of half of his company. Using the confusion sowed by the breakout, the Shogunate forces were able to extend their beachhead and take the offensive to the remaining Hegemony defense forces with unmolested reinforcements from Calin’s World.

Sensing the collapse of his defenses at the Calin’s World gates, the Hegemony General sent most of his reserve to reinforce his forces there.

Prince Ikoyo was able to avoid the reserves reinforcing the Calin’s World gates and spearheaded an assault to the rear of the forces ringing the Ochijuku gateways. His assault on the Hegemony’s Ochijuku gates forces lasted long enough for the Shogunate forces to form a beachhead and expand from the gateways.

By 1900 standard time, both command elements had gone dark and P19-X12’s surface was a riot of roving Shogunate and Hegemony squadrons battling in hundreds of skirmishes. By the start of July 21st, 3305, a collection of captains from both sides began negotiating a cease-fire. Almost five hours later, a cease-fire was entered, with the remnants of each force clustered around their original gateways and outposts.

By the end of July 22nd, 3305, Prince Iyoko’s broken cockpit was recovered and shipped back to Shogunate territory. In the following week, the Hegemony and Shogunate signed the P19-X12 Armistice Treaty of 3305 restricting the military presence at P19-X12 to one mecha company each, which was close to the number of mecha that survived the battle unscathed.

In honour of this peace, the Craftmen declared that were would not be a Clan War in 3305, since most of the independent clans were now servicing contracts to the Hegemony and Shogunate patrolling territories left in the vacuum caused by the loss of some 40,000 mecha and pilots.














Submitted by FJ Bros#885020

November 3305 Market Place Review By FJ Bros#885020

Currently available in the market are 3 limited edition/supply Elite Weapons: Stardust Laser, Ace of Spades, Fiery Death.

The Stardust Laser is an elite Laser-Type weapon rated at lower-mid range damage capabilities [45 Dmg] and above average firing refresh rate [104 spd]. The Stardust Laser incorporates a multi-point triode pulse matrix that can cause high energy burst inflecting huge amounts of damage [5% 3x damage] and/or disrupt the target mecha’s actuator systems [Slow 5]. This laser will find its usefulness with pilots looking for big punch while also softening up those larger mechs in attrition battles. This is an amateur pilot ranking weapon [Level 16 and above] that comes in a single weapon booster pack [450 Ferrite, 340 Bioptics, 25 niodes] or a bulk purchase crate of five [100 niodes (20 niodes each)]. Due to the limited manufacturing of these lasers, suppliers are forced to limit customers to only 20 of these sparkling beauties. Only 200 were manufactured for sale to the general public with almost 40% sold at the time of this publication.

The Ace of Spades is an elite Fire-Type weapon rated at mid-range damage [57 Dmg] and above average firing rate [103 spd]. The Ace of Spades utilizes an isolinear osmotic delivery system to deliver a thick covering of promoxide fuel [Burn 9%] with increased accuracy [Precision 2]. This fire weapon will find its way into the arsenals of pilots looking to burn enemy mecha to cinders rather than the battlefield. This is an experienced pilot ranking weapon [Level 22 and above] that comes in a single weapon booster pack [540 Ferrite, 460 Bioptics, 31 niodes] or a bulk purchase crate of five [124 niodes (~25 niodes each)]. Due to the limited manufacturing of these flame weapons, suppliers are forced to limit customers to only 20 of these smoking beauties. Only 200 were manufactured for sale to the general public with almost 50% sold at the time of this publication.

Another elite Fire-Type weapon, the Fiery Death, is nearly sold out, with only 20 weapons of a 150

While these weapons come with a hefty niode price tag, they provide an opportunity for lower ranked pilots to gain weapons dealing damage typically outside of their pilot ranking. So go get them while they are hot, for who knows when another batch will be manufactured or found.
limited release lot remains at the time of this publication. The Fiery Death houses its delivery system in a distinctive Red Demon mask, while this facade does not produce the additional spray potential [3x Damage 4%] or affect the combustible fuel gelling agent [Burn 8%], it does present a fearsome aspect. This weapon is available to the experienced pilot [level 28 and up] looking for a fire-type weapon with medium damage potential [62 dmg] that fires quickly [104 spd] and a diabolic look. The Fiery Death comes in a single weapon package [614 ferrite, 514 Bioptics, and 37 niodes] or a 5-pack crate [148 niodes, ~30 niodes each].

Submitted by  FJ Bros#885020

Monday, January 18, 2016

Gargon Engine Equipment review by David McCallum #701548



Ah, shopping with the wife.... one of my favorite pastimes.


Oops, please excuse me, my rapidly elongating nasal protuberance appears to have gouged through your eye socket and embedded in your cranial cavity..


Speaking of which, gouging my own eyeballs out ranks as my third favorite thing, following closely on he heals of performing a home vasectomy on myself and then of course, the firm favorite of shopping with the wife.


Sorry, just got your other eye there....


The fact that there were multiple sales running helped neither the matter at hand, nor my ability to reason with or put any form of brakes on her shopping spree.


"But I'd be saving 10% on weapons," was the constant argument voiced by her.


"Yes, but you are still spending 90%. You don't need weapons, and you do need to save the money to equip that big mech you won in the raid, don't you?" was my response, delivered (I thought) in a very patient and reasonable manner.


"Yes, but I'd still be saving 10% on weapons..."


I managed to placate her slightly by letting her get a few lighter mechs to pad out her spec formations and deftly steared her towards my favourite area, the equipment for heavies and BMFs so she could 'window shop'.


I'm relatively certain security were hovering, just waiting to step in because she almost had a 'moment' when she saw a pair of Midori's Boots.


Oh, and note to self, do not ever allow the wife to do an equipment review, when the best feature she can come up with in regard to an Energy Aura is "OOOOH, SPARKLY!!!!"


We did however browse the section for lighter gear which is more in fitting with her usual forces, and this wee beasty caught my eye.


The new Gargon Engine is designed to plug into most light and medium mechs, ranging from Shocklites up to Luisons.


It may look large for its size class but it's surprising light, with the engine block itself being a twin stroke transverse configuration which gets rid of a lot of the annoying sideways torque that tends to slew lighter mechs off to one side when you put your boot down.


The majority of what you see is actually exhaust manifold feeding triple exhaust tubes, which may seem like a lot of compensating for something in the trouser department but actually vents the exhaust through the centre followed by the two side pipes simultaneously to cut down on the shudder you get from a more traditional twin pipe system.


The result is a decidedly smooth and stable ride even at high speed, and that lack of shudder gives far more precise targeting solutions for any kind of solid munitions and a boost in performance for both projectiles and missiles.


I certainly have a hankering to pop at least one in a Dread to see what happens.


At the low end of its weight range, it still doesn't have the raw speed of a standard Block Charge but up towards the top end it still has the same power output as the venerable and well loved Wankel Rotary. To be honest, for a 45 ton mech, it's a toss up between this and the Scrub Grub, depending entirely on whether you want a straight damage boost or the option of more chance of collateral damage from a fork shot. At a book price of 18 Niodes, 312 Ferrite and 155 Bioptics for a nice bit of kit with no disadvantages, it's not going to break the bank.




Submitted by David McCallum #701548

Sunday, January 17, 2016

Clan Wars Announced By Pat Willis#224534

Signups for Clan Wars have begun! A registration button has appeared on each eligible clan's page. A clan must have at least 9 members to participate. A clan is registered for the tournament when at least three members of the clan, including the clan leader, have clicked the button. To fill in divisions during the grace period, devs may register clans where multiple members, not including the leader, have clicked to register.

Head to your Clan Page to find the registration button.

If your clan has less than 9 members, RECRUIT MORE NOW. You have until the end of registration to join.

At the moment your clan registers, the clan's average level is recorded.

The 2 lowest level players in each clan will not count toward average level.

Tournament divisions will be based on clan level at time of registration. After registration, feel free to power level to gain an edge in your division.

Once your clan has registered, your roster will be locked until the end of the tournament. You will not be able to add or remove clan members.

Clan Wars 3306

January 13:    Signups Begin
January 20
11:59 PM    Signups officially end
January 21:    Specialists Locked
Divisions Announced
Place your bets!
January 23:    Battle One
January 25:    Battle Two
January 27:    Battle Three
January 28:    Prizes Distributed.

Rules

The lowest level players in each clan will not count toward average level.

A clan war lasts from midnight to midnight New York Time (GMT -5).

Between each war in a tournament, there will be an off day.

Clans may not change their membership during a tournament.

A player cannot continue to attack opponents that the player has already defeated twice that day (As normal, you can only defeat a given player twice a day. This is The Beatdown Rule).

Clan fights count on your record as regular fights. (Any attack on a rival clan member during the war will count as part of the war, even from the normal Battle screen).

Defensive wins count as wins for the defender's team, but do not count as wins for the 2X Daily Beatdown Rule.

If a round ends in a tie, that war will be automatically extended for 8 hours of "overtime"

After attacking someone in a clan war, you cannot be attacked in that clan war for 90 seconds
In the final hour of each battle, this will be reduced to 45 seconds.

Tournament brackets, pairings and format will be determined by each clans average level at time of registration.

If there is a very odd number of clans registered we may add additional clans who registered after the deadline or had less than the minimum number of clicks to enter. Having less than the minimum clicks does not guarantee a clan will not be entered. Any clan who registers before the deadline is guaranteed entry. Devs will do our best to find space for every clan who wants to enter.

Participation in the tournament is at the discretion of the devs, and unsportsmanlike conduct may be grounds for disqualification.



Submitted by Pat Willis#224534

Time For Some News By Pat Willis#224534

Hello out there in the wild, and weird galaxy. As you know we were looking for a new editor not that long ago, well we found out new editor so please help me welcome FJ Bros to the Galaxy Gathering family.

You also may have seen  some new clan logos in our pages. If you want to get in on designing logos and if it is an original image (not containing other copyrighted sources), has the clans permission, and is indeed going to be used as your clan logo then by all means submit it to us. Include your player ID# for proper credit and we pay out niodes for it as well as featuring it here in our pages.

Some other things to get you niodes.

Comics
Got an idea and want in on the action of making a script that may see the light of day on our pages? Here's what you do to get one made...

1. Send a submission detailing how you want your comic to go,between 3-8 panels please.

2. Include your player ID# with the submission to receive proper credit for your idea.

3. We take the idea, talk among ourselves, and pass it along to Molly with recommendations on if it works or not, or how to make it work if necessary.

4. Molly has final say on what is approved or not. But if it does make it she will mark you down on her list for the idea submission, and it is passed along to the artist or artists (We still don't know who makes those great strips)

5. Once it gets to the artist it's approved all you have to do is sit and wait for it to come out. Once it sees daylight, Molly would then pay out, and we get the finished product to put in our pages here.



Clan Liaison Officer - Still looking to fill these slots. You get voted on by your clan to be the officially recognized "voice" of your clan. You do the interviews for the wars, give us updates on the non war weeks, and generally deal with us editors. It beats giving all the Niodes to us or those guys over at A.N.N. We get paid per interview, so do you yes but we do all the interviewing. Do the math. Want in? Contact myself  or Artemis Molly via Facebook and let us know!

Submitted by Pat Willis#224534

Friday, January 15, 2016

No Mecha Left Behind Part 1 By Cher MechaGalaxy Lee #875837

Day Unknown, I am still alive . . . Save me oh Mecha.

On this side of the plant. What seems like the repeat of ice age has begun to look like hell. The only image I can relate this to is an image of hell. With less fire and more steam and giant missing tiles of the plant. The Aspis was not able to survive the volcanic lava. The only remains of the Aspis was a chip and an turbo. The condition of this plant was unstable. Some area of the plant was extremely hot than another 100 meters it drops to 20 degrees. I've walked for about 3 miles and now as I stood over the cliff of what the level 10 earthquake have done I needed to find a way to the other side.

Day 100, 1 3 : 2 6

While on the other side. As the Gateway opened massive climate changed in the building, than an automatic lock down. Emergency alarm was turned on and closing all exits and entry. The Gateway atrium heated up to maintain a consistent temperature with the incoming cold temperature from the other side. As each mecha was sent over they were temporally repaired and sent to reconstructed area. The building commander ask information about who the incoming unit was. The building commander need to confirm if the unit was of theirs and if they are who they claimed they are. The Commanding Officer told them that they were on a top secret mission that even if he told them they would have no clue who they were. The Commanding Officer requested to talk to General S. Abbott. Everyone that came out of the Gateway was taken into custody for security purposes.

Day 101, 0 8 : 3 0

The Commanding Officer was evacuated and was sent underground into Zone Zero or ZZ. The prison guard took the Commanding Officer into a cool water pool.

Prison Guard spook with an deep voice that sounds that of a lion, "Get use to the cold if you don't want to tell us anything."

Commanding Officer with anger and painless voice, "This is what you called getting use to? Please, I just got out of an ice age."

The prison guard took out his electric prod and smack the Commanding Officer with it. Than the prison guard electrocuted him, "Oh I'll get used to this!"

The prison guard took the Commanding Officer into the torture lab. He stripped the commander naked and sat him done on the chamber chair. He strapped the Commander from his arms, head, then legs.

The prison guard than took out his tool box and said, "One last chance for redemption."

Commanding Officer, "What do you want me to tell you?"

Prison Guard, "Tell me the truth!"

Commanding Officer, "Okay, Okay, I'll tell you the truth under one condition."

Prison Guard, "Who are you trying to FOOL!" He reach for this 2 foot long knife raised it up above his head about to cut the living life out of the Commander.

Commanding Officer cried out with cowardly voice, "WAIT! WAIT! I'll tell you. Please . . . please just don't torture me."

Prison Guard, "Tell Me!"

Commanding Officer, "JB702128Lvl82 Unit Ruby Dragon. That's all I can tell you."

Prison Guard, "This is all you can tell me?"

Commanding Officer in confusion, "Hmmm . . . yes this is all I can tell you. It's everything about me! You have to believe me."

Prison Guard, "So your life is worth a few numbers and words."
Commanding Officer, "No! Nooo! Nooo- "

Prison Guard without hesitating, "SO BE IT!" The prison guard cut the Commanders three fingers on his left hand.

Commanding Officer, "Ahhhhh!!! Ahhhhh!!! Ahhhhh!!!"

Prison Guard, "Tell me the Truth!"

Commanding Officer in agonizing pain, "Okay I'll tell you the truth! It was the Gateway! We ent . ."

The prison guard quickly got up and left the room.

Commanding Officer, "Hey! Hey! Comeback, get back here and let me go! Ahhhhhhh!!!"

On this side of the plant. The fastest way would be down the cliff into who knows how deep the hell hole goes down and up. The separation of the two land are about a mile long. The plant's solar direction is disrupted. The gravity of the plant is also has some weird off set. Just like the temperature the gravity is almost the same. Some area the gravitic than other areas. As I make my way down it becomes darker and darker. 30 minutes going down I could nearly see any foot holders of any kind. It was like walking blind, but instead of walking I'm climbing down. It's been almost 60 minutes and I have lost the light above me. It feels as if I don't know what's up and down. While going downwards into the hell hole I see some kind of red light. Surly it's not the middle of the plant. 150 minutes going down I am almost there. The red light is now more than just a dot. It's about the size of a M&M. It's been a pretty long climb down. I found a spot just enough for my body to lay and my leg to hang. I decided to take a nap and continue my mission.

Day 101, 1 7 : 5 2

While on the other side. As the Guard left the lab the commander cried for help. He see that his hand is bleeding a lot more than it should. As he struggle to escape rubbing and bleeding this arms and legs. The prison guard comes back in.

Prison Guard, "You're free."

Commanding Officer, "What do you mean I'm free?"

Prison Guard, " . . . "

The prison guard unstrapped the commander and gave him a dress. The guard told him to eat this pill that way he doesn't bleed out. When the prison guard cut his hand off his blade had a kind of toxic poison injected into it. The toxic causes extreme bleeding. The Commander ate the pill and he put his 3 fingers in a jar and took it with him. As they exit out they sent the Commander to the emergency room to attach his fingers together. The prison guard than left him. After a few hours the Commander's fingers are fully functional. As he exit out he saw the General.

While on this side. I woke up feeling like I've just been hit by a smooth criminal. I could barely get up. I looked down everything looks blue. I don't see the red dot anymore it seems to have disappeared. I've reach the bottom now all I have to do is walk a mile towards the other direction and hope I don't fall in anymore holes. I walked in darkness, but the blueness gives out a kind of light almost like the moon. I was able to see anything in the range of 15 feet, but it was still very foggy. The weirdest part of it wasn't the lighting but the temperature. It feels perfect, like it's 78 degrees. The gravity is very light but everything is very consistent.

On the other side. The Commanding Officer greets General S. Abbott with respect. The General ask how did they treated him. The Commander responds was, "In torture" The General laughed, but the Commander was in all serious.

General, "What happened?"

Commander, "That doesn't matter. I'm alive right. I have to get to my soldiers."

General, "They are fine. I have already check on them, Commander I need your report."

Commander, "We were able to control the Gateway on this side. The Gateway on the other side however is destroyed."

General, "Tell me Commander how did the Gateway -" The commander interrupted him.

Commander, "When we first got to the other side it was not what we would expect at all. Snow was covered from east to west. It was averaging out -60 degree everyday. When all our unit was on the other side we enter battle. It was no surprise to see battle when we enter, but our mecha was no match against their Ice mecha."

General, "Ice Mecha? Was it any of our construction and is it the one we are reconstructing?"

Commander, "It was like none that I have ever seen before. We were able to defeat them. Our engineer specialist savage some of their mech and took advantage of it. While in combat we our Gateway chip was destroyed. We were not able to travel back without that chip. We were stuck in that world for over 10 months."

General, "How were you able to travel back?"

Commander, "One of our soldier found a chip inside of the sitting target and we used it as a way back."

General, "Than why are we not able to travel back there?"

Commander, "I was one of the first person in, but I was blast into the Gateway. When the Gateway specialist put the chip in it had some kind of blast wave. I know nothing after that on the other side."

General, "Do you know who was one of the last personal to come back?"

Commander, "No as soon as I got here they took me and questioned me and torture me."

General, "Do you know what the Ice Mecha does?"

Commander, "No, but I know it had a chip. Not sure if all the mecha has one, but it sure save my life."

General, "Good day to you Commander. I'll talk to you soon. Stay in touch."

Commander, "Take care, Sir."

Submitted by  Cher MechaGalaxy Lee #875837

Carnivore Chronicles 2 By Germán Jaramillo ID # 685605.




Submitted By Germán Jaramillo ID # 685605.

Thursday, January 14, 2016

New Battle Banner for PHOENIX {BHG} (Former PHOENIX MMI) By Germán Jaramillo ID # 685605.

A full moon in dark night with a crimson phoenix and lightning atop.
Golden ribbon with the clan name (Phoenix) and Group (B "Battlegroup & Hg "Mercury")

I wish a good new Eve for the mercurian guys.




Submitted By Germán Jaramillo ID # 685605.

Carnivore Chronicles 1 By Germán Jaramillo ID # 685605.



Submitted By Germán Jaramillo ID # 685605.

Wednesday, January 13, 2016

The First Mission By Cher MechaGalaxy Lee #875837



Day 01, 0 6 : 2 3

I've been here for months and winter has not yet felt. It is the coldest winter I've ever lived to tell. Hopefully live pass this ice age hell. It has been -62 degree since they last 7 months and I've seen worse. We are running out of food, heat, ammunition, and Pilots. Each one of us dying by the moment. Even with this mad dry coldest we still battle. With these things that we now call it Stone Beetles. These Stone Beetles are as hard as a Stone and they look like a giant beetle that would tear you apart. If I knew I could tell you, but their armor are unique unlike any other creature I've ever seen. The armor seems to be made of some weird stone mix with unidentified material. It takes about 3 Aspis to take it down. You must be wounding how on the galaxy of hell did this happened to us? Unlike other mission this mission was a top secret mission.

Santa evil helpers as we all know are working against us. Our mission was to obtain one of the 6 Gateways in order to travel through galaxy in a matter of seconds. It was to send army of newly advanced Aspis Mecha in order to destroy and control enemy base. Our mission was partially complete. We did obtain two of the 6 Gateways and we did destroy and control our enemy bases. The only problem was we were not ready. You would think that Aspis with it's fire power it could double it's damage against any mecha and destroy them in a matter of a few hit fire. Well . . . you thought right, but that didn't stop the Boreas, our enemy had from firing and freezing our mecha into dry ice. They not only destroy over half our crew but freeze and destroyed a chip of which the Gateway needed in order to travel through correct space and speed.

If the chip was removed or destroyed in any shape or form it would send the object that would enter the Gateway in a continues lope in the lost space of time. It could also send you into the middle of a black hole and who knows where the hell that takes you. Even with those dumb Boreas ruining our master plan we were able to manage to take down the enemy lines and took over the base. My commander wanted to "BSU" but Chris Zimmer a former Dragon member insisted not to "BSU" and let one Boreas be fully operational that way he could test out it's weakness. On that day, December 26, 3304 we won the battle against the unknown units but lost over half of Pilot power and Mecha tonnage. We were lucky enough to have our two greatest engineer Fj Bros and Chris Zimmer. We savage for mecha remains and try to rebuilt some kind of defense.

 We went from 80,000 tonnage before the battle to 34,000 tonnage after the battle. After a crew of 3 went to savage for left over mecha part we were able to repair 4 Aspis and 6 Boreas. It didn't take us long to understand the power of a Boreas. The only reason why we are able to survive was because the Boreas has a cold temperature defense on the inside. The cold Temperature defense separate the Cold from Hot. It also uses the Cold temperature as a power source.

Day 96, 0 6 : 2 3 

It seems like the time never change. It's been 95 days since I last recorded. Today could have been just like any other day miserable, lost of hope, depress, and fully of anger. I mean come on how the hell can you not fix a chip. It's a simile as chip and even as complicate as a mecha. It's just another day of cold and misery.

Day 97, 0 6 : 2 3

I swear life can't get any worse. Our main Boreas has a disconnection. I don't know what that means all I know is it does not function no more. It's just a sitting target, so we called it the sitting target. One of our old crew member Todd Rainy didn't make it. He froze to death, but it was a matter of time before everyone was going to freeze to death. Todd Rainy used an old fashion Aspis that had good heater so I took it over in order for Aspis to serve the purpose. No Mecha left behind.

Day 98, 0 6 : 2 3

I now realize that my time has been frozen since day one. Unlike any other day I went inside of the original Boreas that Chris Zimmer saved from being destroy, the "sitting target" I found this small light flashing slowing on and off. I went closer to it. It looks like a chip that was used for it. I took it out and showed it to our Gateway specialist, Mr. Bear, he told us that this chip could be our way back home. All this time the one thing that could have saved us was right in front of us.

Mr. Bear or David Bear was able to fix the the Gateway and use the chip. When we activated the Gateway it had some kind of sonic wave. The wave was not a normal wave. It malfunction all of our Mecha but the Boreas. As soon as our Mecha was re-functioning everything turn red. The snow melted in minutes and the temperature jump from -69 to 39 degrees. We all felt relieved from the ice age for a second or so, but it kept getting hotter.

Day 100, 1 3 : 0 2

I watch works now and it's burning. 72 degree and I am sweating like a pig. I mean really sweating like a pig. I feel like it's 110 degrees but I'm not sweating at all. My commander told everyone to enter the Gateway and to go back in order to report back of our mission. Chris, Fj, and I went to take all of the Boreas that was left back because it was in shutdown from the heat. The ground started having level 10 earthquakes. That wasn't the worst part we were on top of an volcano, which would make since that it started to heat up fast. We grab the Boreas using the broken chip and it gave us a little kick. It was just enough to get close to the gateway. Using my Aspis I shot one solid blast behind the Boreas, but far enough not to cause any permanent damage and to have the blast wave to kick the Boreas into the Gateway. In the final Seconds the level 10 Earthquake took me under and as the last crew went in not knowing that I was swallow by the plant.

 Day XX, X X : X X

 I am still alive . . . Save me oh Mecha.



Submitted by Cher MechaGalaxy Lee #875837

Other Mechs by David McCallum #701548



It's been a while, but you may remember that apart from Mecha Galaxy, there are other war games that I play. They involve using, what my wife indulgently calls, toy soldiers.


Some of the models I make are of a larger scale, but I have recently (thanks to certain clan mates) taken an interest in smaller scale models.


This led me to three things....


1. My search for suitable models found some which are within pocket money range of most folk, so if you love mechs, why not get some?


2. Painted always looks better than unpainted, so maybe people would want to know how to do so in a simple manner...


3. Some of us are getting to ... a certain age... whereby detailed painting is not something we can do much of, either due to eyesight or other appendages beginning to... do their own thing. So any paint scheme needs to be easy enough for us codgers to get away with.


So, if you want some of your own "toy soldiers", here you go. The ones used in the following photographs are mechs from EM4 Miniatures. Extremely reasonably priced, although at the cost of being a tad generic. They are sized at 25-30 mm scale.


The ones shown here have been built up as the equivalent of the Robotech Defender/Battletech Rifleman and the Robotech Phalanx/Battletech Longbow. They could however stand in for perhaps a Buchis and a Dread if you wanted as the weapons are similair.


Note: This is not an in depth painting guide with tutorials in different techniques. Any special techniques will be displayed in italic bold so that you can Google the term for further information.


So lets dive straight in.


I've assembled 3 mechs, given them a quick grey undercoat with a cheap spray can of primer, then painted the base colours.


Detailing is relatively scarce so as to keep the paint scheme simple. Apart from the all over paint scheme, the only things of different colour are weapon barrels and missiles that have been base-coated black and drybrushed silver, silver cockpit canopies, white on insignia plates and some block colour for unit markings.


So at this stage, you have a pristine mech as it walks off the production line. To be honest, good enough for a first attempt at this stage, and you could actually stop there. But no war machine stays pristine for long.





Here, I have used straight grey to expose undercoat where paint has been chipped away by barging through obstacles in combat. Just make not to get it only on raised areas or corners, and pay special attention to the feet and legs as they are most prone to wear.




Now I have used silver on those same areas to show that the paint has been stripped back to bare metal. I haven't attempted to completely cover the grey, so we have some areas where it has been stripped only to undercoat and other deeper scratches which completely bring it back to the base metal of the mech.


I particularly like this stage as it is counter intuitive; from bottom to top it should go metal - undercoat - top coat but we have actually applied them in the reverse order for ease... its just our mind that reverses things to see what we know should be correct.


I have now applied an ink wash in a slightly darker brown than the base coats. This will fill darker in the detail areas to make the detail stand out by shadowing it, while muting the other colours to make them less stark.


I have used brown regardless of the base coat used. Yes, in advanced painting you can use darker shades of whatever base colour you use, but in a simple paint scheme a brown wash shades any colour except perhaps blacks or dark greys.... it's like applying a sepia filter to a photograph.



We are now getting even more battle worn. The gun barrels have been blacked out to signify them being hollow. An orange ink has been used around exposed bare metal to signify new rust, remembering to start at the metal then paint downward to show that rusty water has stained downward. I have also stippled the gun barrels with grey, then black closest to the muzzle to "soot" them and show they have been fired.



With the painting almost complete, I have now turned my attention to the base. It needs to be disguised so it looks like actual ground, and most modelers use some form of texture material for that.


The mix I have used is one that I use for a lot of modern / sci-fi figures. It consists of sand, fine model railway ballast, fish tank coral and pieces of cut up model sprue. This mix also has some small aluminium pieces that I picked up in a metal work shop.


To glue it in place, use a mix of PVA glue and water with a dash of detergent. The detergent breaks the surface tension of the liquid and allows it to flow better around the basing material to bind it together.


The end is in sight.


The base got a coat of black and was then drybrushed grey. To blend the mech with the terrain it is moving through, I used the same grey stippled around the feet and lower legs where dust and dirt has been kicked up. Remember that in real life, a person or vehicle that flicks up mud while travelling tends to get more up the back than the front. so pay special attention there.







I also did a little spot color on the missile tips to emphasise them. Oh, and don't forget clan markings on the insignia plate, which I cheated with and used a 0.3 mm fine line pen for rather than a paint brush.





So no excuse people... go get yourself some mechs to adorn your play area!





Submitted by David McCallum #701548

Tuesday, January 12, 2016

Kenneth Hicks #846092, Foot soldier of the Dragon Clans reporting

Rizpah:

The Emerald Clan had been stationed on the Jungle Moon for two cycles now. Using the sweltering canopy for cover, the Emerald Dragons have been using the time to gear up their new mechs that they won in the Clan War of 3304 and training the new recruits.

Private Carlos Hicks has been awake since 3a.m., getting ammo loaded into mechs for the day’s training run. Grunting under the weight of the boxes of deadly cargo, he shoulders them one at a time onto the auto loaders, sending them up into the armored holds of the sleek machines.

“Prophet’s taint! I’m okay with being the damn gopher around here, but could they at least pick a more hospitable place for us to do this grunt work at…”

Ever since an incident in the forest around Evil Santa’s stronghold, Carlos was on the Clan’s extra duty roster. He’d kept his chin up, as he understood that getting drunk and accidentally killing a coworker is a serious offense, and he’s lucky not to be strapped to the outside of a Scout Anzu as his punishment, but he just felt he was meant for greater things than ammo bearer and Snavrum skinner.

At the moment, he was loading up Ferrite Rounds into one of the new Smilodons his clan managed to get a hold of. Sleek and deadly, the Smilodon resembled the Great Cat of lore, packing Galaxy Eyes and Ferrite Storms for armament. The faint smell of creosote could still be detected as the parts were still sealed in casings and unassembled when they were found. A rare treat to some lucky mech pilot.

Carlos was gazing up into the deadly visage, wondering if he detected a glimpse of intelligence in those big, yellow eyes, when the world around him erupted into fire, dirt, and concussive forces.

A squad of scout mechs burst forth from the perimeter bearing the markings of the Hegemony. Two Namtars, two Luisons, a handful of Warhorses and Anzus and a heavily front armored Keradon broke cover and started fanning out, blasting everything they could.

Carlos was propelled into the air and miraculously into the cockpit port of the Smilodon head first. Jarring his shoulder, he fell through the portal, past the pilot harness to the deck of the cockpit. As luck would have it, he landed head first on the neural uplink set, which had been latched to the side of the harness until his flailing form knocked it loose.

“What is your bidding?”

Disoriented, in pain, ears ringing, Carlos had zero time to wonder what this voice was in his head, he just answered naturally “Get them to quit firing at me! What the Frack man! I’m just trying to service these mechs!”

“And we appreciate that. I shall stop their firing now.”

Leaping forward into the air, the Smilodon’s twin Galaxy Eyes cut loose on two of the Warhorses, scoring quick critical hits on both, ammo stocks exploding, blowing up the sturdy little mechs from the inside out.

Almost simultaneously, the Ferrite Storms erupted, throwing needles of death through the Namtars which had been holding back, directing the assault. The first Namtar turned to confetti as the second one suffered a knockback from it’s loading mechanism, and accidentally blew up an Anzu that was close by.

Now the scouting party was in disarray. They had thought this would be an easy kill as no pilots had reported to the surface yet, according to the transmissions they had intercepted, but in a brief second, this rogue Smilodon had shredded the group.

The Luisons and the Keradon attempt to lay down suppressing fire for the smaller mechs to get back into the jungle, launching volleys of Quad Rockets and Rail Guns at the Great Cat.

The Smilodon then pulled a new maneuver, rolling left like a big dog, the Smilodon closed with one of the Anzus unexpectedly. Swatting it with a foreleg, the Anzu went flying, connecting with a Luison and exploding against the cockpit, taking out both in a fireball. Now the Smilodon is able to trade fire with the remaining Luison and Keradon.

As the second Luison turned into confetti, the Keradon powered down and the cockpit lid popped open. A Hegemon officer stuck his hand up through the opening with a white piece of cloth, signaling that he’d had enough.

“All targets have ceased fire.”

Carlos, who had been rolling around on the deck like a marble whimpered a thank you.
His ear flinched as the static crackle of his com opened up.

“Carlos! We just got word! We’ll be surface side in 3, coming in hot! How are you holding?”

Daniel Rader was the leader of the Emerald Clan, and the worry in his voice was apparent. If he lost
all the upgrades to a Hegemony strike team, there’d be hell to pay. He had gotten too cozy with their base of operations.

“Honestly sir, I don’t know what happened. I was loading ammo, then the world exploded, and I ended up in this Big Cat’s head with a voice coming from somewhere, now it’s quiet. Can you come get me? I’m scared and have no idea what’s going on.”
 
After a minute, Major Rader responded. “Well Carlos, it looks like the sun shines on a Snavrum’s scales every once in a while. Congratulations on your promotion, the Smilodon informed us you are it’s new pilot of choice. Welcome to the Cadre Captain Carlos.”

“What. The Holy Frack. Just happened…”

“I shall serve you well in all future hunts. Now let’s go for a run. I was in those boxes far too long.”
Carlos wiped his brow, strapped into the harness properly, and started his transition to mech pilot.

Submitted by  Kenneth Hicks #846092


The Missing Pilot Part 1 By Joshua Bourne #702128

The year was 3304 and all were cheering in rejoice. Evil Santa had been vanquished, and his demonic helpers sent back to the North Pole on Vupa 5. Parades of mechas and War Heroes filled the streets with citizens partying the night away. The Cities were as busy as ever, as neighboring populations and ships came by to enjoy in the festivities which were open. However, as of every planet, it has its ever watchful Guards, police and military on watch, in case something happened.

This may be a time to celebrate, but this is also a time to keep cautious. As through the crowds of people, anything can happen in a flash. The dark alleyways remain unwanted and abandoned, left to the more, unlucky of the populace to take refuge. They may be happy to be saved from the Heroes of the War, but it doesnt mean they are out tonight to celebrate like everyone else. Gangs of people fill the poorer, dirtier parts of the cities, making it their "turf" and keeping an ever open eye on their land. Anyone unlucky enough to come through will receive the same treatment as anyone else. Patrols of police go over such areas, in case they spot a crime in progress, however one such patrol finds something much more than that tonight.

Within layer 7 of Zone B, they find the most peculiar sight. A mecha. Not a common Ant or Shocklite that the Gangs tent to use however, but a Trooper. Its pearl white paint shining in the gloomy night of the area. As the officials come closer to the Trooper, they see that there are parts on the ground in front of it. Control Panels, gears, even the seat is thrown out. But the eery silence of the night is not broken. Clearly this has happened a fair while that they got here. One officer looks at the front of the mecha and finds no sign of a fight. No scorch marks, bullet holes or blast indicators to show there was a struggle or a fight. Instead, an empty mecha with the innards scavenged and thrown out of it.

One Screen within the Cockpit is still functional as it flickers on and off, signs of a power shortage
seems to be the reason for this as sparks shoot out of the exposed wires. A Message is on the screen in front of the officer as he reads out the message to his fellow officers cautiously approaching and making sure the area is clear. "Dear Subject 407, times dictate that we require your assistance with a certain problem. One that has been in our side for a while now. You know where to find us." There seems to be no indication as to who sent the message, and no way of tracing it without the imprint of the original pilot to access the data-banks. Its time to call this in, and to get the professional detectives into the picture

Submitted by Joshua Bourne #702128

Monday, January 11, 2016

The Galaxy Is Changing By Pat Willis#224534

As many of you know originally I was with the other network A.N.N.  Soon I was making this site and creating Galaxy Gathering, during that time another of the A.N.N. staff came over to my side of the street to work here.

The Mother Superior of the Brotherhood itself, Deborah Roaché-Hudak was my first co-worker here at G.G. Eventually she left our offices and who should step up to take her place? My recruiter into the Brotherhood KiloTone Recoil, that's who. Eventually the duties of Brotherhood command weighed on him also and he departed from our offices.

Then we come to Sgt. Ron Frye / Monk Malone, he was next in the G.G. offices and also a Brotherhood member. But he had things in life to attend to and is now with us in more of an emergency capacity, so he is semi-retired from us basically.

This leaves me and David, a Brotherhood member, and a Heroes member together totally even. No majority Brotherhood support, or vote. We may be stirring up the pot even more by adding another editor very soon.

So I guess change has come to the Galaxy Gathering offices, we are now more of a publicly controlled news company, than a private one. I have always said we are here for the players and I have always meant it, just now it will be reflected more in the staff as it won't be majority Brotherhood members. Allow me to say David is an awesome editor and a hell of a nice guy. (For a non Brotherhood member) So we shall see what we shall see, but  aside from myself here at G.G. the Brotherhood has left the building.

Submitted by Pat Willis#224534

Red Ant Empire XV By Germán Jaramillo ID # 685605.






Submitted By Germán Jaramillo ID # 685605.

Sunday, January 10, 2016

Red Ant Empire XIV By Germán Jaramillo# 685605



















































Submitted by Germán Jaramillo# 685605

Saturday, January 9, 2016

Clan Logo Submitted By Anonymous






















Submitted by Anonymous

Thoughts About the Niodes By Germán Jaramillo # 685605.



Submitted By Germán Jaramillo # 685605.

Friday, January 8, 2016

Green Manalishi Weapon Review By Molliere Daffue #599258



The Green Manalishi is a new limited testing weapon that is on the market for all mech junkies above lv 8 and only 150 have been made. The designer of Green Manalishi is unknown but it has been stipulated that the designer also made the AHI Missile. It’s unknown as to how this weapon was designed, most scientists believe that it was an experiment that has gone so horribly wrong that it actually worked.


The Green Manalishi is an elite missile weapon with a base damage of 33 and 100 speed. It has an 4% chance to Crit-Kill a mech and never hits the target is supposed to (Wild).


The Green Manalishi can be obtained for only
330 Ferrite
290 Bioptics
19 Niodes
Or 5 for only 68 Niodes







Submitted by Molliere Daffue  #599258

Machete Weapon Review By Molliere Daffue #599258


Another limited testing weapon that is on the market and only 150 Machete has been made.


The Machete Is an Elite Projectile weapon that can be obtained at lv 16 for a bargain at 450 Ferrite, 360 Bioptics and 25 Niodes or 5 for only 100 Niodes. The Machete comes with a base damage of 45 and 105 speed.


This low lv Projectile weapon packs quit a punch. Only the Ferrite Storm that can be obtained at lv 36 can stand up to it with a base damage of 50.


Both the Machete and Ferrite Storm was designed by the same man Dr Charles. The Machete is built in a similar way to the Ferrite Storm, but instead of hailing thousands of bullets per second at it opponent. The Machete only fires 1 bullet every 10 seconds giving it an added precision rating of 4 and 2X Damage equal to 3%.


As the description of the weapon say “You just messed with the wrong pilot. Machete Kills.”



Submitted by Molliere Daffue  #599258

Thursday, January 7, 2016

Uses For Food by David McCallum #701548















Submitted by David McCallum #701548

On The Menu by David McCallum #701548

You scoff at the potato and bacon, the sour cream and chives.


Yet you sit there munching your bacon sandwich, happy to hear tales of the secret Order of the Potato and their exploits...


You realise not that yours is a racial memory, either of pilots who have gone long since or from the very mechs with which you interface.


There was a time when we fought for our very existence, our mechs too light to deal with that with which we fought. Their systems were to advanced and they lurked and ambushed us with abandon.


Yet as humans, we thought outside the square, employing cunning and guile where we lacked metal. We turned the tide.


It was not a warrior who saved us but member of the camp entourage. A cook, some say a chef.


Hearing that the enemy hid in ambush, he suggested the potato to flush them out. It needed to be fired at low velocity else it disintegrate, but it will be faster than wildlife yet slower than gunfire. The odd speed should confusion motion sensors and elicit an automated response from a hidden mech.



It was suggested that rocks could be used, as they were more plentiful. But the chef tapped his nose and told them to stick with the potato for when jammed in a barrel there would be no windage.


And it worked as he had said. A well placed potato would activate an enemy mech that was hull down, and it would be mobbed by lighter human mechs.


But the victory was short lived, and in short order the enemy began to ignore potatoes.


When he heard of this, the chef nodded and said he had expected this. Most likely they had adjusted their threat recognition systems, and tied infra red with motion detection.  Potatoes must be stored at a cool temperature. If both motion and heat did not register at the same time, the threat was not valid.


A potato could not be heated thus, for while baked or boiled would give the heat signature needed, once fired it would simply be mashed...


And thus he gave us bacon, and the enemy could not help but respond and so they died in droves.


Forced them back we did, however they were not finished. Their gates ended in inhospitable places. On desert worlds they regrouped, places so hot that the heat of bacon was a norm.


So it was cold that was needed now. The chef passed forth sour cream, both cold to touch and yet fluid, so it would adhere and outline the hard lines of a mech so that it stood out against the smooth and ever changing dunes.


They made their final stand on lifeless rocks and cold dead moons. We know them now as the Yomi Reefs, but as a battle ground it froze potatoes to their barrels, leached the heat from bacon. Even sour cream was useless, for without an atmosphere the rocks were already cold and the light was stark and shadowed, while rocks were jagged and linear without the wearing of water and wind to smooth it.


The chef only nodded, for he knew the enemy had made its final mistake. Food was life, and in a lifeless place, no food could grow. And so he chopped chives and told them to fire these upon the enemy to mark them.


They did not understand, for what use where green stalks? He smiled, for there was no green in the Yomi Reefs, where light does not reach and air does not exist. If it has green and moves it is the enemy, and you will hit it.


We use these tactics still against newer enemies; Bismarck, Drocha, Drake, Xerxes.


We match our heavies to their heavies and flush out their lights so ours may face them.


We send forth those that most would think mad, those who run in Ant and Anzu, armed with only Potato and Bacon, with Sour Cream and Chive. Those who test the waters and flush out the vast enemy forces so our battle lines may respond as appropriate.


Those who on some level can remember the way and the weapons that chef gave us.


Is that all that was on the menu you ask?


Never underestimate the power of the food... there are always new recipes for success.




Submited by David McCallum #701548